The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

31 ratings
Boss Armor Expanded
   
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2.812 MB
Aug 31, 2023 @ 3:57am
May 29 @ 5:55am
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Boss Armor Expanded

Description
Gives all bosses, mini-bosses and monsters armor.
Gives stageHP to most monsters and increases the baseHP of some bosses.

Final bosses have higher armor and health values for a tough finale:
Mom: HP increased to 1000, 100 Armor
Mom's Heart: HP increased to 1000, 80 Armor
It Lives: HP increased to 1500, 140 Armor
Hush Baby: 80 Armor, Hush: 160 Armor
Satan: HP increased to 800, 60 Armor
Satan's Stomps: HP increased to 800, 60 Armor
Isaac: HP increased to 2500, 100 Armor
Lamb: HP increased to 2500, 120 Armor
Lamb Body: HP increased to 800, 60 Armor
Blue Baby/???: HP increased to 2500, 120 Armor
Mega Satan 1st Phase: 160 Armor
Mega Satan's Hands: HP increased to 800, 60 Armor
Mega Satan 2nd Phase: HP increased to 3000, 160 Armor
Mother 1st Phase: HP increased to 4000, 160 Armor
Mother 2nd Phase: HP increased to 3000
Dogma TV: HP increased to 1500, 80 Armor
Dogma Angel: HP increased to 1500, 80 Armor
Ultra Horsemen: HP increased to 2500, 70 Armor
Beast: HP increased to 12500, 140 Armor

A point of armor means around a second of kill time. For example a boss with 600 HP and 30 armor has its damage per second capped at 20, meaning it will take roughly 30 seconds to kill.

Thanks to HD Monster for making Old Friends Anew and inspiring this mod.

Mod includes a folder named mod_entity_files, in which are entities2.xml files for:
- Fiend Folio: Reheated
- THE FUTURE
- Fall from Grace
- Improved & Reworked Foes
- Alt Horsemen
- Repentance Eternal Edition
- Crabby's Cretins
- IPECAC
- Deliverance
- Retribution
- Restored Monsters Pack
with instructions on replacing them.
17 Comments
script May 29 @ 2:19am 
@TheRevardexs, alright tysm man
TheRevardexs  [author] May 29 @ 1:06am 
@script, the mods should be compatible, I haven't noticed anything breaking while using them together. Some enemies tweaked by I&RF might lack armor due to using a new entity rather than a vanilla one. I'll tweak the entities2.xml in I&RF and add a folder for it in mod_entity_files once I get home.
script May 29 @ 12:39am 
any chance for compatibility with I&RF somewhere further down the road? great to have tougher to kill enemies overall, but don't want to choose between this or more unique enemies :sadge:
hop193 May 6 @ 9:53am 
its nice but wayyyy too overdone imo, would be cool if there was some form of config to disable it on regular monsters
SacredShearts May 2 @ 11:32am 
love this mod. big ups to the creator
Paige Dec 28, 2023 @ 9:01pm 
This mod is amazing for dead god players, without it's just too easy to become powerful and wipe everything out. I wish repentance's hard mode changes had done something like this instead. Love it :steamthumbsup:
Vile Of Salt Dec 12, 2023 @ 3:04pm 
Thanks for the help!
TheRevardexs  [author] Dec 12, 2023 @ 6:45am 
@Vile of Salt, The changes made by Improved & Reworked Foes will take priority over this mod. For example It Lives has 1500 HP with this mod, but goes to 1000 HP with I&RF (It Lives has 950 HP in base-game).
Vile Of Salt Dec 11, 2023 @ 2:14pm 
So pretty much just other mods that mess with armor?

Also does something like reworked foes mess with this because I think that changes some hp stats but I might be wrong.
TheRevardexs  [author] Dec 10, 2023 @ 11:41pm 
@Vile Of Salt, for example Old Friends Anew, it alters the same file as this one, so having both it and this one enabled just picks the one that was enabled later.