30 ratings
District Overhaul - FunEFork
File Size
6.018 MB
Oct 31, 2023 @ 10:08pm
Jan 16 @ 12:57pm
4 Change Notes ( view )

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District Overhaul - FunEFork

In 1 collection by MrFunEGUY
[Out of Date] - 3.9 - MrFunEGUY's Stellaris v1.13
231 items
Short Description:

- This is a fork of District Overhaul 3 ver 3.7 by Xenos Yatagarasu, which is a fork of District Overhaul 2 by RevansSchatten. Credit to both of them for the vast majority of the base code. See the original descriptions for more details.


- You can access the secondary districts once you have ascended a planet at least once and have the requisite tech.


- Make sure everything is running correctly.

Some Other Mods I've Made/Updated:

- Civil Wars

- Viable Feudalism and Imperialism - Empire Federation

- Useful Heirs

- Species Name to Nation Demonym

- End Truce & Close Borders

- We Require Borders

- No More Exclaves

- Ethics and Civics Alternative - FunEFork

- Galactic Bank - FunEFork

- Intervene: Help Friendly Nations - FunEFork

- Vassals Expanded and Reworked - FunEFork


For the best support, find me at #mrfuneguys-mods on the Stellaris Modding Den Discord:

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TsarTheSecond Feb 18 @ 11:45pm 
also sorry but im getting the specialist bug as well (pops up strata-ing for no reason and just gettinng stuck there till they demote)
TsarTheSecond Feb 18 @ 10:52am 
huh, ive got a terraformed planet that has the fusion powerplant district but every time i build it, it converts into a normal generator district
MrFunEGUY  [author] Jan 16 @ 1:00pm 
Updated. Everything was working fine for me.
Zalpha Dec 12, 2023 @ 5:44am 
It has been reported already but I am also having no vanilla buildings, only the + 5 housing, clerk one, the first one (blue) - I forget its name. Only that one shows up working for me, the yellow, red and green ones are missing. I can't believe I have forgotten their names (except agriculture).
MrFunEGUY  [author] Nov 30, 2023 @ 12:24pm 
I dont know what special resources you are talking about, so I'm gonna say no. Xeno integrated Exotic Deposits and Resources into BDOE, not this mod. This mod is not BDOE, and is not going to integrate other mods.
Exende Nov 30, 2023 @ 10:36am 
it seems I have never had the unique special resources from this mod appear in any of my games, were these implemented?
Terra Incognita Nov 15, 2023 @ 5:56am 
Hello MrFunEGUY,
Thank you in advance for your work!

I have the same problem as the previous speakers. On the main planet at the start of the game, all jobs that are occupied by workers are unfortunately empty. The vacant jobs are exclusively filled by robots. The new pops only become specialists. After a certain time, the specialists become workers but do not fill the vacant worker positions. Shortly afterwards, they become specialists again. This is a cycle. Thank you for looking over there.
biship Nov 13, 2023 @ 4:52pm 
I have the same issue as ZerkerDruid :(
ZerkerDruid Nov 12, 2023 @ 11:36am 
I'm having a similar problem to 代考BISS, where when I start the game my starting planet has no vanilla agriculture, mining, or power generation districts, seemingly having been replaced by districts from this mod. It doesn't seem to affect any other planets (though I'm not sure abt AI starting planets)
biship Nov 11, 2023 @ 9:20am 
edict_do3f_improved_districts text is missing in Edicts.