RimWorld

RimWorld

218 ratings
Big and Small - Slimes
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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6.011 MB
Aug 28, 2023 @ 9:05am
Jul 28 @ 10:55am
54 Change Notes ( view )
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Big and Small - Slimes

In 1 collection by RedMattis
Red's Workshop Mods
45 items
Description
Bouncy colourful slimes with an assortment of special abilities.

Supports [VL] Facial animations.

Features
Slimes use slime as their source of power, letting them jump, throw acid, heal, and other things depending on their xenotypes. The drawback is that the more slime they use the smaller and weaker they get.

Some types of slimes can also gorge themselves on food to become larger, than normal, though if taken too far they'll get slower, duller, and eventually will be useful for little else than blocking doorways from raiders.

Xenotypes


A slime in a roughly humanoid shape. They are best dealt with using fire while wearing acid-protective gear. It is believed that they are some kind of escaped rapid-evolving goo that has taken on a vaguely humanoid form. Another theory is that they descend from Pink Slimes which have turned into their current from as an adaption to a hostile environment.

Their jumps use up large amounts of the slim resource but will coat enemies next to the landing spot in sticky acid.






The elusive pink slime. These slimes were created for spaceship environments, especially search and rescue.

The "Heal Slime" ability can be used to quickly tend wounds to a high quality. Pink slimes can even use it on themselves.






Repulsive piled of sludgy waste capable of taking a vaguely humanoid form. Larger specimen will sometimes attempt to swallow smaller creatures whole. They are generally believed to have originally been some other type of slime, though some believe they were deliberately created as a weapon.

Toxic sludges can use up large amounts of slime to vomit sticky acid over a large area. They can also temporarily swallow smaller foes, though well-armed opponents will fairly quickly cut their way out.

Unsurprisingly no regular animal predators will try to hunt these walking piles of toxic goo for food.






Incredibly hot slimes which appear to be composed of molten lava. Considered a dreadful and common pest on some volcanic worlds. It is not known why they were created, but some believe they were originally intended as mindless heaters for extremely chilly planets.

Rooms will heat up in the presence of these slimes, and when they jump their spent slime ignite and damage their surrounding. They can also throw small globs of flammable acid.






Incredibly cold slimes which somehow dramatically cool their surroundings. Believed to have been created to act as part of a cooling solution for space-ships. Their sapience and somewhat humanoid form is likely an unwanted evolutionary development.

Their surroundings quickly cool down. More powers pending...






The emperor is probably named as such due to the tendency of being larger than the common green slimes, as well as the somewhat purple colour and crown like "horns". Said to possess psychic powers.

Psychic Warrior grants the Emperor Slime more power the higher their psychic sensitivity reaches. Aside of their psychic powers they are also large and very capable of coating the battlefield in acid.






The incredibly rare Elixir slime. These slimes were originally created by an archotech to act as a mobile healing vat. They tend to fare rather poorly in non-sterile environments without climate adjustment.

Elixir slimes can put a pawn in a smaller creature in suspended animation and slowly heal their injuries. If the target is ejected before all injuries have been healed there is a high risk of infection. With the exception of brain injury most scars can be healed and over several days even missing limbs. If the target is hostile they will be able to fight their way out.



Notes
The awesome slime and sludge character textures were made by .Phaneron.



Known Issues
None yet





Mod Discord
[discord.gg][ko-fi.com]
Popular Discussions View All (4)
0
Aug 12 @ 6:02pm
Conflicting Mod Report
raz334
0
Jul 27 @ 5:31pm
Feedback on balance
μuKnew
0
Mar 29, 2024 @ 2:53am
Issue with Slime Corpses
AerosAtar
283 Comments
Syilumi lunari Aug 8 @ 2:59pm 
though glad you updated this to 1.6 slimes r cool
Syilumi lunari Aug 8 @ 2:59pm 
oh dangit, i cant join discord servers due to everything thinking im a bot and getting autologged out for 'spam'
RedMattis  [author] Aug 7 @ 12:40am 
@ThatlOnelGuy
My discord is better for bugs. I have a few too many mods to keep track of via comment sections.

@deadmanreaper13
Spooky. I'll have a look at the code.
deadmanreaper13 Aug 6 @ 8:19pm 
got a bug with a Cream Slime - Chocolate production gene doesn't stop while dead. map spawned a desiccated one next to Monolith, dragged into storage and has been producing chocolate since.
ThatlOnelGuy Jul 31 @ 3:58pm 
idk what is causing it but i tried it again with a new world and it works fine there. might be messed up in my main world because i only gave them the size and ability midway through? sorry if you have a better place to report bugs.
ThatlOnelGuy Jul 31 @ 3:26pm 
@RedMattis
sorry i should have said i have tried on different people and no matter what they have they just escape immediately even if i am using a massive character. used dev mode to give a character the gene that grows them as they age and set their age to the highest for the size buffs and still couldn't hold anything. they had the tough trait and a couple other genes to boost damage reduction
RedMattis  [author] Jul 28 @ 1:47am 
@μuKnew
Yes, any Fire/Heat gear protects against it.
μuKnew Jul 27 @ 5:37pm 
Posted a discussion thread with some feedback. Also, what gear protects from acid? Is it under fire/heat damage resistance?
RedMattis  [author] Jul 23 @ 2:07pm 
@ThatOneIGuy
They will attack the stomach and sometimes torso with any melee weapons or attacks, with high melee skill pawns being especially effective.

Swallowing anything with high melee abilities is a bad idea, and even against foes with ranged weapons it is often better to use it to take someone out of the fight (damage rate in both directions is low).

Robust/Tough or just being big helps though (e.g. slime build-up). Slimes (and snakes) also have a little bit more stomach hp in general.

Finally Bionic/Nuclear stomach or anything improving digestive abilities increases the damage dealt a fair bit.
ThatlOnelGuy Jul 17 @ 5:58pm 
I've been trying to use the engulf ability on some people but they always almost instantly get out. Is there something I can do to prevent that? Is there a setting I could turn off to prevent people from fighting out?