RimWorld

RimWorld

Better Gene Inheritance
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Update: Aug 18 @ 1:06pm

Added option to make any overridden genes on a baby get disabled.

Update: Jul 29 @ 11:39am

Now Extremely aggressively forces xenotypes and Hybrid <xenotype> when it can.

Update: Jun 21 @ 9:28am

The mod will now fake-apply xenotypes if enough genes are shared with a parent of that xenotype. In other words they will show a xenotype instead of the generic "Hybrid" or dreaded "Baseliner" (with a ton of genes).

Also, if not quite hitting that threshold they will be labeled a "hybrid [xenotype]" instead of just hybrid. E.g. "Hybrid Nekomata", "Hybrid Yttakin", ...

Update: Mar 29 @ 7:02am

[Auto-generated text]: Update on 3/29/2025 3:02:11 PM.

Update: Mar 24 @ 6:45am

Update on 3/24/2025 2:45:14 PM.

Fixed accidentally removed external method.

Update: Mar 19 @ 2:15pm

Update on 3/19/2025 10:15:07 PM.

Much more mod options, and ability to set % chance of inheriting xeno/endo genes.

You can now set how many genes get carried over from the 'secondary' parent. Default is 10->100%.

Baseliners are now the primary parent by default, meaning combinations with baseliners will give a random % of the other part's genes. Other xenotypes still work the same as before.

Removed the metabolism override, I don't think 1.5 needs it anymore outside of the birth method itself.

Update: Dec 16, 2024 @ 12:44pm

[Auto-generated text]: Update on 12/16/2024 9:44:04 PM.

Update: Dec 10, 2024 @ 3:13am

[Auto-generated text]: Update on 12/10/2024 12:13:41 PM.

Update: Sep 10, 2024 @ 1:19pm

[Auto-generated text]: Update on 9/10/2024 10:19:22 PM.

Update: Aug 22, 2024 @ 9:02am

[Auto-generated text]: Update on 8/22/2024 6:01:54 PM.