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I started my run with your mods and Revised Tactical Gear II, but it felt a bit awkward for me to not have magazines. So, after I liberated that city, I chose to try out Revised Mags II in my actual save. Now I wonder, because all my AK-47 have like 30/0 ammo stats; if I unload them, I can't load them anymore with bullets... so, is it just because I don't have any magazines right now or is doesn't it work together? Thanks in advance :)
📂 Here’s the list of components I was able to find:
ToolKid
Wirecutter = 1
BCE_Screws = 24
FineSteelPipe = 1
BCE_Rope = 1
BCE_Fabric_Advanced = 2
📝 I assume the creator is currently working on publishing the missing information properly. I’d also like to take this opportunity to express my support for this mod—it’s excellent, especially when combined with the other BCE creations
Thank you, great work!
it needs combine wire cutter+24 screws+steel pipe+rope, I have all materials, but I just cannot combine them together.
I can only combine 2 items together,but to make a tool kit I have to combine 4 items together, can someone help me out?
BCE_ShipmentGold is mispelled as -
BCE_ShipmentGoldt
Also the crafting43_RTGII.lua is producing a stack overflow. I ran that file, script10.lua from BCE guns and the error log through deepseek/GPT. this is the code it suggested inserting:
function OnMsg.RevisedWeightAddedToItemProperties()
if not RevisedWeightAddedToItemProperties_Processed then
RevisedWeightAddedToItemProperties_Processed = true
-- Your existing code here
Msg("RevisedWeightAddedToItemProperties")
end
end
1) Unknown plants - they take a lot of slots since they do not bunch up - is there a way to change the stack to something bigger? They are currently 1/1, can we make them 1/100 or sth like that? I mean, if I want to move all of them 1 by 1 to the stash to open each one it takes forever.....
2) Meds - this is my biggest problem in my game, since we get those unknown plants instead of medical - the mod description says that if we combine the plant material with wirecutter we get 40 meds - this is not the case, you get bulrap.....
Can you mix this diluted diesel can with a clone can to get more diluted cans or does that only work with the real diesel?