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I love this mod !
However sometimes the Pawn Info overlay overlaps some base game thing. For instance, if I use the Convert action from Ideology, hovering above a pawn portrait give me text information about by how much I’ll convert.
Pawn Info masks that (I’m using the 1s delay to be quick)
Do you think it’d be possible to incorporate those base game tooltips in the UI of your mod ?
at RimWorld.SteadyEnvironmentEffects.FinalDeteriorationRate (Verse.Thing t, System.Boolean roofed, System.Boolean roomUsesOutdoorTemperature, Verse.TerrainDef terrain, System.Collections.Generic.List`1[T] reasons) [0x00082] in <cb53cd4422904947932d33f561ad8d15>:0
at RimWorld.SteadyEnvironmentEffects.FinalDeteriorationRate (Verse.Thing t,
https://gist.github.com/HugsLibRecordKeeper/11cf4f3b5bd01ec40202ef3021fd728f
Your calculation (likely):
damage * burst count / aiming time
Correct calculation:
damage * burst count / (aiming time + ranged cooldown + burst time)
In RimWorld, the stat for the burst fire rate is in rpm, for example, a weapon with 400 RPM and 3 burst count would be:
60 sec / 400 RPM = 0.15 sec per shot
For a burst of 3, there are only 2 delays, so the burst time is 0.3s.
I was initially confused by the numbers, but it should be a simple fix. I hope it helps :)
I would also love to see the "All" option for "equipped weapon is shown for".
Anyway, have a great day! ;)