RimWorld

RimWorld

Vanilla Psycast Expanded - Biotech Integration
115 Comments
Nox Tenebris May 5 @ 2:55pm 
Is anyone updating this mod to work with more recent Xenotype mods? Hasn't been updated in over a year.
Archotech Apr 14 @ 7:51pm 
I actually really like this change. By default, the balancing for VPE is all over the place, and the OP psycasts are dead easy to unlock while random more niche ones are actually locked behind requirements. This keeps it more in line with vanilla, which I love to see.
SalSalvador13 Apr 3 @ 9:28am 
I know people talk about the lack of support for Insectors and lycanthropes but there is also a lack of support for boarskins from VRE-pigskins, there is also an upcoming anomaly themed race according to recent VE roadmaps
kongkim Mar 1 @ 3:12am 
Im not 100% sure i understand it, but are there a way to make then start with the genes, to possible gain the Psycast. but not start with Psycast points unlocked?
Carcer Feb 21 @ 2:46am 
I've not tried it but I guess I could just add genes via dev mode
TuViejaEnTango Feb 19 @ 10:59am 
What about a mod config to let you chose which psycast genes each xenotype has? This way users don't need to wait for support for new xenos and also can assign psycast genes to other races outside vanilla expanded
Carcer Feb 19 @ 10:20am 
I'd like to see insectors supported by this mod, or to have the insector mod incorporate these ideas. Right now they can't unlock any psycasts due to missing genes.
Sandy Feb 7 @ 11:29am 
Hi, thanks for the mod.
Can i remove it mid-game?
Mohreb el Yasim Jan 25 @ 11:50am 
I mean i set the "limit each xenotype to only one psycast gene" to false. they show up rightly with two (or even if it comes from random genes with genetic drift) but only one active others state that they are "overridden by: " the other genes
Mohreb el Yasim Jan 25 @ 10:07am 
is it normal that having multiple genes over write each other?
Vartarhoz Nov 4, 2024 @ 1:00pm 
I think instead of only adding these options, this mod should prevent other abilities from unlocking. An Impid shouldn't learn frostshaper for example. This also makes mod comp with other xenotype mods.
Kajnake Oct 24, 2024 @ 1:49pm 
This looks fun. Usually with all the ways to get psycasts I get a colony full of wizards by year 5, so making them rare and unique makes them sound actually fun and exotic
Sera Oct 13, 2024 @ 2:53am 
@Chime Well technically an empath just means "a person with the paranormal ability to apprehend the mental or emotional state of another individual." not someone who is loving and nice. Your thinking of empathy.
Vercreek Oct 11, 2024 @ 1:18am 
Any chance of adding the Runesmith psycast gene any time soon?
tha peng Oct 10, 2024 @ 12:42am 
what's this anti-vampire propaganda
Chime Sep 19, 2024 @ 10:10am 
@kamikaze yes let me, a vampire, just caringly suck out all of your blood real quick. They aren't empaths they just dont like getting their hands dirty. Archon is more appropriate.
markik Sep 15, 2024 @ 9:09pm 
@IliterateAshole if you have the gene, you can unlock it regardless of biography, but having the tribal background lets you unlock the path too
The Gaming Archaeologist Sep 9, 2024 @ 4:54pm 
I'm on mobile so I must be missing something, but for those with psycast genes, do they still need neuroformers?
IliterateAshole Aug 21, 2024 @ 10:44pm 
For xenos who have access to the wildspeaker path, do they ALSO have to have a tribal backround?
o0mpALoompA Aug 18, 2024 @ 4:04am 
Nevermind I've seen a few with them now, guess I was getting unlucky.
o0mpALoompA Aug 16, 2024 @ 11:02am 
Is there a way to grant baseliners access to one of the psycast paths by default?
Ionfrigate12345 Aug 11, 2024 @ 7:12pm 
This is a good balance mod for VPE, yet it still allows learning psycast of other schools by neurotrainers, even without required xenogenes. Not sure if its intended
Wolfen Jul 31, 2024 @ 10:55pm 
found a bug preventing raids. Posted in the bug reports
Wolfen Jul 31, 2024 @ 10:48pm 
@Enk Thats.... literally what the mod is made for.

It limits Psycast only to pawns that have the genes. IMO its a nice balancing changes for VPE.
Enk Jul 29, 2024 @ 5:09pm 
Why does this mod DISABLE psycasting to learn? It only makes you possible to learn the psycast ONLY if you have that gene? What. I want to be able to learn other psycast classes but still have the gene possible
Kamikaze Jun 27, 2024 @ 1:35am 
Suggestion: How about add the Empath gene to Bruxas. Basicly - they are Highmates of a Sanguophages, lousy warriors, great in social and medicine, they need someone to fight for them, and Empath goes with it perfectly.
kongkim Jun 25, 2024 @ 12:29pm 
This is a really cool ide, Would love to see a mod from you that adds precepts and memes around same concept to only allow your belive to use some psycast power etc.
Shinoskay Jun 22, 2024 @ 12:03am 
we are suppose to be able to administer these, right? I've got 3 protector formers, I tell my pawns to use one, but they just walk up to it... stare at it... then walk away.
sny Jun 7, 2024 @ 6:47pm 
Not sure if its a mod conflict, but can anyone confirm if the tecnomancer gene is working? I have a genie and he cant learn the tecnomancer skill tree
TuViejaEnTango May 29, 2024 @ 11:05am 
Is VFE Lycanthrope currently incompatible? I see it in the roadmap but not under compatibility
Madmenyo May 19, 2024 @ 6:30am 
Thanks for asking Deathstar, just noticed it is this addon that locks it all behind genes. I could turn it off but I do like some psycasts being gated. Exactly like you say, there should be something for baseline colonists. I play mostly with baseline colonists but I might need to switch that up too.
Deathstar May 19, 2024 @ 5:11am 
Heya, do you think it'd be possible to allow for a few select psycasting paths to be available to Baseliners? I love the idea of the mod, but at the same time I feel like there should be -some- options available to you prior to researching and investing into genetics heavily. Maybe the elemental ones like Conflagrator or Frostshaper, or the "harmless" ones like Harmonist or Empath?
TuViejaEnTango May 14, 2024 @ 5:41am 
I don't see a mention of VFE Genie, Waster, and Pigskin under the "Compatibility" section. I suppose it is just because they don't add new xenotypes but modify the already existing ones?
Bareback Hussein Obama May 5, 2024 @ 3:02pm 
does anyone know if this is safe to add mid-save
Jippy May 3, 2024 @ 6:04pm 
Does this mod stop the psycast raids from working correctly? Really good mod! Just curious:steamthumbsup:
Tstil1987 May 3, 2024 @ 2:04pm 
great mod!, with Psycaster Genes Spawner nto being updated yet, is there any other way to give the xenotypes that have a psycaster gene to spawn with a psylink by default?
ketty Apr 27, 2024 @ 7:08am 
NICE thanks for the update!
nemu Apr 27, 2024 @ 12:13am 
yayy hooray yay yippee
Mad Catter Apr 27, 2024 @ 12:11am 
Uh look like 1.4 version was deleted
Kyokui Avarus Apr 19, 2024 @ 7:23pm 
so far this is working with 1.5 with no massive issues.
Also: does being able to get other psycast powers from other lines via psytrainers intended or not intended?
Megnilla Ice Apr 19, 2024 @ 5:53pm 
*waits patiently for Danzen's return. As this is my favorite way of integrating psycasts and genetics
megabot Apr 13, 2024 @ 2:40pm 
oh, an aditional question: why do hussars gain +2 metabolism from this mod?
megabot Apr 13, 2024 @ 8:54am 
if I may ask, what happens with baseliners? as in, if you have a base liner, will they not be able to do any psycasting at all?
Danzen  [author] Apr 12, 2024 @ 9:32pm 
Will be updated to 1.5 once I'll come back from vacation :)
Marty in the multyvers Apr 12, 2024 @ 9:06am 
1.5?
Kyokui Avarus Apr 11, 2024 @ 12:20pm 
Will this be updated/ need to get updated for Anomaly & 1.5?
Azazel Mar 20, 2024 @ 9:27pm 
idk if this is a bug or not but i noticed when the puppeter mind jumps they dont keep their gene pool which could cause issues if ur doing a generations run but want to keep the puppeter alive
Indigo Cactus Mar 13, 2024 @ 9:17am 
Reckon there's a way to have these endogenes be shuffled individually to every pawn? So like, any given pawn regardless of xenotype has an affinity for one or two psycasting disciplines?
zargos Mar 7, 2024 @ 10:43am 
Nope, but if you want you can download the Combat Psycasts, separate point, I personally think that the baseliner should be given the option of having 1 at random, or that there be the option of giving one of them to one or 2 baseliners from the colony
Vulkandrache Mar 7, 2024 @ 4:14am 
I assume if there is any caster path without a specific gene
it is unlocked for everyone?