Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you, great work!
it needs combine wire cutter+24 screws+steel pipe+rope, I have all materials, but I just cannot combine them together.
I can only combine 2 items together,but to make a tool kit I have to combine 4 items together, can someone help me out?
BCE_ShipmentGold is mispelled as -
BCE_ShipmentGoldt
Also the crafting43_RTGII.lua is producing a stack overflow. I ran that file, script10.lua from BCE guns and the error log through deepseek/GPT. this is the code it suggested inserting:
function OnMsg.RevisedWeightAddedToItemProperties()
if not RevisedWeightAddedToItemProperties_Processed then
RevisedWeightAddedToItemProperties_Processed = true
-- Your existing code here
Msg("RevisedWeightAddedToItemProperties")
end
end
1) Unknown plants - they take a lot of slots since they do not bunch up - is there a way to change the stack to something bigger? They are currently 1/1, can we make them 1/100 or sth like that? I mean, if I want to move all of them 1 by 1 to the stash to open each one it takes forever.....
2) Meds - this is my biggest problem in my game, since we get those unknown plants instead of medical - the mod description says that if we combine the plant material with wirecutter we get 40 meds - this is not the case, you get bulrap.....
Can you mix this diluted diesel can with a clone can to get more diluted cans or does that only work with the real diesel?
------------------
+ 4 types of liquor
+ empty bottles can be recycled and used to craft glass
+ craft molotovs out of liquors
---------------------------
+ 4x additional high tier foods: MRE
+ 4 different ways of crafting it
------------------------
+ New foods & ingredients
+ Flour, Cacao, Strawberries, Cherries
+ Baguette, Apple Pie, Banana Pancakes, Banana Cake, Risotto, Fruit Bowl, Strawberry Pie & Black Forest Cake
-----------------------
+ Introduction of next gen technology Blue Ray Disc
+ Blue Rays can only be crafted from Alienware 48x//Blue Ray laptop
+ They are required to craft Big Diamonds in the Foundry Crafting sector operation
There are different kinds of Diesel in BCE. The real one is what I was talking about before. Now you talk about the fake diesel mix that you use to clone the real diesel. This you can either craft, buy or find/get from quest reward.
@Davidius
Open the BCE Operator Crate with either Lockpick or Multitool to get your first Tool Kit. You can get further in crafting mechanical sector operation. They are not expensive to craft.
---------------------------------
+ Green Diamond Device is crafted from Power Source, Black Rocks & Sphere
+ Find the three maps to be able to craft each
+ Open the BCE Start Box in order to receive some parts
+ Subsonic ammo crafting at Workbench
You are awesome!
---------------------
+ RTGII Compatibility started
+ BCE items have weight (only while RTGII mod is active)
+ BCE items have slot allocations (only while RTGII mod is active)
+ What is missing: Several vanilla item's cannot be overwritten yet and hence use default RTGII setup. I hope I can adjust them with upcoming updates
+ Revised Tacitcal Gear II mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3178380968
Hope It works with an ongoing save it did give a warning havent able to test it.
Just a minute ago I was again trying to solve a logistical problem as my hitting squad moves to further away from the coast I need to adjust their weight; leave only few craf parts just the make makeshift items and bullets, while my logistic squad keep going forward and back to carry the heavy stuff between my "production" squad.
I am having an absolute blast!
Please also see my newest release BCE Outpost & Mines:
https://steamcommunity.com/sharedfiles/filedetails/?id=3378968662
*I wished the operations where we loot, actually affect negatively to the local population.
*I wished some of the labor operations completion time is lowered. 8 days feels to me is too much.
-A squad members could get tired faster losing AP If not recived their ration in X many hours based on their health value.
-I think agriculture things are slightly put burden for a very small gain. This could make logisticts more intense If the squad is actually in need of doing it.
-Maybe villiges and cities could passively consume foods too based militias present.
-we could donate or sell food to vilages for supplies to keep their loyalty high.
*This game really forces player to make a logistics team for the hitting squad otherwise you become too slow to do everything else. Which I LOVE IT!
*As other people pointed out hope to have more compatible with other tactical mods
*If weight of the items were present in the descriptions It would be very benefitial time saving. At the same time, I think all of the new items weight could be lowered like 10-15% since there are so many. Which affects squad weight, which is present in other mods.
------------------
+ Drug Mixer is more expensive and has only 2% wear per use
+ Drug Mixer can craft 80 Meds from 40x Plant Material instead of 60x
----------------
+ Max Grit moved to BCE Enemies
+ General improvements
How can I donate to you and your cause? Because of you, my friend and myself have been co-op playing this whole campaign and have never had more fun.
I can't appreciate you enough and if this is only one person.. then you deserve a freakin medal... and the very least a reward. Bravo man... bravo.