RimWorld

RimWorld

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Alpha Prefabs
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Mod, 1.5, 1.6
File Size
Posted
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29.679 MB
Nov 3, 2023 @ 7:28am
Jun 25 @ 11:02pm
15 Change Notes ( view )

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Alpha Prefabs

Description
[www.patreon.com]

Features

Adds more than 200 Prefab structures that can be bough by the player to create awesome looking colonies.

The more mods the players has, the more prefabs the catalog will contain. For optimal experience, you should use Vanilla Expanded mods, as the majority of prefabs were built around them.

The wiki for modders is at: https://github.com/juanosarg/AlphaPrefabs/wiki

Content











Using prefabs as blueprints

Thanks to Izk, the mod now includes integration with the Blueprints mod (forked version). Now if you don't want to outright buy the prefabs you can place them as blueprints, so your colonists have to provide the materials and build them. Get the forked blueprints mod here: https://steamcommunity.com/workshop/filedetails/?id=3150588521


(godmode on)

WARNING: Some of the items in the prefabs may be unable to be built by the player (e.g. broken asphalt). Such things are removed from the blueprints.

Should work with any forks of Blueprints, the one linked above is the recommended one.

Issues

No issues known at the moment. If you have a bug, report it properly on the Bug Reports discussion. ANY bug report without a proper log will be ignored or outright deleted

I'M NOT KIDDING, I'LL DELETE ALL YOUR MESSAGES AND PEE ON YOUR PILLOW

Future plans

Oh you can bet I will add new things!

Mods that add more prefabs

Zalcore Prefabs: https://steamcommunity.com/sharedfiles/filedetails/?id=3104631106
13x13 prefabs: https://steamcommunity.com/sharedfiles/filedetails/?id=3482235159

FAQ

Q: Can I add it mid-playthrough to an existing save? Can I remove the mod?
A: You can add it whenever. You can't remove mods from a save and expect it not no be messed up.

Q: Does this need Biotech DLC, Alpha Animals / Biomes / etc
A: No, but each DLC / mod you have will include new prefabs

Q: Does this work with Combat Extended?
A: This one should be 100% compatible

Q: Can you rotate the prefabs?
A: No. Those were rotation is relevant are offered in variations for each of the 4 cardinal directions. When rotation is not relevant, that's all there is.

Q: Reeee this is bloat! I like my things that add things to add less things to the thing!!!
A: Understandable. I will add more things to the thing to make a better thing next time.

Changelog

v1.0: Release. (03/11/23)
Full changelog on GitHub

Credits

Thanks to Reel, Stelfer, Eragon, OpGamer97, Heretic, Kolopo, Kad, Woofwoofwoofwoofwoofwoofwoof and Robosium for providing structures for the mod. I quite literally couldn't have done it all on my own.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (2)
67
1
May 24 @ 2:59pm
PINNED: Suggestions
Sarg Bjornson
38
Feb 27 @ 4:26pm
PINNED: Bug Reports
Sarg Bjornson
423 Comments
Sarg Bjornson  [author] 12 hours ago 
In the future
Wallace 18 hours ago 
will there be some gravship prefabs sometime in the future?
Rubinelle 22 hours ago 
Ah that's a shame, that mod with Alpha Prefabs was a godsent for my lazyness lol. Thank god this one is working
Sarg Bjornson  [author] 22 hours ago 
That mod isn't 1.6 yet
Rubinelle 22 hours ago 
Does the blueprint functionality still works or is it dead? I can't seem to make it work for the life of me.
Sarg Bjornson  [author] Jul 10 @ 11:06pm 
hahah, hell no. The prefabs added to the game are much less versatile than these. No plans to swap to that system at all
白金trigger Jul 10 @ 6:24pm 
Have you noticed the new prefab system added in RimWorld 1.6? The concept of prefabs is natively supported by Tynan now. Should we migrate from KSCG to the native building import and export method? It has better compatibility and allows rotation.
JustSomeGoblin Jun 28 @ 4:54am 
prefab gravships?
Sarg Bjornson  [author] Jun 24 @ 7:35am 
v3.0:

- Updated to RimWorld 1.6
Happy Jun 24 @ 7:09am 
OK, it is categorized internally as Outreach (ferny category mod) and was in said category