RimWorld

RimWorld

Alpha Prefabs
397 Comments
El Presedente Avii May 5 @ 9:26pm 
Thank you for not making everything simple squares!
Sarg Bjornson  [author] May 1 @ 8:41am 
I'm sorry, it's not something I'm interesting in adding. Any change made to a mod means hours I can't spend doing something I see as more useful for another mod. It's a zero sum game.
Raptor May 1 @ 8:23am 
Well, i get your point but i build my 1.2 mod list new (the old one was somewhat popular: https://steamcommunity.com/sharedfiles/filedetails/?id=2295724271 ) and it is not because me.
People will ask and it will hit the gaming immersion. That kind of things add up.
Well, i can only ask but when you update this fine thing, please consider to add that switch. Thanks.
Sarg Bjornson  [author] Apr 30 @ 11:15am 
You can just not click that button lol
Raptor Apr 30 @ 8:18am 
Hm, i want this with the blueprint mod but only as helper. There should be no way to buy it. I had setup it to non console but there is no way to remove the "silver" button, or? I just want and need the "export" only button. Can that be added or have i overseen something.

To report back - i used Drag-Sorting https://steamcommunity.com/sharedfiles/filedetails/?id=3439730927 with it and moved the prefab button to the blueprint tab .. .worked like a charm
Gigglybug75 Feb 25 @ 6:08am 
I found a bug on your mod. It seems to like crawling around on that part of my screen. I think it's an especially small ant.
qwe5n Jan 5 @ 1:21pm 
ok i found the prefab table
qwe5n Jan 5 @ 1:02pm 
good mod, but i cant see what will actually be built using that prefab and i cant rotate it
montaropdf Jan 3 @ 1:20pm 
ok, so I have to talk to the author of the prefab.

I suppose it is the one cited in the description of the prefab, at the prefab catalog bench?
Sarg Bjornson  [author] Jan 3 @ 10:50am 
I didn't determine, people provided them or not :)
montaropdf Jan 3 @ 10:22am 
How did you determine which prefab was worth various orientation and not others?

I find it to be a very blocking point for colony design.
PapaEnclave Dec 7, 2024 @ 12:26pm 
Any chance of dropping a prefab version that gives prefab ships From the SOS2 mod like a joint thing would be cool to work on prefab ships for awesome scifi stuff like Halo, Starship troopers and more!
Sarg Bjornson  [author] Nov 23, 2024 @ 7:38am 
Ask on the blueprints mod
Aden Nov 23, 2024 @ 7:18am 
How to take blueprint from one save to another one?
Priest Of Fern Nov 17, 2024 @ 7:33am 
the prefab placer thing should serve as a column, otherwise it's impossible to place big prefabs under mountain roofs
Hellebus Nov 9, 2024 @ 5:33pm 
Thank you! You are awesome. The mod is great.
Sarg Bjornson  [author] Nov 9, 2024 @ 12:29am 
v2.102:

Fix: Prefabs should never stack on caravaning screen
Fix: Prefabs will now always be built belonging to the player faction, even on hostile maps (this change requires an updated VE Framework, if you get errors, your VE Framework is not properly updated)
Sarg Bjornson  [author] Nov 7, 2024 @ 11:22pm 
Gotcha, fixing both
Hellebus Nov 7, 2024 @ 8:43am 
It seems any military/turret based prefab you take to an enemy zone and activate spawns the turrets all as hostile. If spawned in your own base tile it's perfectly fine.
Hellebus Nov 7, 2024 @ 8:28am 
Removed every mod and tried only yours in a dev test map. Still stacking in the caravan menu.
Sarg Bjornson  [author] Nov 7, 2024 @ 8:00am 
Can you replicate that with only this mod? They don't stack
Hellebus Nov 7, 2024 @ 7:58am 
When trying to take on a caravan they are showing up on the item list as the same: Small base on the go. versus the actual names of what was purchased.
Rafocale Oct 25, 2024 @ 5:48am 
Are the mass produced artworks supposed to show up in trader's inventories?
Sarg Bjornson  [author] Oct 17, 2024 @ 11:26pm 
What you see, is what you get
Haerzog Oct 17, 2024 @ 3:33pm 
I have a dispute with the non-rotateability of the prefabs. Namely, the 3-lane road is not rotate-able, but also doesn't have cardinal directionality buttons, so will only deploy in a E-W orientation.
potatoey Oct 13, 2024 @ 8:20pm 
is there a safe method of building prefabs under mountains?
they dont seem to like roof supports
Sarg Bjornson  [author] Oct 6, 2024 @ 11:07pm 
No, you literally have an ingame catalog
Wildaces22 Oct 6, 2024 @ 6:39pm 
Is there a wiki page or something that shows off all the prefabs in the mod?
Sarg Bjornson  [author] Sep 25, 2024 @ 12:55pm 
v2.1:

- Added: 11 prefabs related to Vanilla Recycling Expanded
- Added: 11 prefabs related to Vanilla Factions Expanded - Insectoids 2
- Tweak: Changed the "Open prefab catalog" icon in Furniture to be more similar to the one in Vanilla Furniture Expanded - Props
Sharkfowl Sep 25, 2024 @ 6:40am 
Hey man, great work on this mod. I love it so much.
Sarg Bjornson  [author] Sep 20, 2024 @ 11:00pm 
Yes
The Grapest Sep 20, 2024 @ 9:45pm 
are there any prefabs that use Dubs bad Hygiene?
Psyckosama Sep 20, 2024 @ 5:39am 
Thanks.
Sarg Bjornson  [author] Sep 18, 2024 @ 11:00pm 
Yes, the prefab catalog in-game
Psyckosama Sep 18, 2024 @ 10:02pm 
is there a list of prefabs anywhere and their layouts?
Liam Aug 5, 2024 @ 3:35pm 
i am going to create a giant medival kingdom now thank you sarg bjornson
BurachOK Jul 22, 2024 @ 9:43am 
Thx, now i know the problem :idlechampionscoin:
Sarg Bjornson  [author] Jul 22, 2024 @ 4:54am 
Yes
BurachOK Jul 22, 2024 @ 4:49am 
Do i need trading beacon for it to see my silver?
Sarg Bjornson  [author] Jul 17, 2024 @ 11:19am 
You can make them free through mod options and get as many as you want
WhozYerSenpai!? Jul 17, 2024 @ 10:51am 
Is there any way to start a colony with some of these prefabs?
Variations of Dave Jul 9, 2024 @ 12:40am 
Are there any guides to starting with a specific set of prefabs in the scenario editor?
Sarg Bjornson  [author] Jul 7, 2024 @ 2:21pm 
But they literally already have a picture in the catalog...
bubbli Jul 7, 2024 @ 1:26pm 
love this mod but I just wish there was a way to preview the prefabs, maybe trough a picture? Also would like descriptions!
Tobyguilmon Jun 30, 2024 @ 5:11pm 
Has anyone made prefabs mods yet?
Nam Jun 27, 2024 @ 12:24am 
Yep, letting anyone else who uses it know.
Sarg Bjornson  [author] Jun 26, 2024 @ 11:10pm 
Luckily, they don't stack. If a mod makes them stack, it's that mod's fault
Nam Jun 26, 2024 @ 10:45pm 
when using a item stack increaser mod prefabs like the vehicle garage spawn with an insane amount of resources aswell as well as when quests offer prefab rewards in multiples only one will be the advertised and others will be random
Sarg Bjornson  [author] Jun 25, 2024 @ 1:54am 
Not with the current underlying system
Curdos Jun 25, 2024 @ 1:45am 
Would it even be possible for there to be a custom blueprint builder? As in you make a blueprint and load it into a prefab container, the pawns provide the resources to the container and then you can build it instantly later (thinking frontline/sieges for raids)