Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Secret Society: Civilization Paragons
   
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2.729 MB
Dec 2, 2023 @ 1:11am
Dec 27, 2023 @ 1:07am
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Secret Society: Civilization Paragons

In 3 collections by 枫叶
Maple_leaves' Mods
27 items
Maple_Leaves' Stellaris Mods Pack
5 items
Secret Society Mods made by Maple_Leaves
4 items
Description
Introduction:
  • A new secret society:Civilization Paragons. They focus on Great People.
  • GS and Ethiopia Pack are required, and the new Secret Society only appears under GS ruleset.
Governor Promotions:
  • The Empire Needs You:
    Unlocked by discovering a Tribal Village. Allows you to construct the Recruitment Office building. Receive a random tech / civic boost after you recruit a Great Scientist or a Great Engineer / a Great Prophet or a Culture Great People. Great People can upgrade and get Traits.
  • Specialist Training:
    Unlocked in Medieval Era. Patronage of Great People costs 20% less Gold and Faith. Unlock 2 unique policies, "Leadership Conditioning" and "Vaults of Knowledge".
  • Transcendent Learning:
    Unlocked in Industrial Era. Great Engineers, Merchants, Generals and Admirals [ICON_GreatAdmiral] have an additional charge. +2 Culture from each Writing, work from Great Artists and Musicians. Unlocks unique project "Talent Liberation".
  • Champions of the Empire:
    Unlocked in Atomic Era. Each Non-military type Great Person provides +4% certain type of Yields (double for Gold and Faith) for all cities, corresponding to Great Person type. Each Great General / Admiral provides +2 Combat Strength for all land / sea combat units, respectively.
Unique Building: Recruitment Office
Unique to the Civilization Paragons, replaces the Monument. Provides +1 Loyalty per turn in this city. If the city already has maximum Loyalty, also provides an additional +1 Culture. Provides +1 Great Person point for all Great Person types. Districts in this city provide +1 Great Person point of their type.
Unique Policy: Leadership Conditioning
  • Great Person gains +1 EXP per turn, and gains extra +1 EXP upon reaching the Industrial Era.
Unique Policy: Vaults of Knowledge
  • Newly recruited Great Person gains an extra initial level.
Unique Project: Talent Liberation
  • Provides Faith every turn. Once finished, awards all kinds of Great Person points, and Great Person under Level 4 gets an upgrade immediately, Great Person that Level >= 4 gets 20 EXP.
Unique Units:CP-GP Great Prophets and Cultural Greats:
  • After founding a religion or adding faith to religion, the player will receive a special, non-active ability CP-GP Great Prophet as an alternative to the Great Prophet.
  • After the last masterpiece is created by the Cultural Great, the player will receive a special, non-active CP-GP Cultural Great (of the same name), as an alternative.
Great People Upgrades and Traits:
  • Great People gain a certain amount of EXP each turn, and when they meet the upgrade requirements, they will level up. Starting at level 1 and maxing out at level 10.
  • Great People have random traits when recruited, and the traits are divided into universal and other types (unique to a certain kind of great person), which can be found in the Civilopedia - Great People Page.
  • Each time a Great Person levels up, he/she randomly upgrades an existing trait or gain a new trait.
  • At level 4, Great People will randomly receive a special "Veteran Trait"; and at level 8, a special "Destiny Trait".
Great People EXP sources:
  • +1 EXP from the base value.
  • +1 EXP from the city center within 1 tile.
  • +1 EXP from the corresponding District within 1 tile.
  • +1 EXP for each non-Wonder building in the corresponding District within 1 tile.
  • +1 or +2 EXP from the policy "Leadership Conditioning".
  • some EXP from great people traits.


Compatibility
  • not compatible with the Game Mode version of this mod.

Related Mods
Game Mode version of this mod Civilization Paragons Mode

Special thanks:
Hemmelfort, nea_baraja, Elsa

Recent Updates
2023.12.10
Some adjustments to ai players who choose this secret society.
2023.12.27
Some adjustments about trait balance.

Please give me a thumb if you find this mod interesting!

Looking forward to your advice!
32 Comments
枫叶  [author] Feb 27 @ 9:27pm 
有道理,其实最开始是想做大将军和海军统帅的特殊经验的,后来没做,之后可能会加上吧。不过最近都没时间做mod了。
@Dawnwalker
Dawnwalker Feb 19 @ 11:14am 
希望给大军和海军加个额外经验之类的特性,或者绑定单位加经验,或者周围有单位死了加经验什么的。大将军在外征战几百年,茹毛饮血杀人如麻,结果因为经验值来源要靠近区域,在外修炼几百年经验都上不去,实在太可惜了
ranma_hf Feb 13 @ 4:51am 
So got around to trying this one out. Ahem "the empire needs you" just this, and this alone has put this secret soceity over any of the others i've tried. "your monument now gives you one great person point per turn." I'm not saying its not fun, but if you be line getting this society asap. Its alot, not sure how i'd balance it. Maybe if it only gave you great people points for generals and admirals, (and maybe one more) not to mentiont he advantage it gives for you if your in a special session for wreck up great people points.
tuzaoxingr Feb 10 @ 11:13am 
社会学+3
RayBergooni Feb 6 @ 4:35pm 
and i thought old god monument was overtuned lol
枫叶  [author] Jan 31 @ 2:37am 
i'm not sure what you mean. @Faysal
Faysal Jan 30 @ 3:15pm 
Still no realistic ones?
枫叶  [author] Jan 16 @ 9:33pm 
需要去看看有没有开启这个mod。
碰不到就是运气不好。多踩踩蘑菇就出了。@3160278531
3160278531 Jan 16 @ 4:44pm 
这是只要下载了就能玩了吗?我刚开一把半天没碰到这个结社:steamsad:
Seiya Jan 7 @ 12:25am 
社会学+3