RimWorld

RimWorld

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Vanilla Psycast Expanded - Biotech Integration
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Mod, 1.4, 1.5
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Dec 10, 2023 @ 1:08pm
Apr 27, 2024 @ 1:37am
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Vanilla Psycast Expanded - Biotech Integration

Description
Vanilla Psycast Expanded - Biotech Integration

Are you looking for a VPE that spices up psycast paths with gene requirements and more diverse xenotype playthrough?

Bid farewell to the days of easy psycast path unlocks. Get ready for the thrill of gene manipulation as extract psycast genes from various xenotypes and implant them into your colonists to unlock specific paths. Alternatively, recruit the xenotype you desire for an easier route.

This mod introduces psycast genes, granting each xenotype possesses its own natural psycast endogenes. This unlocks a realm of possibilities as you navigate through the diverse xenotypes in your colony, adding a new layer of xenotype uniqueness.

Note:
  • Toggleable option: Where can I find toggle options?
    Options -> Mod options -> Vanilla Expanded Framework -> Toggleable patches


    1. Archotechist, Wildspeaker, Hemosage, and Puppeteer are required gene [Default: Yes]
    2. Limit each xenotype to only have one psycast gene [Default: False]
      If Toggle is ON, then you're limited to just one psycast gene per colonist. Which makes psycasts unique for each xenotype playthrough and cranks up the challenge.
    3. Are you sure about granting hussar to use psycasts [Default: True]

    🔍 Natural Xenotype's Psycast Genes Infographics



















    Compatibility
    Vanilla Races Expanded - Highmate
    Vanilla Races Expanded - Hussar
    Vanilla Races Expanded - Saurid
    Vanilla Races Expanded - Sanguophage
    Vanilla Races Expanded - Archon
    Vanilla Races Expanded - Fungoid
    Vanilla Races Expanded - Phytokin
    Vanilla Psycasts Expanded - Hemosage
    Vanilla Psycasts Expanded - Puppeteer

    Other Mod Suggestions
  • More Psycaster Genes
    Add more psycast genes from MakaiTech - Psycast, Lost Psycasts - LightSeeker, VPE - Ranger, Edge of Descension - Stuncaster 2.0, Combat Psycasts, Wildheart Psycast.
  • VPE - Biotech Integration for Alpha Animals and More!
    Add more psycast genes from Biotech Expansion - Mammalia, Biotech Expansion - Mythic, Biotech xenotype expanded - Rotfish, Goblin Xenotype, Illithid Xenotype, Nephilim Xenotype, Orc Xenotype, Rim-Shek - Biotech, Rimsenal Xenotype Pack - Askbarn, Roo's Minotaur Xenotype, Roo's Faun Xenotype, Roo's Satyr Xenotype, Vanilla Races Expanded - Lycanthrope, WVC - Xenotypes and Genes, Alpha Genes, ReSplice: Charmweavers, Goji's Fantasy Race: Merren.
  • Psycaster Genes Spawner
    Randomly spawn the psycast genes in the world and pawns that spawn with psycaster genes get a psylink.

    Known Future Roadmap in VPE
    - Lycanthrope xenotype
    - Insector xenotype
    - Animat path
    - Insectorator path
    - Gauwalker path

    Misc
    Mod Author: DANZEN

    Vanilla Psycast Expanded is created by Oskar Potocki
    Rimworld is owned by Tynan Sylvester.

    [ko-fi.com]
Popular Discussions View All (2)
15
May 14 @ 4:19am
PINNED: Balancing/Suggestion/Feedback
Danzen
6
Dec 9, 2024 @ 1:05pm
PINNED: Bug Reports
Danzen
115 Comments
Nox Tenebris May 5 @ 2:55pm 
Is anyone updating this mod to work with more recent Xenotype mods? Hasn't been updated in over a year.
Archotech Apr 14 @ 7:51pm 
I actually really like this change. By default, the balancing for VPE is all over the place, and the OP psycasts are dead easy to unlock while random more niche ones are actually locked behind requirements. This keeps it more in line with vanilla, which I love to see.
SalSalvador13 Apr 3 @ 9:28am 
I know people talk about the lack of support for Insectors and lycanthropes but there is also a lack of support for boarskins from VRE-pigskins, there is also an upcoming anomaly themed race according to recent VE roadmaps
kongkim Mar 1 @ 3:12am 
Im not 100% sure i understand it, but are there a way to make then start with the genes, to possible gain the Psycast. but not start with Psycast points unlocked?
Carcer Feb 21 @ 2:46am 
I've not tried it but I guess I could just add genes via dev mode
TuViejaEnTango Feb 19 @ 10:59am 
What about a mod config to let you chose which psycast genes each xenotype has? This way users don't need to wait for support for new xenos and also can assign psycast genes to other races outside vanilla expanded
Carcer Feb 19 @ 10:20am 
I'd like to see insectors supported by this mod, or to have the insector mod incorporate these ideas. Right now they can't unlock any psycasts due to missing genes.
Sandy Feb 7 @ 11:29am 
Hi, thanks for the mod.
Can i remove it mid-game?
Mohreb el Yasim Jan 25 @ 11:50am 
I mean i set the "limit each xenotype to only one psycast gene" to false. they show up rightly with two (or even if it comes from random genes with genetic drift) but only one active others state that they are "overridden by: " the other genes
Mohreb el Yasim Jan 25 @ 10:07am 
is it normal that having multiple genes over write each other?