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Because the CE page says the only mods that need a patch are mods that "add weapons, animals, turrets, new pawn types (such as aliens, robots, or new factions)"
Yup, that was exactly it, thank you!
Haven't really 'played' with the mod yet, new colony, with no kids yet etc, so i haven't seen it in action 😅 And from the description i (mis)understood that inherited xenogenes remains 'xeno' in the babies too.
also, the idea of a fragile runner and a slow tank giving birth to a glass slug baby that only needs to eat once a week is pretty funny
All the genes will become endogenes/germline for the baby. No babies are born with xenogenes.
Or were you asking something else? I'm not sure if I'm reading the question right.
@Ridigan
Yes, that is correct. The reason for using one parent as the "base" is to make sure the children will gravitate towards one or the other.
Ludeon's 50%/50% chance basically means children will slowly gravitate towards baseliners without genes. If you go back a few pages here I think the was a discussion about this.
Re: high metabolism
Yes, they can end up with a very positive metabolism. This may happen if you for example breed a fragile speedster with a sluggish tank. You may end up with a fragile slug with amazing metabolic efficiency.
Could we (or do we) have the option to make inherited xenogenes "naturalized", meaning inherited xenogenes (if enabled) then become endogenes and part of the pawns 'core' germline.