RimWorld

RimWorld

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Rimsenal - Spacer Faction Pack
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Mod, 1.4, 1.5
File Size
Posted
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3.765 MB
Nov 17, 2023 @ 5:01am
May 7, 2024 @ 2:00am
15 Change Notes ( view )
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Rimsenal - Spacer Faction Pack

In 1 collection by 삼치구이/CeroForGrill
Rimsenal Pack
15 items
Description
[www.buymeacoffee.com]







The Rimsenal - Spacers Faction Pack adds a new faction, the spacer colonists with their spacer-grade technology and equipment, mechanoids, buildings, and more.

The goal of this faction pack is to simulate well-equipped and well-prepared spacer colonists, who are better equipped than the survivors who have barely crawled out of a burning spaceship, a handful of tribesmen suffering from shell shock, or the unlucky someone who thrown naked on an alien planet.

The space colonists added in this mod have come from a distant planet to build their new home. They're armed with high-tech equipment and automated weapons, highly resourced, and have the strength and will to send those who against them to hell.

But as we all know, even the best preparations can go to waste in a heartbeat on those harsh rimworlds.































Seriously, I don't know if this is compatible with CE, and have no intention of finding out, and even if I did, I wouldn't tell you. Well, to be fair, I'm not even obligated to do so.

I've been dealing with idiots for six years who keep asking this same question, whether I say yes or no, over and over again. So, I've decided to give up and enjoy their screeching.

To be honest, this is much better for my sanity than trying to deal with these kinds.

Have a nice day and enjoy your rimworld life.




Oh, and here is the actual QnA.

Q : Is this save compatible?
A : I think so, but strongly recommend you to play a new game if possible. Alternatively, you can use a mod about adding additional factions.


Q : Is this compatible with (put a mod name inside)?
A.I can't answer the compatibility with other mods. But it's probably compatible with most mods, I think. This mod is actually nothing but a pile of images and XMLs.
Popular Discussions View All (1)
5
Apr 13, 2024 @ 3:16am
PINNED: What's New
삼치구이/CeroForGrill
280 Comments
MangoCobra May 26 @ 9:57am 
I love that the Omni-Servant is EDI from Mass Effect lmao
ZhakaBeat May 16 @ 7:08pm 
Would it be possible to allow the Borer to use the quarry from the Quarry mod?
Ranger Dimitri Apr 21 @ 7:24am 
Would like to make mention of a graphical bug that seems to occur when using the Big and Small mods, namely that the Spacer Unisuit renders with a more giant sized version rather than what should be the default version size for regular sized pawns. Not sure if it's on your end or their end to fix, but felt like mentioning it regardless to let you know. Great mod all around! Been using your Rimsenal mods from the start when playing modded Rimworld, and not once do I regret having your mods as among the very first I picked out to play with!
Alpharius Apr 17 @ 7:03pm 
I am glad that it's barely CE compatible.
Never change, grill.
Lumber Jackson Apr 8 @ 9:06pm 
Can the smart charge rifle be crafted? I had one drop during a raid, but I'm not finding it anywhere in the research tree.
suppressor666 Apr 5 @ 1:59pm 
little problem with CE
https://pastebin.com/TKgCvpb9
Sverd Apr 1 @ 10:45pm 
This mod IS CE compatible chat. Well, mostly, except for the fact the faction pawns spawn with no ammo. So that's sad. Still cool stuff though.
Bean Mar 24 @ 12:52pm 
Patched for CE with Weapon Range Re-balance here: https://steamcommunity.com/sharedfiles/filedetails/?id=3451410015
Kodi Sky Mar 3 @ 6:46am 
This mod is truly a "Vanilla Expanded" experience. More so than a lot of Vanilla Expanded Mods.

Sometimes I want to play on crazy planets with lots of hybrids and tonnes of alien biomes and xenos etc. This fits in well with those planets.

Sometimes I want to play on a planet that is so basic I dont have the Empire factions etc. No new Xenos, and try and keep the factions relatively pure baseliner feeling and the tech to not be "low" but simple. Like there are not many options. I still want this mod when I make those kinds of worlds.

It is basically two factions that should have been in the base game. You don't need to use both factions on that planet for every play through but often one of the two is fitting unless you are doing a tribal world.
Mike Mar 1 @ 3:34am 
I came to say in spite of your disdain for us your mod is in fact CE compatible. : ^ )