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After some testing - it ONLY occurs when generating a prehistoric world, after 'success your adventure awaits' but before the dupe selection screen. I can load an existing prehistoric world with it on and I can generate normal worlds.
"Do not build loops(= an arrangement of multiple junctions that lets the contents flow in circles). Just because this mod lets you do it doesn't mean you should. If you do build them, then the flow of nearby conduits might behave strangely and unintended."
(wrapper dynamic-method) ConduitFlow.ConduitFlow.OnUtilityNetworksRebuilt_Patch1(ConduitFlow,System.Collections.Generic.IList`1<UtilityNetwork>,System.Collections.Generic.ICollection`1<int>)
UtilityNetworkManager`2[NetworkType,ItemType].Update () (at <5375d36347d34bc0b1ea487bdcad48e4>:0)
Game.LateUpdate () (at <5375d36347d34bc0b1ea487bdcad48e4>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
LogCatcher:UnityEngine.ILogHandler.LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
AdvancedFlowManagement.Patches.CrossingsUpdates_Patches.<PostProcessNetworksRebuild>g__ManageDeserializedCrossings|0_0 (AdvancedFlowManagement.Patches.CrossingsUpdates_Patches+<>c__DisplayClass0_0& ) (at <fe2adfbce00248908ff68784a0d0b5fa>:0)
AdvancedFlowManagement.Patches.CrossingsUpdates_Patches.PostProcessNetworksRebuild (System.Collections.Generic.ICollection`1[T] allUpdatedCells, ConduitFlow conduitFlow) (at <fe2adfbce00248908ff68784a0d0b5fa>:0)
AdvancedFlowManagement.Patches.FlowPriorityManagement_Patches.SaveCustomFlowConduits (System.Int32 central_cell, ConduitFlow conduitFlow) (at <fe2adfbce00248908ff68784a0d0b5fa>:0)
Exception while loading mod AdvancedFlowManagement at C:/[...]/Klei/OxygenNotIncluded/mods/Steam/3028181310.
System.BadImageFormatException: Expected reference type but got type kind 17
File name: 'AdvancedFlowManagement'
at (wrapper managed-to-native) System.Reflection.MonoMethodInfo.get_method_info(intptr,System.Reflection.MonoMethodInfo&)
at System.Reflection.MonoMethodInfo.GetMethodInfo (System.IntPtr handle) [0x00000] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at System.Reflection.RuntimeMethodInfo.GetPseudoCustomAttributes () [0x00002] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
at System.MonoCustomAttrs.GetPseudoCustomAttributes (System.Reflection.ICustomAttributeProvider obj, System.Type attributeType) [0x0000c] in <8ce0bd04a7a04b4b9395538239d3fdd8>:0
it cant place the menu button in the world or with me starting a new game
Skill Queue
https://steamcommunity.com/sharedfiles/filedetails/?id=3135906971
[VANILLA + DLC SUPPORT] 4KW WIRE
https://steamcommunity.com/sharedfiles/filedetails/?id=2543819221
Here are a couple of mods that conflict with