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I'm not seeing any issue like that. I'd suggest verifying files. Some texture might be locally missing.
Right
I think MiSe is talking about the oni having no face (can't be fixed with Character editor) as I've also encountered this problem as well as pawns on the bigger side having slave collars appear on top of the face. tbh dont know if this mod is the culprit or something related to facial animations.
No face
I think your message might have gotten cropped off there.
What is the problem you're having?
A bit ironic since the kitsune Kurama in Naruto is male.
Anime, not that hard to assume because of the naruto pfp.
Who says they should always be female?
I used those names mostly for easy discover-ability, so if someone is looking for "nekomata" they'd likely find the mod.
I fully support people making theme-packs that rename the xenotypes or whatever you wish really.
The "Too many mods" mod does some of that. My Nephilim get renamed "Gigantes", iirc. :)
@拳鸡高手泰深
I'll put it on my to-do list. Though it might take awhile before I get to it.
This is a nitpick, but one I feel strongly about. I feel like it would be more in like with the lore of RimWorld if the names of the Xenotypes WEREN'T explicitly referencing the yokai they're modeled after. The fire-breathers are called "Impids" instead of "Imps" or "Devils", and the blood-drinkers are called "Sanguophages" instead of "Vampires". This is something most modders do, like Helixian calling their succubus-inspired Xenotype "Charmweavers".
Going with that theme, I feel like Red Oni should be called "Shuten", Blue Oni, "Ibaraki", and Kitsune, "Tamamo". Again, just a nitpick.
Looks like they didn't migrate over right when going from 1.4 to 1.5. Anyway, It has been fixed.
Glad you like the mod. :)
Industrial for now. I might get around to making a Medieval version once "Vanilla Factions Expanded - Medieval 2" comes around.
@gunns22
Glad it worked out. :)
@LiogerZero
Yes. All of my mods should be safe to add to existing saves.
@RedMattis I REALLY don't want to jinx it, but I think that, if I was the only one who encountered that glitch, it may have just been some data that got corrupted in a mishandled auto-update by Steam.
Pastebin is one option a lot of people use.
The logs are directly in that folder. They are called "Player.log".
Which folder or file in that "RimWorld by Ludeon Studios" is my logs, and how do I share them with you?
Logs are in "C:\Users\<username>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios".
Crashing on the gene window is unlikely to be the fault of this mod. The only thing on that window that it touched outside of XML is a few mouseover tooltips.
I think I found the issue. I had specified the Trolls as being a xenotype from the "More Xenotypes" mod, but they are actually in Big & Small Races.
I've deployed a quick, fix that should sort it out.
It is entirely up to the storyteller the way that faction is set up. Generally it doesn’t like expensive pawns like them until midgame or so.
@Tulxe
Noted, thanks. :)
If you do not specify the location by adding <layer> to "renderNodeProperties/li/drawData/dataNorth" after the graphics output has changed since 1.5 patches, the tail image will be output to the '-2 layer (defaultData/layer)' (back of body).
<dataNorth>
<offset>(0.0, 0, -0.4)</offset>
<layer>90</layer>
</dataNorth>
is recommended.
(This has been translated into an Internet translator. I'm sorry for my poor English.)
Gotcha.
They have vanilla faces normally, I simply took the images with an anime facial animation mod active. It felt apt since they are all from eastern myth. :)
Preferably in my own words: "If you're not a monster but you're keeping alcohol for your people and yourself instead, go ahead and give 'em hell by invading and giving them a can of whoopin' with your augmented colonists to kidnap one of them... or pick a desired xenotype from the colonist creation at the start from the game."
Honestly, this mod ain't bad but surprisingly... excellent for yokai fans or those who are into mythologies from other cultures in my personal opinion.
I think there's a weird bug interacting somehow but it's related to Mystic Warrior endogene. When I have it removed my game runs at 85-100+ fps on 3x speed. When I have it on, the game seems to stutter every other second and drops my fps to 14-24 fps. This is on a custom xenotype.
Is there some testing you would like me to do?