Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Azur Lane-Royal Navy
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9 okt, 2023 @ 6:35
27 mar @ 1:52
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Azur Lane-Royal Navy

I 2 samlingar av HSbF6HSO3F
HSbF6HSO3F's AzurLane Mod
13 artiklar
Azur Lane: Wedding Plan
13 artiklar
Beskrivning
Added a civilization based on the Royal Navy in the game work "Azur Lane" - the Royal Navy civilization. There are currently five leaders of the civilization: Hood, Queen Elizabeth, Manchester, Warspite and Unicorn.
Unique Ability
The Glory of Sun Never Sets
Each city that is not on the same continent as the Capital will receive an additional Trade Route capacity and increase all output for International Trade Routes by 20%, with +2 Loyalty and Amenities for all cities. All units can enter the ocean tiles from the beginning. Each specialized district in the destination city of the Trade Route provides+2 Food,+2 Production, and if it is an International Trade Route,+2 Science,+2 Culture, and+4 Glod. During the Golden Age or Heroic Age, the Trade Route cannot be plundered.
Unique District
Royal United Shipyard
A district unique to Royal Navy for naval activity in your city. Replaces the Harbor district, unlocks earlier, costs lower, and has no population demand (Therefore, it is not a specialty district). The adjacent bonus of Gold also provides Production. After the construction of the Royal United Shipyard and buildings in this area, one naval melee unit that does not require resources and maintenance can be obtained for free, and can escort formation units. Embarking and disembarking from this tile does not consume Movement. Must be built on Coast or Lake Terrain adjacent to land, and cannot be built on Reef. +1 Trade Route capacity. +50% Production towards naval units in this city. Naval units produced can recover in neutral territory and+1 Movement, and will not suffer combat penalties when damaged. +1 Gold from adjacent Coast or Lake tiles, and +2 Gold from adjacent Commercial Hub and Industrial Zone. Provides +4 Production for adjacent Industrial Zone.
Scarborough
Royal Navy unique district, replacing the Commercial Hub district and cheaper to build. Gold Adjacency Bonus also provides Science. +2 Gold for each Luxury Resource the city improves. +1 Trade Route capacity. The Luxury Resource tiles in this city +2 Culture and Gold. International Trade Routes from this city receive +2 Gold and Culture for every Luxu
Unique Unit
County-class Destroyer
The Royal Navy's unique Information era naval melee unit, has strong air defense capabilities and can transport air units. Can carry out long-range attacks with a range of 2. Reveals Naval Raiders within sight range.
Leaders
Hood
Leader's Ability: Royal Navy's Glory
All naval units +2 Influence points per turn, and after killing the unit, they will be upgraded to Fleets (if already is Fleets, they will be upgraded to Armadas). Navy Range units +1 Range and +5 Combat Strength for units within two tiles. When producing a Naval Combat unit, obtain Science and Culture equivalent to 25% of the unit's cost. Gain the Admiral-class Battlecruiser unique unit when the Refining technology is researched.
Agendas: The Emprire Cruise
Committed to developing the navy to explore the world and expand its influence. Civilizations that like to open their borders to themselves and dislike civilizations that condemn their allies.
Unique Unit
Admiral-class Battlecruiser:
Hood's unique Modern era naval unit that replaces the Battleship. The cost is higher, but stronger than Battleship, and has higher momentary. Ignores zone of control and movable after attack.


Queen Elizabeth
Leader's Ability: Queen for Royal Forever
For each encounter with 1 civilization, the Palace receives +1 Science, +1 Culture, and +2 Gold. Each city that is not on the same continent as the Capital will +10% Yields for the Capital. When you build a city, you will get 1 Queen's Guard. For every 1 Envoy sent by another civilization to your city-state, you receive 1 Envoy and 20 Diplomatic Favor. You and your allies will share all city-state suzerainty bonuses between allies.
Agendas: Queen's Orders
Willing to form alliances and act together with allies, enjoying trading with her and declaring friendly civilizations.
Unique Unit
Queen's Guard:
Queen Elizabeth's unique melee unit, which costs more as the game progresses, has 5 points more Combat Strength than the base Combat Strength that the city has ever produced, and +10 Combat Strength when fighting on continents other than that of your capital's.


Manchester
Leader's Ability: Prologue to the Industrial Age
All improved Coal resources yield 3 additional resource per turn. Cities can regain a bonus to the output of buildings in other cities, +30% Production when building Districts, Buildings, and Wonders. Industrial zone receive an additional standard adjacency bonus from adjacent Districts, which unlocks "Industrialization" technology when owned.
Agendas: Home of the Industrial Revolution
Have a certain affection for everyone. Keen on building Industrial Zones, liking civilizations with high Production and hating civilizations with low Production.
Unique Building
Manchester Factory:
The Manchester's unique Building that replaces the Factory. Its Production bonus is extended to all City Centers within 9 tiles that do not already have a bonus from this building type. If you use Manchester, unlocking the "Urbanization" Civic will unlock the "Industrial Upgrade" Project, which will provide +2 Tourism for all Districts of the city and +5% Tourism rate towards other civilizations you have a Trade Route to.


Warspite
Leader's Ability: Glory of Hundred Battles
After killing a unit, you will be rewarded with Science, Culture, and Faith based on the Capital. Naval Ranged and Ranged units have +1 Range, +7 Combat Strength, and gain the "Overheat Fire" unit command. Allows military units to spend Faith to gain a promotion. Gain the Queen Elizabeth-class Battleship unique unit when the Refining technology is researched.
Agendas: Royal Legend
Never gives up items in a peace deal, and likes civilizations who match that approach. Dislikes civilizations who have capitulated or who have never gone to war. Grievances against this leader decay at twice the usual rate.
Unique Building
HMS Warspite Monument
Warspite unique building that replaces the Monument, and the city that owns it will also be rewarded for the "Glory of Hundred Battles". This city has +2 Loyalty per turn and +1 Faith for plots adjacent to the Coast and Lake. Cities founded in plots adjacent to the Coast and Lake automatically gain this building.
Unique Unit
Queen Elizabeth-class Battleship:
Warspite's unique Modern era naval unit that replaces the Battleship, stronger than Battleship. +10 Combat Strength when attacking a target located 2-tiles away.


Unicorn
Leader's Ability: Unicorn's Aid
After a unit launches an attack, it and surrounding units will recover 15 Hp. When your unit recovers Hp, you will receive cience and Culture. If fully recovered, all Trade Routes +1 Production. Gain the HMS Unicorn when the Combustion technology is researched.
Agendas: Purity of Unicorn
Slightly closer to female leaders. Likes Civilizations who have not declared war on her, and dislikes Civilizations that have declared war on her. For these, her opinion decreases further each turn the war progresses, and this decreased opinion never decays.
Unique Unit
HMS Unicorn:
Unicorn's unique Modern era naval unit that replaces the Aircraft Carrier, unlocked earlier. Have lower cost and maintenance. +5 Combat Strength to naval units within 2-tiles.


Adaptation for Golden Age can be found in Royal Navy-Golden Age Fit
More in-game text will be available soon
Populära diskussioner Visa alla (1)
0
13 jan @ 1:51
KLISTRAD: 对模组冲突问题的处理/Handling of mod conflicts
HSbF6HSO3F
64 kommentarer
大藏 11 mar @ 7:53 
话说,船受伤加血为啥删阿,我还等你的镇海呢大佬
大藏 11 mar @ 7:52 
大佬加油更新,你的模组我觉得还挺符合对应国家特色,我老喜欢了哈哈哈,
大藏 11 mar @ 7:51 
改良的加2没问题了,但是我刚才去试的时候真的不行,现在可以了,,不知道为啥
HSbF6HSO3F  [skapare] 11 mar @ 7:11 
@大藏 不不不,黄金时代适配不会造成这种原因。关于联合造船厂相邻斯卡布罗集市不加金币准确来说不算bug,毕竟相邻加成没写斯卡布罗集市而是只写了商业中心。这是个疏忽,下次更新我会加上。至于斯卡布罗集市城市改良一处奢侈品加2金币相邻能生效啊,这些功能我都是在本地测试过了的,你有没有仔细比对相邻加成情况?
大藏 11 mar @ 7:06 
对了我开了黄金时代,和你的黄金时代适配,会不会是这个造成的。你有出现这个问题吗
大藏 11 mar @ 7:04 
还有斯卡布罗集市,每改良一个奢侈品就加2金币相邻这个,也没有生效,难道是我理解错了改良奢侈品以后加的并不是相邻?只是单纯给2金币?
大藏 11 mar @ 6:43 
对了,我刚才又去试了。商业挨着船厂会加2,但是船厂并没有加2,是bug吗
HSbF6HSO3F  [skapare] 11 mar @ 6:29 
@大藏 金币相邻提供科技挪给斯卡布罗集市了
大藏 11 mar @ 6:19 
我看改动写的是,有学院后船厂不再提供科技相邻加成,我新开了一把,在只有船厂没有学院的情况下,并没有提供科技加成,我又看人物mod介绍里,好像船厂的科技加成已经被移除了?但是改动里你写的是有的,啥情况,佬
大藏 11 mar @ 6:03 
大佬咋把窑子削弱了:steambored: