Jagged Alliance 3

Jagged Alliance 3

Basic Crafting Economy
348 Comments
Millor May 22 @ 12:24pm 
okay, you win, I'm triggered. Please tell me the ability to craft "medieval stone armor" is a joke addition
Karthago May 3 @ 10:04pm 
Your BCE mod list is really well done; I've already spent hours collecting and crafting, or killing enemy troops with resource crates.

Thank you, great work!

:steamhappy:
粉红猫猫拳 Apr 5 @ 10:51am 
how to make a tool kit?
it needs combine wire cutter+24 screws+steel pipe+rope, I have all materials, but I just cannot combine them together.
I can only combine 2 items together,but to make a tool kit I have to combine 4 items together, can someone help me out?
Disco Elysium Feb 22 @ 6:06pm 
There is an error being produced in your mod due to a typo in Crafting43RTGII.lua, line 1099. Its producing a bunch of script errors.

BCE_ShipmentGold is mispelled as -
BCE_ShipmentGoldt

Also the crafting43_RTGII.lua is producing a stack overflow. I ran that file, script10.lua from BCE guns and the error log through deepseek/GPT. this is the code it suggested inserting:

function OnMsg.RevisedWeightAddedToItemProperties()
if not RevisedWeightAddedToItemProperties_Processed then
RevisedWeightAddedToItemProperties_Processed = true
-- Your existing code here
Msg("RevisedWeightAddedToItemProperties")
end
end
Slawek Feb 17 @ 5:23am 
Hey whahappen, great mods all-round! My humble feedback:
1) Unknown plants - they take a lot of slots since they do not bunch up - is there a way to change the stack to something bigger? They are currently 1/1, can we make them 1/100 or sth like that? I mean, if I want to move all of them 1 by 1 to the stash to open each one it takes forever.....
2) Meds - this is my biggest problem in my game, since we get those unknown plants instead of medical - the mod description says that if we combine the plant material with wirecutter we get 40 meds - this is not the case, you get bulrap.....
Gavinvin Feb 12 @ 4:31am 
Can this be enabled mid save. or does it need to be a new file?
whahappen  [author] Feb 6 @ 8:29pm 
Only with real diesel from what I know.
Rutagur Feb 6 @ 8:23pm 
Thanks, I just turned on cheats to check, changed the shop to Tier 3 and kept restocking it. After a few restocks, I do see "Diluted Diesel can" for sale.

Can you mix this diluted diesel can with a clone can to get more diluted cans or does that only work with the real diesel?
whahappen  [author] Feb 6 @ 7:58pm 
That is mostly true. I believe in lategame you can buy the dilluted canister from BR's. That works as intended.
Rutagur Feb 6 @ 7:29pm 
I probably ran into the same issue as the other guy a month ago about diesel. I did Siegfried's quest and handed the diesel back to him in his quest so no longer have it in my inventory. Now I crafted a clone can but don't have real diesel to combine it with. Am I unable perform diesel crafting for the rest of this run?
whahappen  [author] Feb 4 @ 9:13am 
Update 4.93
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+ 4 types of liquor
+ empty bottles can be recycled and used to craft glass
+ craft molotovs out of liquors
whahappen  [author] Jan 31 @ 10:15pm 
Update 4.92: Piece of Cake
---------------------------
+ 4x additional high tier foods: MRE
+ 4 different ways of crafting it
whahappen  [author] Jan 30 @ 8:42am 
Update 4.91: Piece of Cake
------------------------
+ New foods & ingredients
+ Flour, Cacao, Strawberries, Cherries
+ Baguette, Apple Pie, Banana Pancakes, Banana Cake, Risotto, Fruit Bowl, Strawberry Pie & Black Forest Cake
whahappen  [author] Jan 10 @ 1:06am 
Basic Crafting Economy 4.89
-----------------------
+ Introduction of next gen technology Blue Ray Disc
+ Blue Rays can only be crafted from Alienware 48x//Blue Ray laptop
+ They are required to craft Big Diamonds in the Foundry Crafting sector operation
whahappen  [author] Jan 9 @ 9:28am 
Glad you got it then. That it originally disappeared must have come from another mod that allows original JA3 Diesel to go into squadbag. BCE does not.
Gladius Victorius Jan 9 @ 9:15am 
Mate im even speaking from the Quest Diesel that disapear as without it you can craft nothing at least no option show up for me that what i buy from Bobby was the ready to craft Diesel what you get when you combine the original Quest diesel with the fake Diesel
whahappen  [author] Jan 9 @ 8:57am 
@Gladius Victorius
There are different kinds of Diesel in BCE. The real one is what I was talking about before. Now you talk about the fake diesel mix that you use to clone the real diesel. This you can either craft, buy or find/get from quest reward.

@Davidius
Open the BCE Operator Crate with either Lockpick or Multitool to get your first Tool Kit. You can get further in crafting mechanical sector operation. They are not expensive to craft.
Davidius Jan 3 @ 12:31pm 
Where do I get a toolkit?
Gladius Victorius Jan 3 @ 12:13pm 
have Find the Diesel i need for crafting Bobby ray sell it to me near endgame
Gladius Victorius Jan 1 @ 12:08pm 
No it was in my Normal MC inventory.And my Game is relativ new i start after a long break to play Jagged again.So near all is 1 Week old.The Quest was active the DR ask me if i have the diesel i say yes but i dont give it to him then he Run away the Guards start the fight i win and after the diesel was not anymore in my MC Inventory. How i spawn it in again?
whahappen  [author] Jan 1 @ 11:45am 
You get it from the quest. If you had it in squad bag then the quest does not activate. Hence BCE mods do not allow Diesel to go to squadbag. If you had it there, then it would vanish. I bet you loaded an old run. Just spawn it to your inventory then while you go to the sector(!) where you find it usually.
Gladius Victorius Dec 30, 2024 @ 11:16pm 
Mate how do i get Diesel?Have done the quest until the fight and refuse to give the Diesel to the bouncer and to the Dr but after the fight the diesel disapear from my inventory.Now if i try this Diesel crafting it say always i dont have Diesel is there another Diesel can somewhere?
whahappen  [author] Dec 29, 2024 @ 11:48pm 
Update 4.88
---------------------------------
+ Green Diamond Device is crafted from Power Source, Black Rocks & Sphere
+ Find the three maps to be able to craft each
+ Open the BCE Start Box in order to receive some parts
+ Subsonic ammo crafting at Workbench
whahappen  [author] Dec 28, 2024 @ 10:43pm 
Revised Tactical Gear II, which alters inventory, adds slots and ability of mercs to carry a certain amount of weight depending on their strength stat.
SnickeringSnaussages Dec 24, 2024 @ 12:33pm 
What is RTGII ?
Cl_Flushentityhero Dec 23, 2024 @ 2:36am 
How do I get a toolkit? Blood's infinite knives broke :/
whahappen  [author] Dec 18, 2024 @ 8:19pm 
Laptop & Software CDs required.
Conte Dec 18, 2024 @ 10:08am 
Hey, how do I get Material Intel? I tried looking for it in the various Crafting Recipes but I couldn't find it. I imagine it must be also from the shipments but there must be some easier way to get it I imagine
Ruzen Dec 17, 2024 @ 7:42am 
Wow big update all around!
whahappen  [author] Dec 15, 2024 @ 12:37pm 
It is 20, not 40!
Conte Dec 15, 2024 @ 8:51am 
Does this mod also change the amount of meds needed to heal mercs wounds from sector operations? In vanilla it's 5 but in my game it's 40 and I can't figure out which mod is changing it
whahappen  [author] Dec 10, 2024 @ 12:11pm 
Please give some feedback for what can be improved with weigthts and slot allocations. As of now I cannot overwrite the vanilla items which were allocated to slots from RTGII itself.
Ruzen Dec 10, 2024 @ 10:26am 
Yes this Compatibility and agriculture features making me restart my long game :lunar2019grinningpig:
Music4Life Dec 10, 2024 @ 9:35am 
+ RTGII Compatibility started
You are awesome!
whahappen  [author] Dec 9, 2024 @ 11:47pm 
Update 4.86
---------------------
+ RTGII Compatibility started
+ BCE items have weight (only while RTGII mod is active)
+ BCE items have slot allocations (only while RTGII mod is active)
+ What is missing: Several vanilla item's cannot be overwritten yet and hence use default RTGII setup. I hope I can adjust them with upcoming updates
+ Revised Tacitcal Gear II mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3178380968
whahappen  [author] Dec 6, 2024 @ 11:57pm 
Thats sounds like how I played Jagged Alliance 2 back in the day.
Ruzen Dec 6, 2024 @ 2:58am 
Oh yea already subbed to that this morning :)
Hope It works with an ongoing save it did give a warning havent able to test it.

Just a minute ago I was again trying to solve a logistical problem as my hitting squad moves to further away from the coast I need to adjust their weight; leave only few craf parts just the make makeshift items and bullets, while my logistic squad keep going forward and back to carry the heavy stuff between my "production" squad.

I am having an absolute blast!
whahappen  [author] Dec 6, 2024 @ 2:38am 
Update 4.85 reduces labor time to 6 days.

Please also see my newest release BCE Outpost & Mines:
https://steamcommunity.com/sharedfiles/filedetails/?id=3378968662
whahappen  [author] Dec 6, 2024 @ 1:44am 
Thanks for the feedback. The labor time can certainly be lowered a bit. I am thinking of 6 days.
Ruzen Dec 6, 2024 @ 1:37am 
*I wished there is an option to turn off the alienware.
*I wished the operations where we loot, actually affect negatively to the local population.
*I wished some of the labor operations completion time is lowered. 8 days feels to me is too much.
Ruzen Dec 6, 2024 @ 1:33am 
*This mod is very inspiring of what could have been, and i've been very thinking about "what if this mod adds a new feature: rationing"
-A squad members could get tired faster losing AP If not recived their ration in X many hours based on their health value.
-I think agriculture things are slightly put burden for a very small gain. This could make logisticts more intense If the squad is actually in need of doing it.
-Maybe villiges and cities could passively consume foods too based militias present.
-we could donate or sell food to vilages for supplies to keep their loyalty high.
Ruzen Dec 6, 2024 @ 1:32am 
Hello thank you for these collection of economy rework mod, I've been enjoying it a lot and wanted to drop my feedback since playing more than a week.

*This game really forces player to make a logistics team for the hitting squad otherwise you become too slow to do everything else. Which I LOVE IT!
*As other people pointed out hope to have more compatible with other tactical mods
*If weight of the items were present in the descriptions It would be very benefitial time saving. At the same time, I think all of the new items weight could be lowered like 10-15% since there are so many. Which affects squad weight, which is present in other mods.
whahappen  [author] Nov 28, 2024 @ 8:26am 
Yes, thats on the list. Right now it is already compatible but BCE Items cannot yet use all the new slots.
cobra30 Nov 28, 2024 @ 7:44am 
Would compatibility be possible with the mod "Revised Tactical Gear II","Revised Mags II" from the author pernamant666?
whahappen  [author] Nov 19, 2024 @ 5:51am 
Update 3.83
------------------
+ Drug Mixer is more expensive and has only 2% wear per use
+ Drug Mixer can craft 80 Meds from 40x Plant Material instead of 60x
whahappen  [author] Oct 31, 2024 @ 8:01pm 
Update 4.80
----------------
+ Max Grit moved to BCE Enemies
+ General improvements
whahappen  [author] Oct 28, 2024 @ 3:05am 
Been messing around with it for quite some time. The 20th try worked eventually. ;-)
I_van Oct 28, 2024 @ 2:02am 
Can I ask what black magic you did to make your crafting menus actually work? I thought crafting sector ops were hardcoded. Love this mod btw its fuckin bananas
whahappen  [author] Oct 28, 2024 @ 12:32am 
Thanks for the appreciation! Some more cool stuff in the pipeline. Please join discord if you like.
Sebcain Oct 27, 2024 @ 11:41pm 
Dude..... you are AMAZING... are you alone in doing all this stuff!?! Seriously?! All the BCE mods and everything!? is all that ALL JUST YOU?!!

How can I donate to you and your cause? Because of you, my friend and myself have been co-op playing this whole campaign and have never had more fun.

I can't appreciate you enough and if this is only one person.. then you deserve a freakin medal... and the very least a reward. Bravo man... bravo.