Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Civilization Paragons Mode
   
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1.162 MB
Dec 2, 2023 @ 1:20am
Dec 27, 2023 @ 1:15am
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Civilization Paragons Mode

In 2 collections by 枫叶
Maple_leaves' Mods
27 items
Maple_Leaves' Stellaris Mods Pack
5 items
Description
Introduction:
  • A new Game Mode:Civilization Paragons.
  • This game Mode enriches the game mechanics related to the Great People, introducing a system for Great People to level up and gain traits. Players are encouraged to slowly develop Great People instead of activating and consuming them.
Unique Units:CP-GP Great Prophets and Cultural Greats:
  • After founding a religion or adding faith to religion, the player will receive a special, non-active ability CP-GP Great Prophet as an alternative to the Great Prophet.
  • After the last masterpiece is created by the Cultural Great, the player will receive a special, non-active CP-GP Cultural Great (of the same name), as an alternative.
Great People Upgrades and Traits:
  • Great People gain a certain amount of EXP each turn, and when they meet the upgrade requirements, they will level up. Starting at level 1 and maxing out at level 10.
  • Great People have random traits when recruited, and the traits are divided into universal and other types (unique to a certain kind of great person), which can be found in the Civilopedia - Great People Page.
  • Each time a Great Person levels up, he/she randomly upgrades an existing trait or gain a new trait.
  • At level 4, Great People will randomly receive a special "Veteran Trait"; and at level 8, a special "Destiny Trait".
Great People EXP sources:
  • +1 EXP from the base value.
  • +1 EXP from the city center within 1 tile.
  • +1 EXP from the corresponding District within 1 tile.
  • +1 EXP for each non-Wonder building in the corresponding District within 1 tile.
  • +1 or +2 EXP from the policy "Leadership Conditioning".
  • some EXP from great people traits.
Unique Policy: Leadership Conditioning
  • Great Person gains +1 EXP per turn, and gains extra +1 EXP upon reaching the Industrial Era.
Unique Policy: Vaults of Knowledge
  • Newly recruited Great Person gains an extra initial level.
Unique Project: Talent Liberation
  • Provides Faith every turn. Once finished, awards all kinds of Great Person points, and Great Person under Level 4 gets an upgrade immediately, Great Person that Level >= 4 gets 20 EXP.


Compatibility
  • not compatible with the Secret Society version of this mod.

Related Mods
Secret Society version of this mod Secret Society: Civilization Paragons

Special thanks:
Hemmelfort, nea_baraja, Elsa

Recent Updates
2023.12.27
Some adjustments about trait balance.

Please give me a thumb if you find this mod interesting!

Looking forward to your advice!
21 Comments
枫叶  [author] Mar 15 @ 2:06am 
well, actually it's intended (because when you found a religion, it always has two basic beliefs).
see pedia page of this game mode for detailed information.
@arnesiaa
arnesiaa Mar 14 @ 2:43am 
This might be an incompatibility with another mod but upon founding a religion I get 3 of the special great people that give passive bonuses, I don't think this was intended? Is there any way to just turn the spawn on founding a region off in the cofig?
枫叶  [author] Feb 1 @ 3:48am 
虽然但是,这是游戏模式版本。如果是和而不同,上千科文不离奇。
可以玩游戏模式版本,这个没有伟人招募折扣。
@旧闻联播
旧闻联播 Jan 31 @ 7:52pm 
不错的结社,加成确实有点离谱,不管是玩家或ai,(神ai文艺复兴时期1800+的科技和2000+的文化确实有点绷不住);而且在和而不同mod里,这个减招募伟人点数的技能配合神谕还有之后可以减伟人点数的奇观能做到减100%,实测后期建完1信仰值就可以从零招伟人
枫叶  [author] Jan 3 @ 10:41pm 
嗯,应该是大预言家特质过强导致的。之后会削弱一下大预言家特质。
@大慈大悲然比菩萨
大慈大悲然比菩萨 Jan 2 @ 8:26am 
有的AI误打误撞搞太猛。别家瓶琴二三十的时候他破百了,就是能根据信仰拿瓶琴的那个
枫叶  [author] Jan 2 @ 2:57am 
有什么原因吗,据我观察ai虽然也有加成,但是是不太会使用加成的
@喵酱VIN
大慈大悲然比菩萨 Jan 1 @ 11:04am 
方便在配置文件中加个AI禁用吗?
玉米先生N Dec 31, 2023 @ 4:20am 
@枫叶
感谢大佬:steamhappy:
枫叶  [author] Dec 27, 2023 @ 1:18am 
已经更新
@玉米先生N