RimWorld

RimWorld

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CVN Mechanoid Warfare Core
   
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Mod, 1.5
File Size
Posted
Updated
27.479 MB
Oct 7, 2023 @ 11:25pm
May 16 @ 11:09pm
18 Change Notes ( view )
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CVN Mechanoid Warfare Core

In 1 collection by ShunTheWitch
Coventech [ CVN ] Mechanoid Warfare Collection
4 items
Description
This is the Core required for all current and Future Coventech Mechanoid Warfare mods
This holds shared resources, xmls and C#
this is absolutely required.

I highly appreciate everyone who has helped with the creation of this mod and I will be including the credits for everyone who has helped with Each Coventech mod here as well as their main pages
Textures for the shared resources such as Ammo, additionally the Might and soon more are done by Blackmarket420 go check out his recently released mod The Army Of Fetid Corpses
https://steamcommunity.com/profiles/76561199044709062/myworkshopfiles/?appid=294100

Anthitei helped with a number of textures including the Kit item textures the Dominion and Annihilation along with the High Reaver
https://steamcommunity.com/profiles/76561198150087705/myworkshopfiles/

Greensniperhat or Indonesian Gentleman helped with a fair number of vehicles in Combined Arms namely the Mech-7 the Supplyline the Mass Cull
https://www.fiverr.com/greensniperhat/draw-science-fiction-and-fantasy-stuff?utm_source=3670&utm_medium=cx_affiliate&utm_campaign=2454844&afp=&cxd_token=3670_24261309_|afp0:je6NUbpObpQ-m6d5ay.frQkhC6EHAYQmGw|afp10:2454844&show_join=true&siteID=je6NUbpObpQ-m6d5ay.frQkhC6EHAYQmGw

Farmer Joe or Sandwish made the assets for the Thunderhead, Beach Breaker, PlasmaSlug and I thank them greatly for interpreting my 3 am ramblings of shark mechanoids, they did an excellent job and I'll be looking to commission them again.
https://steamcommunity.com/id/aranmaso/myworkshopfiles/

I'd like to thank Thekiborg the creator of the C# code which allows the summoning of vehicles from vehicles

I'd also like to thank Taranchuk for their contribution of the Mechanitor Integration mechanics
52 Comments
ShunTheWitch  [author] Jul 14 @ 5:56pm 
@DICK NUTS
man no worries it got a chuckle outta me and the council, admitedly the mechsuits framework should be ready to launch with documentation this month and after that I'm going to work on bringing my vehicles to 1.6, going to split a few into smaller packs and some vehicles might get reworked into mechsuits but overall the coming months will be busy

I do appreciate the support and hope your day is well, sorry for taking so long on some things.
DICK NUTS Jul 14 @ 3:41pm 
@ShunTheWitch

dude, the guys name is "i love pokimane" CLEARLY hes a cuck with no friends who should point his weak wrist holding a 22lr to his head and fire, i LOVE your mods, i cant wait for the update, this guy has NO idea how to code or do anything right, dont focus your energy on him, coding talents are far and rare, including modding
ShunTheWitch  [author] Jul 14 @ 7:42am 
I have two monitors, I can see the notification in the corner, you're clearly subscribed to the thread
it is your fault that you decided to use this mod in 1.6 when its 1.5 only and then come here to call *me* a retard
I love you Pokimane Jul 14 @ 7:39am 
I don't auto subscribe to threads just so I can reply to every random modders comment. Kind of telling that you think I would l sit here constantly checking for a reply. Anyways I was informing you of a bug within your mod. Not my fault your shoddy code unnecessarily messes with base game projectiles.
ShunTheWitch  [author] Jul 14 @ 7:30am 
took you a whole two days to come up with that I see.
I love you Pokimane Jul 14 @ 7:25am 
Get bent retard
ShunTheWitch  [author] Jul 12 @ 2:16pm 
yes
its marked as 1.5, thats not my fault you tried to use it in 1.6 when we're still updating.
I love you Pokimane Jul 12 @ 12:33pm 
Not compatible with latest update. Breaks firearms projectiles making them unable to hit targets.
Ashreq Apr 28 @ 5:47am 
Hey sorry to be that person, is this ce compatible
ShunTheWitch  [author] Mar 25 @ 10:20am 
you build it, its unlocked by the mechanitor tech