RimWorld

RimWorld

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Vanilla Races Expanded - Fungoid
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Mod, 1.4, 1.5
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3.279 MB
Sep 28, 2023 @ 11:49am
Apr 2, 2024 @ 7:30am
6 Change Notes ( view )
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Vanilla Races Expanded - Fungoid

In 2 collections by Oskar Potocki
Vanilla Expanded
108 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]



See change notes



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

The Fungoids are a new archite-dependent rare xenotype, inspired by the eerie depictions of zombies but with a distinctive RimWorld twist. Initially capable of rational thought, these genetically-engineered beings gradually lose their mental sharpness while their physical prowess escalates.

Delve into the lore of Fungoids, initially conceived as a military project to combat the Insectoid menace. Explore a vast array of unique genes! Immerse in the genetic diversity with new genes like Mind Coalescence, Gene Infector, Fungal Crest, and many more, each with unique effects and mechanics.

Experience the suspense and danger of the new Ship Part Crash event, where a fungoid ship crashes, unleashing a potential threat upon your colony.

The mod is laden with new items, mechanics, and a detailed narrative on how the fungoids interact with the world, their infection abilities, and their evolving physical and mental attributes.

Embark on a journey of genetic exploration and face the ancient threats that lurk within the cosmos. Watch as your favourite colonists turn into mutated fungal monstrosities, as they slowly succumb to husks of their former self.



Vanilla Races Expanded - Fungoids adds following mechanics to the base game:
























Mad Skills will overwrite our patches regarding skill loss

[forms.gle]



Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: How do I get my own fungoids?
A: There is no other way that waiting for the fungoid ship to crash, and then letting one of your colonists be infected. Simply don’t treat the infection, and your colonist will turn into a fungoid!

Q: What happens to existing xenotypes when colonists become fungoids?
A: They turn into endogenes! This means that a fungoid hussar will retain some hussar attributes!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: Why are fungoids not zombies?
A: Fungoids are our own twist on a mutating virus. They were never meant to be a swarm of mindless husks that groan, moan and die to headshots. We want them to be stronger, more impactful and truly dangerous in numbers greater than 1.

Q: How do colonists become fungoids?
A: They need to be hit by a fungoid in melee. This will apply the Xenotype infection.

Q: Can I install the Gene infector gene on anyone?
A: Yes! And even better - it will change infected people into whatever xenotype infected them. Yes, you can make a catgirl that infects people and turns them into catgirls.

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: CE compatibility is handled on the side of CE.

Q: Is it compatible with the mod that we shouldn’t talk about?
A: No idea, and I’m not interested.




Graphics are created by Oskar Potocki.

Code work by Sarg.

Storyteller artwork by vitalii.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
Popular Discussions View All (1)
44
3 hours ago
PINNED: Suggestions
Sarg Bjornson
398 Comments
Tookatee Apr 14 @ 11:20am 
Just created yet another patch for this mod that removes the Mind Coalescence gene (so no more colony wide mental breaks). Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=3464000177

And check out my collection of quality of life patches for this mod here: https://steamcommunity.com/workshop/filedetails/?id=3435047193
turnitup5000db Mar 30 @ 2:00pm 
Additional update. Waited for it to finish loading, which it eventually did. Spawned in without the Fungoid Ship Part, so I guess I win. Dropping a save here too, let me know if you want any info from it.
turnitup5000db Mar 30 @ 1:58pm 
Update, I think that save file is borked. Tried to reload it and it's been spawning things for about ten minutes, usually a ten to twenty second process on my rig.
turnitup5000db Mar 30 @ 1:47pm 
May have run into a glitch. Fungoid Ship part is at 0/1200 hp and is just sitting there. Tried hitting it with frag grenades and EMP Grenades, no joy. Is this intended?
Wihnty Mar 23 @ 6:51am 
@CrazyOatmeal quantity over quality
but i think its a problem that they cant regenerate lost body part, unless im missing something
CrazyOatmeal Mar 8 @ 3:20pm 
So from what I can gather, having a fungoid infected colonist essentially turns them useless as they forget all of their skills permanently. Am I missing anything?
xflame505 Feb 28 @ 4:38pm 
does telepathy still work with speech inability?
Tookatee Feb 28 @ 4:50am 
Yet another patch for this mod that replaces the Gene Infector gene with the vanilla Gene Implanter gene, preventing unwanted fungoid xenogene infections from combat with one. Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=3435626742
Tookatee Feb 27 @ 2:14am 
I also released another patch for this mod that removes the "No Study" gene, which will now allow this xenotype to gain skill experience! Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=3435043901
Tookatee Feb 23 @ 4:44pm 
For anyone who is interested, I just released a patch for this mod that removes the gene that causes instant vomiting the moment a pawn from any other xenotype interacts with a Fungoid and replaced it with something far less problematic, but still balanced for their hideous appearance. Here it is: https://steamcommunity.com/sharedfiles/filedetails/?id=3433197206

Hopefully this will allow at least a few of you to further enjoy what this mod has to offer!