Victoria 3

Victoria 3

86 ratings
Construction Sectors Create Infrastructure
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
162.309 KB
Sep 20, 2023 @ 6:21am
Nov 19, 2023 @ 7:00am
4 Change Notes ( view )

Subscribe to download
Construction Sectors Create Infrastructure

Description
One of the things that has irked me with Victoria 3 is that there are but two sources of Infrastructure in the game; Ports and Railways. For smaller, undeveloped nations or those with large amounts of landlocked territory, this means needing to rush Railways as rapidly as possible while establishing an expensive industry for early game. Paradox meanwhile feels the correct answer is to make construction sectors, an abstraction of all the industries necessary to produce, move and build structures, cost infrastructure. I personally believe it should be the opposite; that construction sectors also represent the basic network of road building and infrastructure needed to move construction goods to their destinations. As such, I have made this mode to cause Construction Sectors to yield a small amount of infrastructure (2/4/7/10 per PM) to help alleviate some of the pressure for low-industrialised states in the early game.

I understand this might be personal preference, but if others have this preference also, I made this mod public.
24 Comments
Rahko Jun 30, 2024 @ 4:06am 
Doesn't work anymore. Construction sectors take more infrastructure than they create.
Secluded Ghost  [author] Dec 10, 2023 @ 6:41am 
You will not be able to use this mod with Construction Infrastructure Rebalance as they are muturally incompatible, as they likely edit the same file.
Secluded Ghost  [author] Dec 10, 2023 @ 6:39am 
@TurtleShroom Testing with this mod only proves otherwise; it is either an incompatibility with another mod or an entirely unrelated reason.
TurtleShroom Dec 9, 2023 @ 10:32am 
Cat that you forgot to feed Nov 27, 2023 @ 9:44pm 
hey this is a great mod the irk is a nightmare now though, built ports only to discover they in fact now do not increase inf
Secluded Ghost  [author] Nov 20, 2023 @ 6:29am 
@蜀涵烈 If you'd like to tinker with other aspects of how construction sectors work, go right ahead; I'll limit what this mod's function does so as to maintain its original purpose.
天漢烈王 Nov 19, 2023 @ 6:56pm 
If so, I'd like to change the weekly construction power input limit to 50
Secluded Ghost  [author] Nov 19, 2023 @ 6:58am 
Yeah, having played a game with the new patch, I definitely feel infrastructure needs toning down alongside other changes to Infrastructure they've added; I'll try values like that and see how it feels.
yixx🩸 Nov 19, 2023 @ 6:55am 
I love the idea, but I feel the infrastructure amount is way too high. 2/4/7/10 or something may work better? Felt I never had to build actual infrastructure after this
Secluded Ghost  [author] Nov 17, 2023 @ 11:16am 
@mazutaki I was pretty confident in this, but seeing as I've not messed with Vic3 modding yet I was wondering if some strange interaction was occurring, like knocking over a load-bearing pillar of code.