Total War: WARHAMMER III

Total War: WARHAMMER III

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Dark Elves Rework
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graphical
Tags: mod
File Size
Posted
Updated
132.597 MB
Oct 26, 2023 @ 7:14pm
Sep 15 @ 1:00pm
130 Change Notes ( view )

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Dark Elves Rework

In 1 collection by Casualfield
WH3 Mods
53 items
Description
With well over 2,000 changes it's now enjoyable and engaging to be a Druchii.
Anything you thought needed changed has been, so please experiment!
Below is just a VERY small fraction of what to expect so people, and I, don't have to scroll forever.
A new game is HIGHLY recommended.
Feedback is appreciated, I'm just one guy.


Despoil the world that loathes your existence with malice that only Elves are capable of feeling. It's your birthright to rule the world and those who live upon it are born to do nothing more than grovel at your feet in misery and pain. Ascend to greater economic and military heights with hard working slaves supplied by constant plundering.



Now you actually have Slaves and Gold as Khaine intended. Slaves have a set value of 4 Gold/ea. Convert them via Diktats or passively with the industry buildings. Tier 5 Industry uses 240 slaves for 960 gold per turn. You can increase the gold output and reduce the slaves used.
























⚠️Change Log can be found in the discussion tab or here

⚠️If the rites window is broken after opening it, close it and then close all other UI panels (like the settlement one) before reopening it and it will work properly. If you cannot click or have more major issues remove the scrollbar mod entirely as it's an issue with your configuration of either settings, mods, system or all or a mixture of them and we cbf to troubleshoot it.

⚠️UNIT DETAIL GRAPHICAL SETTING MUST BE ULTRA (Like if units are looking a little stretchy)


Enjoy the mod? Rate it up so others can also enjoy it!

For those who want to gift me a coffee PayPalMe[www.paypal.com]
Popular Discussions View All (2)
3
Dec 27, 2024 @ 7:35am
To-Do
Casualfield
384 Comments
Casualfield  [author] Nov 5 @ 12:25pm 
Works perfectly fine for me. What units exactly? Is your unit detail ultra?
Severus Licinius Maximus Nov 5 @ 3:49am 
it doesnt work some units textures here and there but nothing like this picture , all shields just look black with the original textures
Casualfield  [author] Oct 18 @ 12:27pm 
Well, it's done since I last worked on it but that was many updates ago. I wouldn't be surprised if they broke them but it's more likely you have a mod issue. I'd need more info on your issue to assist further.
Ahegao Oct 18 @ 12:10pm 
Is the tech tree done or do i have some problems it
Casualfield  [author] Sep 22 @ 5:45pm 
For NoP the buff army Name group should mainly be for lord army while aristocratic will indeed be faction wide or all armies faction wide but should be balanced around that but also if you just play many many turns yes it will be op. Will look into the effect but the effect scopes are buggy not sure I can solve.
JazzMonk Sep 22 @ 5:35pm 
Also (sorry to mention so much at once), the names of power for lords and heroes have a lot of "all armies factionwide" buffs changes to their traits. Is that intentional? Either way some are also not applying to units.
JazzMonk Sep 22 @ 5:29pm 
It seems to me that "all armies factionwide" stuff isn't always applying. For example: Rakarth gives +8 melee to Hydras, and an AOE leadership debuff. The hydra got the debuff, but not the 8 melee. I've seen this with a lot of traits and skill so far. His enchanted item give 25 armour to monsters and that's not showing up as well.
Casualfield  [author] Sep 17 @ 9:32am 
Ah, I will look into vicious more, sounds like another stupid bug.
UltraStrategyMan Sep 17 @ 8:41am 
Mb leave Hunter snare availabe only for Dreadlord and High Beastmaster? Sorceresses can have their own ability to stop enemy like bound spell Net of Amyntok?
UltraStrategyMan Sep 17 @ 6:41am 
For me, when I hire lord with Vicious trait, it's remove murderious prowess and leave only murderious mastery. Maybe it's a bug seens you fix this trait?