Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
4. The +1 Production is also too much as I can end up building wonders in the current era I'm in in just a few turns, (for very highly industrialized cities, can even complete in 1 turn). Note that because this happens EVERY TIME a unit attacks at full health before or after the 15HP heal, your cities WILL end up getting +1 Production PER TRADE ROUTE every time a unit attacks. This also makes it too exploitable with ranged attacks. And in war, we WILL have many units fighting out there. I would consider removing the +1 Production.
These are my major concerns with her at the moment.
1. Remove the one free melee naval unit per building of the harbour. Stick to the vanilla one melee naval unit upon building of the harbour itself. There's also an issue there where there'll be one naval unit given in multiple harbours the moment one harbour building is built in one harbour. I ended up having too many naval units and had to frequently delete them.
2. I understand that you're trying to emulate Unicorn's abilities in Azur Lane as I also play both the JP and EN versions, but the bonus Science and Culture is too much. I would consider removing or lowering it down TO 25% of what it is now. Seriously, reaching modern era tech and civics in the 1400s CE is just ridiculous.
-cont'd-