Noita
M-Néé
23 Comments
Bruham  [author] Aug 10 @ 11:40pm 
The new version is already up and running over on github, yet it introduces some changes that require Iota itself to be modified. Once ImmortalDamned finds time to upload the update, I'll publish the M-Nee in turn.
Hello, I have the same issue as kcatt195 and I'm wondering if there is any way to get it to work so I could rebind the Iota default binds, hoping for the best but if no fix exists then that's fine I can always work around some wonky binds
Bruham  [author] Jul 30 @ 10:25pm 
@kcatt195 Hmmm, I'll see what can be done. I don't think it's about mod interactions, as M-Nee has been purposefully rewritten in the past to allow for advanced functionality Iota required. Legitimate error handling is a long overdue feature I suppose.

@Novora This mod cannot physically override vanilla inputs, mods cannot interact with vanilla keybinds at all in fact (which is quite an annoying problem by itself). If your binds are being changed from unmodded default while playing Iota, then it is the expected behavior – to allow for functionality they require, the dev had to fully reimplement base game character controls within M-Nee framework (CTRL + M menu will allow you to rebind them of course, mouse buttons should be fully supported).
Novora Jul 30 @ 2:39pm 
Hello, is there a way to prevent this mod from overwriting my keybinds? for example i have kick bound to mouse 4, but whenever i use this mod the keybind doesn't function and I cant do anything about it
kcatt195 Jul 30 @ 1:17pm 
Hello! Thank you for this mod. I've had a lot of fun using it. Recently I've encountered a bug where the M-Nee menu opens improperly when used with Iota Multiplayer. Only the Primary bar, x button, and arrow buttons are visible. Is there a way to remedy this? Totally understandable if it can't be helped, mod interactions are unpredictable, but they suggested I ask here.
Bruham  [author] Dec 31, 2024 @ 3:14am 
I don't own one to legitimately test but the system uses vanilla input functions, so if the game itself works on deck, this should too.
♥♥♥♥♥♥♥♥ Unstoppable Dec 30, 2024 @ 2:56pm 
does this work on steam deck?
Bruham  [author] Dec 15, 2024 @ 7:37am 
Oh, there's vanilla setting for this of course but you are probably referring to IotaMP's bindings – mnee is just a library mod, it provides tools but has no functionality on its own, so it's up to the developer to decide how the interface looks.
ilvn1 Dec 15, 2024 @ 5:43am 
I believe there was a setting to change mapping for firing/using flask as well as one to set up the d pad... Now I don't have them available anymore. Am I rigth or am I trippin?
Bruham  [author] Dec 14, 2024 @ 3:49am 
If you are referring to alternative bindings (same action can be activated by two different keys/buttons), then you can access this through "A" (or "B" of you are already in this mode) button at the top right corner of the window.
ilvn1 Dec 14, 2024 @ 3:33am 
There used to be a mapping for shoot and so on so it was possible to set up a second controller but it is not there anymore. What did I do wrong?
Bruham  [author] Dec 9, 2024 @ 10:22pm 
Is there an issue?
Ryoomi Dec 9, 2024 @ 5:03pm 
Does this still work?
Xenocide Aug 7, 2024 @ 2:49am 
It works! That was exactly what I needed.
Thanks for the quick response :)
Bruham  [author] Aug 6, 2024 @ 11:23am 
I did leave a "compatibility" of sorts – when you put the mouse pointer in the bottom right corner it should figure itself out. (Let me know if it's broken for you.) You'll have to do so after every game restart however.
Xenocide Aug 6, 2024 @ 8:42am 
Is there a way to fix this when using a custom 'internal_size_h' and 'internal_size_w' UI?
I up-scaled the UI resolution since I play on a large screen, and it's offset the M-Nee UI from where it thinks it actually is and I have to hunt around in empty space until something highlights to see where it thinks my mouse is over.

I know a few mods have options to set or detect custom UI sizes, like Advanced Spell Inventory or Accurate DPS for example.
Jtrnb Oct 6, 2023 @ 9:53am 
Yep, I thought I was using the Beta branch but wasn't. Everything works fine now, thank you :)
Bruham  [author] Oct 6, 2023 @ 7:30am 
You'll need the beta branch for this mod. If you are indeed using one, it can be that your keyboard is highly different from the generic american one - let me know if this is the case.
Jtrnb Oct 5, 2023 @ 8:35pm 
For some reason I can't access the menu with Left_CTRL + M
Wandering Stars Oct 2, 2023 @ 6:06am 
i honestly didnt even know where to get M-Néé when i saw it mentioned in the emote mod
Bruham  [author] Oct 1, 2023 @ 3:25am 
Yep, your comment was a nice reminder that I had this lying around in release-ready state for the last 2 month.
JCGemX Oct 1, 2023 @ 12:12am 
Funny how you released this here a day after I had manually downloaded this for that sword mod.
mr. unfunny Sep 30, 2023 @ 11:18am 
big