Total War: WARHAMMER III

Total War: WARHAMMER III

Dark Elves Rework
384 Comments
Casualfield  [author] Nov 5 @ 12:25pm 
Works perfectly fine for me. What units exactly? Is your unit detail ultra?
Severus Licinius Maximus Nov 5 @ 3:49am 
it doesnt work some units textures here and there but nothing like this picture , all shields just look black with the original textures
Casualfield  [author] Oct 18 @ 12:27pm 
Well, it's done since I last worked on it but that was many updates ago. I wouldn't be surprised if they broke them but it's more likely you have a mod issue. I'd need more info on your issue to assist further.
Ahegao Oct 18 @ 12:10pm 
Is the tech tree done or do i have some problems it
Casualfield  [author] Sep 22 @ 5:45pm 
For NoP the buff army Name group should mainly be for lord army while aristocratic will indeed be faction wide or all armies faction wide but should be balanced around that but also if you just play many many turns yes it will be op. Will look into the effect but the effect scopes are buggy not sure I can solve.
JazzMonk Sep 22 @ 5:35pm 
Also (sorry to mention so much at once), the names of power for lords and heroes have a lot of "all armies factionwide" buffs changes to their traits. Is that intentional? Either way some are also not applying to units.
JazzMonk Sep 22 @ 5:29pm 
It seems to me that "all armies factionwide" stuff isn't always applying. For example: Rakarth gives +8 melee to Hydras, and an AOE leadership debuff. The hydra got the debuff, but not the 8 melee. I've seen this with a lot of traits and skill so far. His enchanted item give 25 armour to monsters and that's not showing up as well.
Casualfield  [author] Sep 17 @ 9:32am 
Ah, I will look into vicious more, sounds like another stupid bug.
UltraStrategyMan Sep 17 @ 8:41am 
Mb leave Hunter snare availabe only for Dreadlord and High Beastmaster? Sorceresses can have their own ability to stop enemy like bound spell Net of Amyntok?
UltraStrategyMan Sep 17 @ 6:41am 
For me, when I hire lord with Vicious trait, it's remove murderious prowess and leave only murderious mastery. Maybe it's a bug seens you fix this trait?
UltraStrategyMan Sep 17 @ 6:39am 
Yeah, I agree, wothcbrew ability don't make sense either. But hunter snare make my power hungry creep heart beat faster :D
Casualfield  [author] Sep 17 @ 12:06am 
That said disembowelment seems to be really strong in a quick test
Casualfield  [author] Sep 17 @ 12:04am 
I checked the 6.3 changes and saw the current stuff. Vicious shouldn't have prowess or master with this mod as I removed them both. I don't like those abilities on traits and I made the traits to be balanced around each other so there are no overpowered, bad or useless traits. Hunter's snare is not really Dark Elf thematic especially if a sorceress was to use it...
UltraStrategyMan Sep 16 @ 11:52am 
Just telling you, mb you didn't know, you just one guy after all :)
UltraStrategyMan Sep 16 @ 11:51am 
BTW, you don't know about Malicious and Malevolent changes by CA? Malicious add hunter snare ability and add +casualties post battle, Malevolent add witchbrew ability to any lord who have it.
UltraStrategyMan Sep 16 @ 11:39am 
Yeah,I know, but problem is, Vicious remove murderious prowess and only left murderious mastery
Casualfield  [author] Sep 16 @ 10:24am 
All heroes and lords should get both of them by default so adding it to the trait would be redundant
UltraStrategyMan Sep 16 @ 8:11am 
Are you decided not to tackle Vicious trait? It still override murderous prowess and murderious mastery and give just murderous mastery instead
Casualfield  [author] Sep 15 @ 1:02pm 
Updated. Tweaked character traits just a little.
UltraStrategyMan Sep 3 @ 8:31pm 
Thanks, will like to see you improving further best mod for my favourite faction :)
Casualfield  [author] Sep 3 @ 12:40pm 
will take a look, didnt even know they changed them
UltraStrategyMan Sep 3 @ 11:47am 
I think Vicious totally need your retouch since it's override Murderous Prowess and Murderious mastery and add just Murderious Mastery
UltraStrategyMan Sep 3 @ 11:41am 
Would you rebalance or rework a traits since 6.3 retouch some of DE traits for lords and heroes?
Casualfield  [author] Aug 27 @ 2:04pm 
will look into it
UltraStrategyMan Aug 27 @ 2:00pm 
And test a little bit, Celestial Dragon Guard somehow outperform black guard in direct VS
UltraStrategyMan Aug 27 @ 1:57pm 
They kinda fit it imo
UltraStrategyMan Aug 27 @ 1:57pm 
Do you think that Black Guard could benefit from Cathay defense stance?
Casualfield  [author] Aug 22 @ 3:14pm 
all g impossible to convey emotions and feelings n ♥♥♥♥ via short hand texts lol
trevorbergershank Aug 22 @ 11:35am 
I think I've already checked out all but the first one linked, but thank you for replying with these and apologies for my snide-ness when replying to your other comment.
trevorbergershank Aug 22 @ 6:20am 
@UltraStrategyMan - can't see a mod with that name anywhere?
Casualfield  [author] Aug 21 @ 10:16am 
yup what Ultra said just don't use the texture mod or go use a different texture mod. im not going to spend hours if not days redoing textures i'll never use just for you. if it bothers you so much go make your own it's not hard
UltraStrategyMan Aug 21 @ 6:30am 
Just use druchii royal reskin, it's have gold accents
UltraStrategyMan Aug 21 @ 6:30am 
@trevorgershank Textures are optional, you don't need them to play mod if you don't like them
trevorbergershank Aug 21 @ 3:26am 
Haha oh well, can't really use a mod with Malekith looking so stupid and the troops far, far too dark but thanks for the reply.
Casualfield  [author] Aug 20 @ 10:52pm 
no chance
trevorbergershank Aug 20 @ 12:14pm 
Any chance of a version without Malekith having the red face? Even better, a version using your amazing new textures but with very dull gold accents?
UltraStrategyMan Aug 11 @ 10:06am 
Can't wait to enslave empire and use their units, lol
Casualfield  [author] Aug 11 @ 9:40am 
I will forever dream of making the beasts pen available for the other lords but instead of beast you can enslave other faction's units (humans only). Perhaps I will dabble in that idea more now that I have more knowledge in scripting lua.
UltraStrategyMan Aug 11 @ 9:33am 
Would be cool to see if you do that!:steamhappy:
Casualfield  [author] Aug 11 @ 9:28am 
Hmm, authority & prestige wouldn't be bad. I tried the HEF and CHS DWF diplomacy mechanics not a fan.
UltraStrategyMan Aug 11 @ 9:01am 
Or maybe diffirent approuch, adding him some content regarding Ulthuan with limited recruitment of HE units( I know that Rhox made a great mod about this, but would like to see your take on this too)
UltraStrategyMan Aug 11 @ 8:57am 
Something akin to Karl mechnics I guess. To represent his authority over druchii. Right now, without any other mods, he is average lord with no interesting mechanics
Casualfield  [author] Aug 11 @ 8:28am 
Nothing planned. What ideas you having?
UltraStrategyMan Aug 11 @ 7:36am 
Any plans for adding some flavours and additions to Malekith faction?
ZedsDeadBabe Aug 9 @ 5:58am 
Love the mod, but how can I reverse the color change to Malekith? Gold suits him better. Can I use another reskin mod to cancel out the change?
Casualfield  [author] Jul 21 @ 10:15am 
sure, slaves are like a second type of money, you earn them mainly from fighting battles and choosing them in the post battle option. you can spend them on rites, diktats, rushing building construction, sell them for gold and other stuff depending on the LL.
#1 Celestine Fan Jul 20 @ 4:27pm 
Could you explain how the slave mechanics work for me?
Leadbelcher Paint Pot Jul 18 @ 10:21pm 
*Personally* dont like the UI, but the rest of the mod is very good. Fleshing morathi out with more slaanesh mechanics is especially great
UltraStrategyMan Jul 14 @ 5:01am 
Thx for making mod even better :D