Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
man no worries it got a chuckle outta me and the council, admitedly the mechsuits framework should be ready to launch with documentation this month and after that I'm going to work on bringing my vehicles to 1.6, going to split a few into smaller packs and some vehicles might get reworked into mechsuits but overall the coming months will be busy
I do appreciate the support and hope your day is well, sorry for taking so long on some things.
dude, the guys name is "i love pokimane" CLEARLY hes a cuck with no friends who should point his weak wrist holding a 22lr to his head and fire, i LOVE your mods, i cant wait for the update, this guy has NO idea how to code or do anything right, dont focus your energy on him, coding talents are far and rare, including modding
it is your fault that you decided to use this mod in 1.6 when its 1.5 only and then come here to call *me* a retard
its marked as 1.5, thats not my fault you tried to use it in 1.6 when we're still updating.
otherwise attacks deal usually half damage to aircraft (melee do 0)
certain guns also can't target ground for instance like the aforementioned anti air
https://gist.github.com/HugsLibRecordKeeper/acea88d7fc6ea05a48c0410ce5512323
what the fuck
ok I think I have an idea of what that *might* be but im deeply confused by that one
Ah welcome back man
huh strange I havent heard of that, may want to hit up the troubleshooting channel on the main rimworld discord, could be due to memory usage a wrong mod order, anything really
their bandwith cost will usually be the number X type of subcore they use unless they're special
for instance any relay vehicle will either give you max bandwith or have their cost lowered by half
so the Might in total would cost 44 bandwith but since it's a combat focused relay mech it is brought down to 22
the Thunderhead a low tier mech boat only takes 2 basic subcores and thus costs 2 for instance
I think I listed their cost on most but I'm redoing the descriptions for all in the next update
but the general scheme is basic = 1 standard = 2 high = 3 then multiplay these accordingly to have your expectation
To clarify all vehicles can transport mechanoids either by using the load pawn button or by selecting more than one character (mech+mech mech+human) and then left clicking a vehicle that has passenger seats
Currently the VF framework doesnt allow a vehicle caravan to leave without atleast one humanlike but that humanlike does not need to be your mechanitor
Mind you while all vehicles can be controlled outside of your mechanitor range only certain mech vehicles relay a command range bubble for standard mechanoids these currently being the Might, Dominion and Dominus
Our mechanics are completely isolated so that they don't effect VVE however I will be making an update adding more mechs once VF allows caravans to leave without humanlikes
we're cooking up an MBT the exostryder and a large melee focused mech vehicle