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M-Néé
   
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Sep 30, 2023 @ 10:31am
Jun 3 @ 2:58am
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M-Néé

Description
For dreamed we had wings like a dove;
And we had gilded wings in that dream;
But when we waked, to our sorrow,
We found them but feathers, and we were
Bare as we came from the womb.


{CONNECTED}

You are listening to the Northmost Vector Brainwave. I can't really tell but it seems that you have reached the end of this episode of the show. You know what to do now, don't you? Just press the red button on the right side of your keyboard. And remember: Prospero Inc.
But first let's have a listen to your first official sponsor, the {DATA REMOVED} Prospero Inc.!

We are delighted to present you the latest entry in the M-Néé{DATA REMOVED} and other implants! And what is the most important thing in the Universe? The answer is simple - MONEY! And here, at Prospero Inc., we are proud to offer you the best way to spend it. We will provide you with the opportunity to make your dreams come true. What is your dream? A new {R}? New {C}? Or maybe a nice {LEFT_ALT+H}? It doesn't matter what you want, because Prospero Inc.

{DISCONNECTED}

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WHAT IS THIS MOD
It's a general purpose custom inputs framework designed to provide advanced and centralized control over the key bindings. Does include gamepad support.

WHAT CAN IT DO
Nothing by itself but everything if utilized within another mod. (Note: M-Néé must always stay at the top of the mod list)

Use {LEFT_CTRL+M} to access the main menu. Fully backwards compatible with mods designed around the older version.

Features full LuaLS documentation and is supplied with complementary plain-language feature description in the from of _DOC.txt. For an advanced example check files/kontroller.lua and mnee.lua from here.

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Features Chinese (ImmortalDamned) and Russian (CrackbeardGunman) translations.

>GITHUB<[github.com]
>LEGACY<[modworkshop.net]
18 Comments
Bruham  [author] Dec 31, 2024 @ 3:14am 
I don't own one to legitimately test but the system uses vanilla input functions, so if the game itself works on deck, this should too.
♥♥♥♥♥♥♥♥ Unstoppable Dec 30, 2024 @ 2:56pm 
does this work on steam deck?
Bruham  [author] Dec 15, 2024 @ 7:37am 
Oh, there's vanilla setting for this of course but you are probably referring to IotaMP's bindings – mnee is just a library mod, it provides tools but has no functionality on its own, so it's up to the developer to decide how the interface looks.
ilvn1 Dec 15, 2024 @ 5:43am 
I believe there was a setting to change mapping for firing/using flask as well as one to set up the d pad... Now I don't have them available anymore. Am I rigth or am I trippin?
Bruham  [author] Dec 14, 2024 @ 3:49am 
If you are referring to alternative bindings (same action can be activated by two different keys/buttons), then you can access this through "A" (or "B" of you are already in this mode) button at the top right corner of the window.
ilvn1 Dec 14, 2024 @ 3:33am 
There used to be a mapping for shoot and so on so it was possible to set up a second controller but it is not there anymore. What did I do wrong?
Bruham  [author] Dec 9, 2024 @ 10:22pm 
Is there an issue?
Ryoomi Dec 9, 2024 @ 5:03pm 
Does this still work?
Xenocide Aug 7, 2024 @ 2:49am 
It works! That was exactly what I needed.
Thanks for the quick response :)
Bruham  [author] Aug 6, 2024 @ 11:23am 
I did leave a "compatibility" of sorts – when you put the mouse pointer in the bottom right corner it should figure itself out. (Let me know if it's broken for you.) You'll have to do so after every game restart however.