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"Do not build loops(= an arrangement of multiple junctions that lets the contents flow in circles). Just because this mod lets you do it doesn't mean you should. If you do build them, then the flow of nearby conduits might behave strangely and unintended."
(wrapper dynamic-method) ConduitFlow.ConduitFlow.OnUtilityNetworksRebuilt_Patch1(ConduitFlow,System.Collections.Generic.IList`1<UtilityNetwork>,System.Collections.Generic.ICollection`1<int>)
UtilityNetworkManager`2[NetworkType,ItemType].Update () (at <5375d36347d34bc0b1ea487bdcad48e4>:0)
Game.LateUpdate () (at <5375d36347d34bc0b1ea487bdcad48e4>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
AdvancedFlowManagement.Patches.CrossingsUpdates_Patches.<PostProcessNetworksRebuild>g__ManageDeserializedCrossings|0_0 (AdvancedFlowManagement.Patches.CrossingsUpdates_Patches+<>c__DisplayClass0_0& ) (at <fe2adfbce00248908ff68784a0d0b5fa>:0)
AdvancedFlowManagement.Patches.CrossingsUpdates_Patches.PostProcessNetworksRebuild (System.Collections.Generic.ICollection`1[T] allUpdatedCells, ConduitFlow conduitFlow) (at <fe2adfbce00248908ff68784a0d0b5fa>:0)
AdvancedFlowManagement.Patches.FlowPriorityManagement_Patches.SaveCustomFlowConduits (System.Int32 central_cell, ConduitFlow conduitFlow) (at <fe2adfbce00248908ff68784a0d0b5fa>:0)