RimWorld

RimWorld

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The Army Of Fetid Corpses
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Mod, 1.2, 1.3, 1.4
File Size
Posted
Updated
22.995 MB
Oct 6, 2023 @ 11:41am
Nov 4, 2023 @ 7:30pm
3 Change Notes ( view )
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The Army Of Fetid Corpses

Description

Adds deadly monsters, weapons, armor, items, events, and a custom scenario.

This mod was created to add more monsters to fight and challenge, with the sole purpose of turning the rim even more in-hospitable. Although there are already some mods that adds spooky monsters in the workshop, but hey, the more the merrier am I right?

The monsters, known as Necronoids, are custom designed by yours truly :3, born from imagination and influence from 80's - 90's pinoy horror movies like shake - rattle - and roll, while the rest are from personal preferences and from a doom 2 mod called "Total Chaos". If you recognize the power armor of this mod, then you'll understand.

I'll probably continue to update this mod, adding more monsters and stuff, you'll have to look forward to it in the future!




























Q: Can I add this mid-save?
A: Probably, I've tested it, and it didn't cause any issues so far.

Q: Is it CE compatible?
A: No, sorry. I don't make CE patches. Please ask the guys who developed CE for a patch.

Q: The Necronoids didn't appear after waiting for 7 days in the custom scenario, is there a fix?
A: If you run the scenario on the first try, then exit, then run the scenario again, the Necronoid Horde incident won't trigger. I know, it's weird, if that happen, you should exit and enter the game again in order for the incident to work once more.

Q: Is it balanced?
A: Sure! Necronoids a like generic zombies, but with variants. They're not that hard to deal with, but once they gather into a horde, then you're in big trouble. But yeah, the armor and weapons can be a little bit strong, but not too crazy.

Q: Do you accept commissions
A: Absolutely! Just DM me on discord, and we can discuss what mod you want me to make, https://discord.com/invite/rimworld



- Plagueborne add on

-Adding different texture varieties of the OG necronoids

-Custom xenotypes, which fuctions as special infecteds. Perhaps something akin to the alpha zeds from dead by daylight

-Buildable flesh cluster

-Medieval necronoids????



-Added the elite necronoids and boss necronoids, in which you can encounter in events or during a raid.

-Added necronoid mutations that only appears during a raid, which includes positive mutations and natural disabilities.

-Slightly adjusted the number of necronoid pawns that will spawn during a raid.

-Weapons before the update have been nerfed, majority of it uses vanilla stats, though in exchange, it can now be wielded by NPCs.

-Added a new power armor "Imperial Monolith Power Armor", that is exclusively used by the empire, where you can purchace the techprint to research and manufacture for yourself.

-Added new weapons "Cleansing weapons", which deals tremendous damage against the necronoids while deals normal damage against non-necronoid enemies.

-Revamped the necronoid infection. It now functions as normal infections instead of toxic build-up.

-The necronoids has a slim chance of infecting you, but they can still kill you if you are careless.

-Mechanoids will have a rare chance of getting infected, which is possible with a custom code. Shout out to "SkunkPlaysGames" for allowing me to borrow and modify the code used in the bug bomb mod, here's the link for the mod and tell him I said hi :3 (https://steamcommunity.com/sharedfiles/filedetails/?id=2647185148&searchtext=bug+bomb).

-The necronoid faction is no longer a hidden faction, you can now find them in your world map.

-Parasites are now nerfed.

-Some necronoid weapons are now craftable.

-Added new events, like the corrupted drop ship, the flesh pit, and a few silent events.

-Added humanlikes to the necronoid faction, they fuction as flesh slaves and trojan horses during a raid. These humanlikes will serve as a precursor for the special infecteds in the next update.

-Changed the butchered products from necronoids, now it gives necro meats, an antigen organ, and human meats when butchered.

-Added a new building "Artificial Necronoid Biomass", which acts as a defensive building.

-Added a patch which adds vanilla gasmasks and marine helmet some level of resistance againsts the necrotion fallout.

-Added patches for the "Apocrypha 2033 - Apparel" gasmasks.

-Added patches for the "[1.4] Astra Militarum Regimentum - Krieg" gasmasks.

-Added "[XND] Proper Shotguns (Continued)" patches for this mod's shotguns.

-You just need the royalty and biotech DLCs to run the mod.

==== Rimworld is owned by Ludeon Studios ====


Popular Discussions View All (17)
36
Nov 8, 2023 @ 9:00am
UPDATE......
BlackMarket420
24
May 10, 2024 @ 9:22pm
UPDATE 1.1
BlackMarket420
18
Jun 20, 2024 @ 11:33pm
Plans for the mod moving forward....
BlackMarket420
620 Comments
Your Local Inquisitor Jun 23 @ 8:21pm 
If Saw, DOOM, Silent Hill, Dead Space, COD Zombies, and Warhammer 40k had a child
luftwaffel Apr 14 @ 9:26am 
Mods been dead for a while
Dedyshka_95 Apr 5 @ 7:05am 
to be honest mod is cool and idea is pretty fresh, but balance is very weird, my colony got attacked by Wendigo who have 1200 hp in body and 3327% wound healing buff, i had 40 000 wealth, how my 4 colonists supposed to beat that? Well still not bad mod but sometimes not balanced:captainsinful::brotherfist:
RandomEdits Feb 3 @ 5:59am 
Do you have the original artwork for the power armors? I want to try and break the armor up into their own parts. Assuming the artwork had the parts already broken up.
PapaEnclave Dec 24, 2024 @ 3:23pm 
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Latex Santa Oct 17, 2024 @ 12:09pm 
@grimreaper7542
Honestly? Don't leave your colony unpaused then. I, personally, find those horrid enemies a refreshing challenge.
It keeps me in a siege mentality. The outside world is awful, we need to build strong walls to keep the horrors out.
And make the monsters pay for it. XD
Margie Oct 5, 2024 @ 5:43am 
@grimreaper7542 "i left my toddler all alone in the kitchen and it stabbed itself in the eye with a fork. It's the forks fault" :zagsnooze:
grimreaper7542 Sep 28, 2024 @ 1:16pm 
why is there no warning when random necroids spawn in i leave my computrer:steamthumbsdown: running for 5 minute and come back to half my colony dead or wounded cause no warning comes for the hag or howling spider i like this mod alot but its super annoying
zee Aug 26, 2024 @ 10:17am 
for the official 1.5 release will we get cool genes and stuff? would be really really cool to have an infected playstyle :>
Theodore Masters Peterson Jul 22, 2024 @ 1:19am 
thank you for letting me play anomaly without anomaly