Total War: WARHAMMER III

Total War: WARHAMMER III

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Agemouk's TOMB KINGS: Extended
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Tags: mod
File Size
Posted
Updated
1.399 GB
Sep 2, 2023 @ 2:08pm
Jun 18 @ 12:45pm
44 Change Notes ( view )
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Agemouk's TOMB KINGS: Extended

Description
"In that dread desert, beneath the moon´s pale gaze, dead men walk. They haunt the shifting dunes of the breathless, windless night, brandish weapons of bronze in mocking challenge and bitter resentment of the life they no longer possess. And sometimes, in ghastly dry voices, like the rustling of sun-baked reeds, they whisper the one word they remember from life. The Name of the one who cursed them to their existence, more than death but less than life. They whisper the name, Nagash..."
—Extract from the Liber Necris, translated by Mannfred von Carstein.



This mod is the work and love of the great High Priest Agemouk (may he retire in peace in the sandy lands of western Europe), I'll try to care care of it as he's been doing so for the past 6 years, thanks Age <3
The day of awakening has come! This mod is a full overhaul mod of the Tomb Kings faction. It adds unique heroes, units, new caster generic lords, changes building lines, adds unit upgrades, technologies, skills lines, faction rites and two new custom factions (with Mixu's Unlocker) and much, much more. The mod creates more faction identity and expands a number of core features for Settra the Imperishable, High Queen Khalida, Arkhan the Black and Grand Hierophant Khatep's forces. You can find the full current mod description here on this here.[docs.google.com]

The suggested play settings when using this mod is Hard/Hard or Very Hard/Hard (which is what it has been tested on the most). If you normally play on Normal, I would recommend at least increasing this to Hard when using this mod and playing a Tomb Kings faction. The mod is fully compatible with Drunkflamingo's Table Top Caps mod which I highly recommend using with this mod for a unique playthrough experience.

Do not use this mod with Radious, SFO or any other major overhaul without a viable submod. Using other Tomb Kings reworks, Tomb Kings unit modifications or Tomb Kings reskin mods in addition to Tomb Kings: Extended is not advised and may cause conflicts, instabilities or serious imbalances.

Overview
To give a small sample of the many, many changes they include Legendary Hero, Apophas, The Cursed Scarab Prince:



On turn two you will acquire a quest to obtain Apophas to your faction. Each faction has a special bargain with Apophas giving him a unique factional skill bonus based on what your Faction Leader has promised may weigh the scales in Usirian's executioner's favour. Apophas himself is a deadly assassin, bringing to the Tomb Kings factions the same murderous single target elimination that he delivered on tabletop.

Or maybe instead you'll pursue adding Sehenesmet, Last Vizier of Quatar to your forces?



You can find the full current mod description here.[docs.google.com]

Contributors
Thanks to all collaborators! Agemouk of course, Obsidian, Elon, Blackoutsider - their enthusiasm and support for developing the mod in all highly skilled areas is the only reason why you have this mod.

Thanks to contributors! Akercrombie, Yogo Pogo, Lokibaal, Chaosrobie, Meuhoua, Drunkflamingo, Skørne, Empy, Catclops is not a fun guy, Ubermorgan, Hazard Maks, H3ro & The_Inquisitor - Your kindness in contributing to the mod is highly appreciated.

Many thanks to Prop Joe for being constantly so supportive and very generous with his time.

Thanks for the very kind permission of the extraordinarily talented artist Alejandro Pacheco, (please check out his Instagram here: https://www.instagram.com/alejandropachecoart/ ) for use of his Arkhan the Black picture for the Followers of Nagash loading screen.

FAQ & Known Issues
Follow the tracks in the sand....[docs.google.com]

Advice and Guides
A Rough Guide to Building Pyramids [docs.google.com]

Sub-Mods
Follow the tracks in the sand...[docs.google.com]

Credits
Very many thanks to any modder who kindly allowed me to use their mod assets within my own Tomb Kings mods there are many and various but include Xoudad, Shakyrivers, Chaosrobie, Deco, Aexrael Dex, Willemsen, lessisgood, Poljanan, LordOmlette, Tiktaq'TOK/Sieghard Rosenzweig, Volkmar the Grim and I'm sure a few I'm forgetting too. Thank you.

A special thank you to the amazing Hazard, Aider Alvin, iAboLo6fa, 𝓚ℒ𝔅 & Dungeon Master for sharing some of their brilliant screenshots and letting me use them.

Special thanks also goes for the latest Pyramids update to Grackul for all his TWUI and scripting help, and Rhox for his scripting support - thanks so much guys!



If you want to share your ideas, lore discussions or just see what we are up to, join us on

Discord [discord.gg]
Popular Discussions View All (8)
2
Jun 28 @ 12:15am
New Bugs Thread
Agemouk
44
Jun 5 @ 9:56am
Feedback and suggestions
NoSkill
0
Jun 24 @ 11:49am
Next Update Change Log -
Agemouk
887 Comments
Agemouk  [author] Jun 30 @ 6:39am 
Just a little shout out to

Gaming For Immersion - https://www.youtube.com/@GamingForImmersion

Who is running a Settra TK:E campaign on his channel currently - worth a watch :steamhappy:
Agemouk  [author] Jun 27 @ 4:39am 
That is not a boost that Arkhan needs.
doriman Jun 27 @ 12:11am 
Thank you for the great mod. Could you please modify the skill so that Akan can strengthen the added vampire units?
Agemouk  [author] Jun 22 @ 9:57pm 
Thanks for the feedback. The choice is intentional.
Thewizardguy Jun 22 @ 6:35pm 
Love this mod, and Tomb Kings in general. I was just playing an Arkhan campaign, and noticed his 'Legions of Death' skill only seems to boost Fell Bats, Direwolves, Crypt Ghouls and Hexwraiths. The new Vampire Counts and Vampire Coast units he has access to from this mod are unaffected. I wasn't sure whether this was intentional, an oversight, or a bug.
Evilbookworm Jun 20 @ 8:33am 
Understood- and he popped up a few turns later- not sure why there was a delay, but he's now up.
Agemouk  [author] Jun 20 @ 1:33am 
FAQ 1.4
MorningApe Jun 20 @ 1:16am 
Hey great mod, having a good tiem with it, thank you. There a re a few units that I cant recruit because the unit cap stays at 0 and doest increase even having buildings that increase the cap. The units that dont work for are, both tomb guard horsemen, nehekara warriors sword and shield, basthethi and greater bastheti. Are there more requierements other than just the building? if not then its a mod compatibility issue and oh well what can you do when using sfo and 30 mods. Great mod anyway
Agemouk  [author] Jun 18 @ 10:46pm 
I've just tested and Sehenesmet spawns fine. I suggest that you probably have a script break brought on by a mod conflict with something in your mod list. Please only post issues when you have tested with just this mod and the required mods - doing otherwise just leads to wasteful false positives.
Evilbookworm Jun 18 @ 2:25pm 
Pardon- I cannot seem to recruit sehenesmet. I have the mission completed (rumblings in the palace of corpses) and got the item, but sehenesmet isn't available in my lord recruit menu under legendary lords?