Total War: WARHAMMER III

Total War: WARHAMMER III

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Dark Elves Rework
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132.597 MB
26 okt, 2023 @ 19:14
15 sep @ 13:00
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Dark Elves Rework

I 1 samling av Casualfield
WH3 Mods
53 artiklar
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With well over 2,000 changes it's now enjoyable and engaging to be a Druchii.
Anything you thought needed changed has been, so please experiment!
Below is just a VERY small fraction of what to expect so people, and I, don't have to scroll forever.
A new game is HIGHLY recommended.
Feedback is appreciated, I'm just one guy.


Despoil the world that loathes your existence with malice that only Elves are capable of feeling. It's your birthright to rule the world and those who live upon it are born to do nothing more than grovel at your feet in misery and pain. Ascend to greater economic and military heights with hard working slaves supplied by constant plundering.



Now you actually have Slaves and Gold as Khaine intended. Slaves have a set value of 4 Gold/ea. Convert them via Diktats or passively with the industry buildings. Tier 5 Industry uses 240 slaves for 960 gold per turn. You can increase the gold output and reduce the slaves used.
























⚠️Change Log can be found in the discussion tab or here

⚠️If the rites window is broken after opening it, close it and then close all other UI panels (like the settlement one) before reopening it and it will work properly. If you cannot click or have more major issues remove the scrollbar mod entirely as it's an issue with your configuration of either settings, mods, system or all or a mixture of them and we cbf to troubleshoot it.

⚠️UNIT DETAIL GRAPHICAL SETTING MUST BE ULTRA (Like if units are looking a little stretchy)


Enjoy the mod? Rate it up so others can also enjoy it!

For those who want to gift me a coffee PayPalMe[www.paypal.com]
Populära diskussioner Visa alla (2)
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27 dec, 2024 @ 7:35
To-Do
Casualfield
384 kommentarer
Casualfield  [skapare] 5 nov @ 12:25 
Works perfectly fine for me. What units exactly? Is your unit detail ultra?
it doesnt work some units textures here and there but nothing like this picture , all shields just look black with the original textures
Casualfield  [skapare] 18 okt @ 12:27 
Well, it's done since I last worked on it but that was many updates ago. I wouldn't be surprised if they broke them but it's more likely you have a mod issue. I'd need more info on your issue to assist further.
Ahegao 18 okt @ 12:10 
Is the tech tree done or do i have some problems it
Casualfield  [skapare] 22 sep @ 17:45 
For NoP the buff army Name group should mainly be for lord army while aristocratic will indeed be faction wide or all armies faction wide but should be balanced around that but also if you just play many many turns yes it will be op. Will look into the effect but the effect scopes are buggy not sure I can solve.
JazzMonk 22 sep @ 17:35 
Also (sorry to mention so much at once), the names of power for lords and heroes have a lot of "all armies factionwide" buffs changes to their traits. Is that intentional? Either way some are also not applying to units.
JazzMonk 22 sep @ 17:29 
It seems to me that "all armies factionwide" stuff isn't always applying. For example: Rakarth gives +8 melee to Hydras, and an AOE leadership debuff. The hydra got the debuff, but not the 8 melee. I've seen this with a lot of traits and skill so far. His enchanted item give 25 armour to monsters and that's not showing up as well.
Casualfield  [skapare] 17 sep @ 9:32 
Ah, I will look into vicious more, sounds like another stupid bug.
UltraStrategyMan 17 sep @ 8:41 
Mb leave Hunter snare availabe only for Dreadlord and High Beastmaster? Sorceresses can have their own ability to stop enemy like bound spell Net of Amyntok?
UltraStrategyMan 17 sep @ 6:41 
For me, when I hire lord with Vicious trait, it's remove murderious prowess and leave only murderious mastery. Maybe it's a bug seens you fix this trait?