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[Ref 75C5CA2A]
[0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <51fded79cd284d4d911c5949aff4cb21>:0
at VanillaRacesExpandedFungoid.MapComponent_CoalescenceTracker.MapComponentTick () [0x000ff] in <c85041365e8047bf844d336d94141e2d>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00013] in <24d25868955f4df08b02c73b55f389fe>:0
Well played sir, well played.
Could you share your mod list I will be able to crosscheck and test on a save, would share if I found the mod conflict Mr. Sarg is referring to.
Unless you can replicate the error with ONLY this mod (plus requirements), it is 100% a mod conflict.
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapPostTick_Patch2 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
[Ref 75C5CA2A]
[0x00000] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNextRare () [0x00013] in <51fded79cd284d4d911c5949aff4cb21>:0
at System.Collections.Generic.List`1+Enumerator[T].MoveNext () [0x0004a] in <51fded79cd284d4d911c5949aff4cb21>:0
at VanillaRacesExpandedFungoid.MapComponent_CoalescenceTracker.MapComponentTick () [0x000ff] in <c85041365e8047bf844d336d94141e2d>:0
at Verse.MapComponentUtility.MapComponentTick (Verse.Map map) [0x00013] in <24d25868955f4df08b02c73b55f389fe>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
I am trying to infect more ghouls with her, the wounds on them if I melee attack show as infector claw, but they never get the infection. Is it just a tiny chance and I got lucky or a bug or mod conflict?
I love the mod, I got some fungoids early in my playthrough and harvested their genes to make a bloodbag feeder race for my vampires.
now I'm exploring capturing them and using them as perimeter distractions for raiders
The problem I'm having is the first colonist (the spreader) I implant the new xenotype with has the correct icon and xenotype name, but all the ones they infect have the correct icon but the xenotype name is "Baseliner"
This happens even if the original spreader colonist was a saurid instead of a baseliner.
You can technically get lucky with a normal colonist recruiting them in between the vomiting, but it's extremely tedious to do (especially if you don't have a colonist with a recruiting inspiration). And once you do recruit them they're almost entirely a determent to the colony due to the constant vomiting they induce (unless you choose to infect everyone else with the fungoid xenotype). So you'd have to use them as a caravan/spaceship pawn or house them in an isolated portion of the map where they'd rarely interact with anyone.
If you're not interested in being forced to use Fungoid colonists in that way/just want to avoid the vomiting, feel free to checkout my patches for this mod that can tailor the fungoid xenotype to how you want to have them be in your Rimworld: https://steamcommunity.com/workshop/filedetails/?id=3435047193
Check it out here: https://steamcommunity.com/sharedfiles/filedetails/?id=3514395291
The rest of my patches for this mod can also be found here: https://steamcommunity.com/workshop/filedetails/?id=3435047193
It got real tiresome doing tribal playthroughs and having 3 ship crashes per year with no real way of fighting off the fungoids because I don't have the manpower nor weapons to begin with, and ending up being cursed with my entire colony succumbing to the infection by the time the second ship drops.