Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
When trying to play with a buddy who wanted to try Army of the Golden Scarab, playing as any of the other factions that were given a choice to move spawn location would result in one of two things happening, either my buddy would chose to move to his actual spawn next to Skarbrand which would result in my choice being picked and his not happening, or if I picked first he was unable to click his one option and would effectively soft lock the campaign immediately.
I really hope this is unintended and just a weird quirk of some background code that can be ironed out, if not then it's alright but it's odd that it even happens.
I'm looking forwards to the update, though to be honest, both the Tomb Kings and Lizardmen update seem like pale imitations of mods made by the community. From the screenshots on the Blog, I am the only one who thinks 250 canopic jars to start a dynastic research is punishingly absurd? Idk how they balanced the Jars rewards from battles, but that means for a few turns you cannot research anything at all and then it will take 10 turns to get the 1st research completed. Its shit. Army research rate drops as usual, you think that you can use the jars to get bonus research rate, but the cost for many techs is 250-500 jars so idk how that will work out.
So I'm more interested your mods new iteration in the new patch. Hope there is a SFO sub-mod for your updated mod.
TBH, I'm unimpressed with many of CA's changes - but we are where we are. I'd suggest enjoying 6.2 while you can, it's possibly peak WH3 Tomb King-ing, with 6.3 onwards just a real mess.
Good high quality feedback is always appreciated- but there are ways and means to be clear and be heard without crowding out others.