RimWorld

RimWorld

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Big and Small - Yokai
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Mod, 1.4, 1.5, 1.6
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7.749 MB
Nov 5, 2023 @ 5:40am
Jun 21 @ 9:37am
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Big and Small - Yokai

In 1 collection by RedMattis
Red's Workshop Mods
38 items
Description
Because clearly there isn't enough eastern stuff on the Rimworld Workshop.

The images are using BB Facial Animations because it felt appropriate for an Eastern-themed mod. The Xenotypes work fine with any head mods of course. :)



Yokai Union

A loose union of Yokai. All monsters are welcome.

If you're not a monster you'd better be bringing alcohol. Lots of alcohol. Preferably sake.


The faction is hostile by default but can be bribed into friendly relations with lots of sake. They are composed of a mixture of strange xenotypes.

The Faction will use the Buddist style unless Vanilla Memes Expanded is used in which case they will typically have Shintoism.





Nekomata

Legends speak of the tails very old cats splitting into two and turning into mischievous shape-shifters. Since there are almost no documented cases of a cat living for more than half a week on the Rim this is hard to confirm.

Nekomata are said to often have a dangerous trickster personality, some rumors even claim they have necromanic powers or the ability to steal the psychic essence of the dead.


Nekomata can steal the souls gain the powers of their dead foes using the Incorporate power. This lets them take on certain traits and appearance of their foes. They are also able to steal genes by this method. Note that if metabolism gets too bad they will randomly lose these stolen powers.

These trickster cats have an even more frightening power. They can bring back the dead. This almost always works, but only rarely does it work the way you likely want it to.

Note: If you have Anomaly Nekomata also have the ability to raise a few nearby corpses as shamblers.





Lesser Oni

Small ugly and highly energetic oni with a penchant for being found blackout drunk in the breweries of their enemies.

These poor guys tend to get kicked around by the larger yokai and made to do all the work. Whenever they aren't supervised (which is often) they like to get blackout drunk.

Despite their small size they are surprisingly formidable in battle, easily besting the average human.



Red Oni

Known to be the most aggressive of drunks. Red Oni usually show up to raid settlements either because they are drunk, or because they aren't drunk and have run out of alcohol.

Oni gain greater and greater powers the more drunk they get, and are able to function better than most while drunk. With enough alcohol even a oni will become a stumbling fool or black out entirely.

Some Oni are much larger than than their brethren, these are often known as Great Oni.



Blue Oni

It is said that Blue Oni are smarter and more laid-back than red oni. That might be the case, but in practice this often means they will politely ask you before taking all your booze anyway

Though only a few make use of it, Blue Oni have natural potential for mystic power. The blue oni that develop such powers are often a terrifying force to behold.



Kitsune

It is said that these fox-like yokai grow one tail every 100 years, and every time they do their psychic powers increase significantly. Considering how many nine-tailed kintsune seem to be about that seems questionable.

The powers of a Kitsune increases by their psychic sensitivity, and they gain especially great benefit from equipment that improve psychic sensitivity.



Recommended Mods
Vanilla Genes Rebalanced. Buffs some relevant genes like "Sleepy" so it is still bad without being as awful as it is in vanilla Rimworld.



Compatibility
The faction will rarely use certain xenotypes from other mods that I've made including a few oddballs, such as the renowned "Lesser horned banana split neko cream slime".

Feel free to contact me if you feel there are other xenotypes or HAR races you'd like to see added to the faction.



Mod Discord
[discord.gg][ko-fi.com]
101 Comments
AlexiTrinune May 2 @ 6:54pm 
Man imagine having the other Race mods implement some kind of compat to the frameworks into their race. Its getting tedious for i.e. Kurin HAR getting different race genes and finally fix the old mechanics they had before and Rabbies get Yttakin race genes. Biotech really changed the game mechanics.
N.C.V. Apr 26 @ 3:51pm 
CE?
Forest1395101 Apr 1 @ 3:57pm 
How many beers to each of the Oni Races need to have scheduled to never have withdrawl? They never drink on their own, but scheduling drinking daily seems a waste.
RedMattis  [author] Dec 19, 2024 @ 9:06am 
@ishootnoobs01
I'm not seeing any issue like that. I'd suggest verifying files. Some texture might be locally missing.
ishootnoobs01 Dec 15, 2024 @ 2:51pm 
my neko' icons are headless and only show a pink box behind them now
MiSe Nov 27, 2024 @ 3:49pm 
@The_Viper_TM89
Right
The_Viper_TM89 Nov 27, 2024 @ 4:25am 
@RedMattis
I think MiSe is talking about the oni having no face (can't be fixed with Character editor) as I've also encountered this problem as well as pawns on the bigger side having slave collars appear on top of the face. tbh dont know if this mod is the culprit or something related to facial animations.
MiSe Nov 23, 2024 @ 10:56am 
@RedMattis
No face
RedMattis  [author] Nov 21, 2024 @ 2:33pm 
@MiSe
I think your message might have gotten cropped off there.

What is the problem you're having?
MiSe Nov 19, 2024 @ 8:12am 
i have a problem, oni walk without