Arma 3
492 betyg
Kunduz River
17
4
4
6
3
3
4
6
3
4
3
3
2
2
2
2
2
   
Utmärkelse
Favorit
Favoritmarkerad
Avfavoritmarkerad
Data Type: Mod
Mod Type: Terrain
Filstorlek
Lades upp
Uppdaterades
225.777 MB
10 nov, 2023 @ 4:14
6 sep @ 7:02
5 ändringsnotiser ( visa )

Abonnera för att ladda ner
Kunduz River

Beskrivning
Description
Spiritual successor to the old 3x3km Kunduz map https://steamcommunity.com/sharedfiles/filedetails/?id=421620913.
Built using sateliteimage, heightmap and streetmaps and has been shaped manually by hand. Time from opening the PMC wiki to publishing on the workshop took 18 months.

The terrain is using Livonia lightning config, alot of Tanoa vegetation and CUP buildings and objects.

Size:
10240 x 10240 meters
Objects:
500.000

Contributors:
Thank you, to the friends who contributed by building compounds, detailing the terrain and giving feedback along the way.
Big thank you to the Prae team for playtesting https://prae-garde.de/


Mikero Tools https://mikero.bytex.digital/
PMC wiki and the all the talented people behind it https://pmc.editing.wiki/
Arma Docs terran https://armadocs.gitlab.io/
OpenTopography https://portal.opentopography.org
OpenStreetMap Geofabrik http://download.geofabrik.de/
LoRo over at BI forums for posting a guide on satmask BI forums [forums.bohemia.net]
Bohemia Interactive for their great game https://www.bohemia.net/games/arma3

The terrain has 8 caves

License:
APL-SA: https://www.bohemia.net/community/licenses/arma-public-license-share-alike
Populära diskussioner Visa alla (2)
11
19 sep @ 7:55
Bug Reports and Suggestions
LuGoPa
3
21 dec, 2024 @ 11:44
KLISTRAD: Missions created for the map
[SRRP]T/Sgt.Enfisk
177 kommentarer
CF Raider 24 sep @ 0:26 
I think it's amazing you're so responsive - proves you're top tier! That said, I was expecting the runway at the base at grid 024013. Think you can make it happen?
[SRRP]T/Sgt.Enfisk  [skapare] 6 sep @ 13:41 
@Nick Nape'em I'm glad you solved it!

@CF Raider I didn't know how to configure airfields with taxiways 3 years ago. Added it now though :)
Nick Nape'em 5 sep @ 23:03 
@[SRRP]T/Sgt.Enfisk - i had to make another profile and all was fixed, im guessing it was a settings issue
CF Raider 5 sep @ 18:27 
Great map! Detailed and near completely usable from an AI standpoint. My only query: Is the lower airfield not supposed to support AI flight? If so, can we get a fix?
[SRRP]T/Sgt.Enfisk  [skapare] 6 jul @ 10:53 
@Nick Nape'em That could either be you are missing CUP - Core dependency mod or some other mod is causing issues. Do you get any error message when viewing the terrain in the Eden Editor?
Nick Nape'em 6 jul @ 0:08 
for some reason im having issues with NOTHING spawning on this map trees or buildings and NPC, its happening on a few other maps too, what the hell is going on?
Basil 3 jun @ 7:00 
this map is so detailed it feels natural just like altis
SandMan 1 jun @ 8:05 
from a zeus prospective, it adds more to the mission
Insane_Laughter 28 maj @ 10:39 
Why are the caves so important?
SandMan 28 maj @ 5:45 
Does anybody have any locations for the caves and the house with the cave under the door? One youtube video shows they are there but no locations given away.