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Obviously some XML entries need to be fixed/updated and I would really like to see this, cause this mod is more or less the only one, that is throwing so many errors around for me (CE 1.5). Even if maybe those errors could be ignored, it would help to lift the clutter and to identify maybe more serious errors.
Anyway... Right now it feels to me that this could be my last run with Biotech Integration. While I appreciate it found its way to 1.6, it lacks more and more to take into account new content, like other xenotypes like insectoids and starjack or new genes and so on and is limiting in this way the playabliity in general.
log file:
https://gist.github.com/HugsLibRecordKeeper/1c3f11dbc5c843263d2378452c59e6ce
🔥 Uhlan (+Conflagrator, +Skipmaster)
It makes sense for Uhlans to get Conflagrator, especially considering their aggressive nature and visual similarity to Impids, who already have that gene. I also feel like Skipmaster fits their battlefield role well. As super-soldiers, they’d logically use mobility and teleportation tactics to overwhelm enemies.
🐻 Yttakin (−Warlord)
I’m thinking of removing Warlord from Yttakin to make that gene feel more exclusive to xenotypes like Hussars or Boarskin, characters who are designed for raw, warmonger. Yttakin are certainly powerful, but I feel their strengths lie more in animal influence and they're also living in icy habitat.
I don’t think Pigskins have a strong enough connection to nature to justify Wildspeaker, not in the same level as Yttakin or Lycans. Instead, I’m thinking Harmonist might suit them better, since their chaotic, unpredictable behavior could reflect a sort of intuitive balance with the world, just not in a spiritual or tribal sense.
🧟 Fungoid (+Necropath)
I'm thinking that Necropath makes a lot of sense for Fungoids, since they're already associated with infection, corpses, and parasitic behavior. Giving them this gene reinforces their identity as decay-based, death-linked beings.
It makes sense for Boarskins to have both Protector and Warlord. They’re tougher and braver than Pigskins (has coward gene), so giving them these genes reinforces their role as tanky frontline brutes who can also lead in a primal, forceful way.
🐜 Insector (+Archon, +Skipmaster)
I feel like Insectors would be a great fit for Archon, since insects (especially ants) are all about hierarchy and coordinated group behavior. Adding Skipmaster also seems appropriate, given how fast and agile some insects are. It plays into their swarmy, reactive nature.
🐺 Wolfman / Lycan (+Nightstalker, +Wildspeaker)
It just makes sense for both Wolfmen and Lycans to have Nightstalker and Wildspeaker. They’re nocturnal hunters who form packs and live close to nature. These genes capture both their stealth and their spiritual connection to the wild.
Fix:
- Hussar and Uhlan can't use psycasts
- Archotechist, Wildspeaker, Hemosage, and Puppeteer not required gene
- Toggleable not working
Update: Xenotype Endogenes changes:
- Fungoid (+Necropath)
- Uhlan (+Conflagrator, +Skipmaster)
- Pigskin (+Harmonist, -Wildspeaker)
- Yttakin (-Warlord)
New Add:
- Boarskin (+Protector, +Warlord)
- Insector (+Archon, +Skipmaster)
- Wolfman/Lycan (+Nightstalker, +Wildspeaker)
Thank you for your work!
Can i remove it mid-game?