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ARSENAL - Weapons expansion mod
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Mod Features: New Content
Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
Updated
4.392 MB
Oct 7, 2023 @ 5:49pm
Apr 25 @ 2:57pm
36 Change Notes ( view )

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ARSENAL - Weapons expansion mod

In 2 collections by BlockCrusader
BlockCrusader's Mods
31 items
The Arsenal Collection
4 items
Description
ARSENAL: Weapons Expansion Mod

Arsenal is a mod made to compliment the vanilla weapons selection by expanding many of the weapon subcategories throughout the different stages of the game.
This mod boasts ~400 new items, which are almost entirely weapons. This gives you tons of options (Almost twice as many!) to choose from across all stages of vanilla progression and makes it more than likely you can stick to a certain subclass of weapon (e.g. shortswords) the entire time!

Arsenal introduces:
  • Roughly 400 new items, the vast majority of which are weapons
  • Vanilla friendly content that seeks to give you a 'vanilla+' experience
  • Expansions of various weapon types across all of vanilla progression
  • Counterparts to the Night's Edge, Terra Blade, Zenith, Terraprisma, and more!
  • Master Mode Weapons; bosses may drop a special weapon in Master Mode
  • And more!

Weapon Count:
Here is a list of how many weapons and items are introduced, organized by type/subclass
  • 8 Battlestaves*
  • 14 Boomerangs
  • 20 Bows/Repeaters (And 5 new arrows)
  • 13 Dart weapons (And 19 new darts)
  • 19 Flails
  • 16 Flamethrowers* (And a new ammo)
  • 13 Guns (And 4 new bullets)
  • 14 Launchers* (And 5 new rockets)
  • 14 Magic Guns
  • 15 Minions
  • 23 Sentries
  • 28 Shortswords*
  • 11 Spears
  • 28 Staves
  • 15 Swords
  • 21 Tomes
  • 27 Whips
  • 14 Yo-yos
  • 6 Misc. Melee weapons
  • 14 Misc. Magic weapons
  • 11 Misc. Ranged weapon
  • 11 Accessories
  • 16 Other Misc. items
*: This weapon type has been expanded across all of vanilla progression

Localization
This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far:
  • English (Base)
  • Simplified Chinese (Contributed by Urgiv & shrinkviolet77)
If you desire to contribute localization, please make a PR in the GitHub repository for my mods' .tmod files[github.com].

Add-ons
This mod has offical add-on(s) that you can optionally use alongside it for an enhanced/expanded experience; see below for link(s).

Please first read the pinned discussion 'FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More' if you have any questions!


Originally posted by tModLoader Arsenal_Mod:
Developed By BlockCrusader
Popular Discussions View All (10)
10
3 hours ago
Summoner whip
$1n $hluxxx1
2
Apr 9 @ 9:33am
WE NEED A WIKI
AlmirSemNome
2
Feb 28 @ 6:57pm
material
特别会抢蓝
446 Comments
BlockCrusader  [author] Jun 5 @ 5:40am 
@阿南, that's intended behavior. If you use the Remix Weapon Swap option in the config, the Hellbinder will replaced the Shadowflame Whip in the Warlock's loot pool.

Hellbinder is found in Shadow Chests
阿南 Jun 5 @ 3:00am 
Goblin Warlock cannot drop (Magic Binder) Whip. Only Shadow Whip can be dropped.
Fusedneb May 31 @ 11:55am 
ah fair enough lol
BlockCrusader  [author] May 31 @ 8:44am 
@Fusedneb, uh, I don't really see the point? The flymeal's main purpose is to let the player easily damage NPCs. Having more weapons that do the same thing seems extraneous, and there's no pressing need for class-specific versions since it's not like you need the extra damage against NPCs, who won't retaliate against you.
I'm also trying to avoid adding more content in general since the mod is already quite large at 400 items.
比美团能送 May 30 @ 11:01pm 
20鞭子?:steamthumbsup:召唤师的春天
Fusedneb May 29 @ 9:54am 
Hey @blockcrusader Could you add flymeal variants for each class? Mainly i thought of this because of the blade whip, i realized you got the perfect item for each class :D
also this could work for the arsenal expansions since there are similar weapons for capture and thrower
ClayWarTheOne May 24 @ 2:38pm 
I forgor
BlockCrusader  [author] May 24 @ 6:24am 
it's already an option in the config

or you could, ya know, just not craft them until you beat yharon?
ClayWarTheOne May 24 @ 6:10am 
Great Mod!!! Could you add calamity support in the form of Auric Bars to the Zenith weapons pls?
SpecyJ May 3 @ 6:09am 
Still enjoying this mod. The Proto-RG24 remains my old reliable favorite. Feels like it could use some impact effect though or at least some particle impact without sound, even though if remember correctly it was a deliberate design choice.