RimWorld

RimWorld

Rimsenal Faction Pack - Spacer
384 Comments
KΞNTΛR Nov 5 @ 9:49am 
@choubaka7474 Jesus Christ man...
SpaceDorf Nov 4 @ 9:15am 
Only if the CE Team makes a patch.

As far as I know the Author has less than zero interest in CE. Just read the complete mod description ;)
choubaka7474 Oct 31 @ 8:42am 
IS THIS CE COMPATIBLE????
:steamhappy:
darknutter Oct 18 @ 1:11pm 
I'm also getting the Dresser/End Table red errors, even when my ideology doesn't use the Spacer theme, it seems having them on the map with mod loaded causes an issue. Any help would be great.
fgrewsdtxs Oct 14 @ 7:26pm 
옴니서번트가 Surrogate Mechanoid 모드처럼 보모 기능도 가능하게 해주시면 어떨지...
Murser Oct 11 @ 3:14am 
스마트 투척 도끼는 언제 나오나요
homounicornio Oct 9 @ 5:17pm 
Your mods are awesome!! Hi, I just wanted to let you know my pawn is wearing multiple glasses, but I don't know if it may be related to this other mod that lets pawns wear hoods with helmets and stuff like that
Jetstream Sep 23 @ 9:58pm 
Hello! i hope you don't mind if i open a discussion to post an error but, there is a problem with comments with more than 1k words, if i build an end table with spacer style, and reload the game an error will pop up.
The Racoon in your trash Sep 23 @ 7:05am 
Getting a error log while this mod is enabled while loading the game with a mech commander helmet is active doesn't matter the style in the game can't post full log due to character limit.

Tried to register the same load ID twice: null, pathRelToParent=/sourcePrecept, parent=Apparel_ArmorHelmetMechCommander959107
UnityEngine.StackTraceUtility:ExtractStackTrace ()

Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/sourcePrecept, parent=Apparel_ArmorHelmetMechCommander959107
SpaceDorf Sep 16 @ 3:17am 
Thats not a bug, the mod adds a faction of Spacers which trade items from the mod and regularly turn up with mechs from the mod
Winters Chill Sep 16 @ 2:20am 
Bug Report: Small bug. Sometimes there is a rare instance (I just experienced it) where a psiloid appears as one of the first visitor/trader encounters just after founding a colony. It's fun but I suspect unintended. Hope this helps.:steamhappy:

Loving the new skins too. So good, I never even guessed it was part of the mod. :steamthumbsup:
Borangms Sep 16 @ 1:41am 
i just bought all remaining dlcs because of your mod you owe me 30 bucks
Borangms Sep 16 @ 1:29am 
Is there any way I can use the Spacer Gun designs without the Ideology DLC?
Neunmalklug Sep 15 @ 10:19am 
thx, i will look into it.
삼치구이/CeroForGrill  [author] Sep 14 @ 12:32pm 
Neunmalklug Sep 14 @ 10:52am 
great stuff, i love the weapon skins the most. and the cute mining bot.
what weapon is on picture #8? it looks like a bigger sniper rifle
Hazard Maks Sep 14 @ 6:37am 
Thanks for the clean-white textures, much needed change!
삼치구이/CeroForGrill  [author] Sep 14 @ 4:06am 
Changelog:

1. Skutatons have gained the Launch Smoke Discharger ability.

2. Psiloids are now equipped with a Mini Shield Generator.

3. Mechanoids from this mod will no longer spawn in mech clusters.

4. All added mechanoids now spawn as (relatively) brand-new units — enjoy their clean white textures!
Latex Santa Sep 14 @ 1:40am 
Repeating rifles and smart shotguns from this mod hard-carried the starting complement of my Mobile Infantry platoon in my current playthrough, until we researched Precision Rifling and unlocked Morita rifles. The Spacer Frontier Expedition people are also good business partners.
I love the Spacer style of furniture, our columns, dining chairs and tables look very spiffy. Thanks for the mod!
Hazard Maks Sep 12 @ 5:15am 
Can the Omniservant gestate mechs? That would be splendid as no mod does it properly yet
삼치구이/CeroForGrill  [author] Sep 9 @ 4:31am 
Change log: Fixed the error about wall lamps
삼치구이/CeroForGrill  [author] Sep 8 @ 2:55pm 
@Fodofox
Fixed.
Fodofox Sep 8 @ 2:26pm 
My game is throwing errors because the mod is looking for RitualSustainerBase, but that is ideology exclusive
삼치구이/CeroForGrill  [author] Sep 8 @ 12:26pm 
@Quadrocculus : Fixed it. Thank you!
Quadrocculus Sep 8 @ 7:35am 
An issue that I found is that the portable reactor is unlocked through the tech "Starship Reactor" even though there is a separate research for "Portable Reactor" in the Rimsenal tab, which currently doesn't unlock anything. Strangely, this research also requires nutrient paste to research.
삼치구이/CeroForGrill  [author] Sep 8 @ 2:11am 
Change log:

- Spacer style ritual music has been added.
- The portable reactor from the Rimsenal - Security pack has been integrated into this mod. It now features a larger explosion.
Oxirane Sep 2 @ 4:32pm 
Bit of a weird request but would you consider adding retextures to the ritual seats to the style? I imagine you could come up with some great spacer styles for those.

Great mod, by the way! I'm enjoying what it's bringing to my current Odyssey playthrough.
McLets Sep 2 @ 7:24am 
chain shotgun chain shotgun chain shotgun chain shotgun chain shotgun chain shotgun
add a subcore and it hits its targets
chain shotgun chain shotgun chain shotgun chain shotgun chain shotgun chain shotgun
The Ozzman Aug 24 @ 10:24pm 
i love these ppl :saradomin:
Neunmalklug Aug 24 @ 11:15am 
hey, looks awsome

but the wall lights look like they are always off, is that intended?
Snake Chat The Lad Aug 24 @ 4:21am 
If you guys are getting Red Errors, with (or without) having your colonists *Invisible*, or missing texture, just remove the Headgear and then re-equip it back should fix the issues. How does removing the Headgear from one of your colonists fix the Errors? God knows how *shrug*
B flat Aug 23 @ 12:31pm 
To those who have similar red errors to mine, it turned out to be a vanilla bug.
76561198296032885 Aug 23 @ 10:59am 
새로운 메카노이드 습격으로도 오나요?
dialjetjr Aug 18 @ 11:00am 
any plans to make the style work for rebuild?
sewnutty Aug 16 @ 10:13pm 
@CeroForGrill I think he just wanted another faction to play with that had a unique background and weapons/robots to trade.
삼치구이/CeroForGrill  [author] Aug 16 @ 6:17pm 
But they were nothing but a color swap of the glitterworld faction. What's the matter?
Ronin Aug 16 @ 3:44am 
Can we get the Urbworld faction added back? I hate when mods remove content instead of enhancing or just adding content. That faction fitted so well into the world I was building whereas Glittertech and Megacorps do not interest me at all. So glad I saved a local copy of this mod but still, why was the faction removed? Why not add factions instead of replacing them? Urbworld was a nice lore-friendly addition where it felt like they were high tech but not explicitly Glitterworld tech, so they fitted in with the Crashlanded tech level pretty well. The other two are just out of place for standard runs.
B flat Aug 15 @ 10:40am 
I did not have spacer style enabled btw.
B flat Aug 15 @ 10:39am 
Took me only a billion years, but I've finally found which mods were causing my red errors. Not sure if I should post this on Alpha Memes or here though.

Tried to register the same load ID twice: null, pathRelToParent=/sourcePrecept, parent=EndTable19534
UnityEngine.StackTraceUtility:ExtractStackTrace ()

Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/sourcePrecept, parent=EndTable19534
UnityEngine.StackTraceUtility:ExtractStackTrace ()

And the same for every built end table and dresser on the map. The issue can be replicated with only this mod and Alpha Memes (and Harmony and VE framework) on the mod list. I noticed that their style also changes when this mod is loaded for some reason. Possibly something to do with their style changer precept, but idk.
Neunmalklug Aug 15 @ 12:22am 
very nice! are power armors on the to do list? i really like this style
삼치구이/CeroForGrill  [author] Aug 14 @ 11:18pm 
* More items now support the Spacer style:

-Mechcommander Helmet (Machinist Helmet)
-Flood light
-Wall lamp
-Dresser
-End table

* Spacer faction Machinists now wear Mechcommander Helmet.
Jfluffy Aug 12 @ 2:15pm 
Are there any plans to make a standalone "Rimsenal Style Pack - Spacer" mod?
SiCall Aug 12 @ 12:32pm 
Fantastic mod, but I believe the texture for the Spacer-style autodoors is slightly off. There is space between the two edges, but only on the left side when horizontal and on the bottom when vertical.
Pineapple King Aug 12 @ 5:00am 
Is it possible to recommend a feature for this mod?
If so then, with odyssey adding fishing maybe a mech which dual unlocks with both fishing and mech tech (of your choice), just a thought.

Anyway thank you for the mod, its a constant add on for my games.
Blob [FBI] Aug 11 @ 10:22pm 
Im with @barneva on making a style texture for the vacsuit...this style is so great and the vac helmet is so clean but the vacsuit is a far contrast with its design....

Anyway great facion mod!! having so much fun
moonlitwisp Aug 9 @ 4:20pm 
hey a small thing, I was finding that the megacorp wouldn't use ideology clothing thats strict, unless I'm doing something wrong? thanks for the great mod!
Barneva Aug 7 @ 1:18am 
Pretty please make spacer style vacsuit the helm is rly cool but the vanila vacsuit is so ugly :( love your mods btw i am using this augmentend vanilla and the askbarn mod they intregate really well
삼치구이/CeroForGrill  [author] Aug 7 @ 1:04am 
Fixed. Thank you.
Poorweather Aug 6 @ 8:54pm 
I like most of this mod, but caravans from the new factions don't come with their own food like the vanilla ones, so they always eat mine. Is this intentional?
sewnutty Aug 6 @ 7:16pm 
Oh i love giving tribals smart revolvers now...plus new art looks good!!