RimWorld

RimWorld

Big and Small - Slimes
288 Comments
Dj0z 22 hours ago 
Good to hear! Just to clarify, I mean the message alert on the bottom right, not the thought in the pawn's needs tab (which i wouldn't care about).
RedMattis  [author] Aug 24 @ 1:39am 
Seems like I only patched the Ideology-DLC versions of the thoughts. I'll fix that in the next version.
RedMattis  [author] Aug 24 @ 1:24am 
@Dj0z
The Unhappy Nudity thought should be disabled (0 mood chagge)t by cannot wear clothes iirc.

I'll have a look so the patches for it work.
Dj0z Aug 24 @ 12:27am 
I have the "unhappy nudity" message permanently on because of the lava slime who just joined. But "race can't wear clothes". So what am I supposed to do? Is it because he's an unnatural healer creepjoiner somehow?
Curryonastick Aug 22 @ 2:06pm 
Is there anyway to tell if an elixir silme is still restoring lost parts?
Syilumi lunari Aug 8 @ 2:59pm 
though glad you updated this to 1.6 slimes r cool
Syilumi lunari Aug 8 @ 2:59pm 
oh dangit, i cant join discord servers due to everything thinking im a bot and getting autologged out for 'spam'
RedMattis  [author] Aug 7 @ 12:40am 
@ThatlOnelGuy
My discord is better for bugs. I have a few too many mods to keep track of via comment sections.

@deadmanreaper13
Spooky. I'll have a look at the code.
deadmanreaper13 Aug 6 @ 8:19pm 
got a bug with a Cream Slime - Chocolate production gene doesn't stop while dead. map spawned a desiccated one next to Monolith, dragged into storage and has been producing chocolate since.
ThatlOnelGuy Jul 31 @ 3:58pm 
idk what is causing it but i tried it again with a new world and it works fine there. might be messed up in my main world because i only gave them the size and ability midway through? sorry if you have a better place to report bugs.
ThatlOnelGuy Jul 31 @ 3:26pm 
@RedMattis
sorry i should have said i have tried on different people and no matter what they have they just escape immediately even if i am using a massive character. used dev mode to give a character the gene that grows them as they age and set their age to the highest for the size buffs and still couldn't hold anything. they had the tough trait and a couple other genes to boost damage reduction
RedMattis  [author] Jul 28 @ 1:47am 
@μuKnew
Yes, any Fire/Heat gear protects against it.
μuKnew Jul 27 @ 5:37pm 
Posted a discussion thread with some feedback. Also, what gear protects from acid? Is it under fire/heat damage resistance?
RedMattis  [author] Jul 23 @ 2:07pm 
@ThatOneIGuy
They will attack the stomach and sometimes torso with any melee weapons or attacks, with high melee skill pawns being especially effective.

Swallowing anything with high melee abilities is a bad idea, and even against foes with ranged weapons it is often better to use it to take someone out of the fight (damage rate in both directions is low).

Robust/Tough or just being big helps though (e.g. slime build-up). Slimes (and snakes) also have a little bit more stomach hp in general.

Finally Bionic/Nuclear stomach or anything improving digestive abilities increases the damage dealt a fair bit.
ThatlOnelGuy Jul 17 @ 5:58pm 
I've been trying to use the engulf ability on some people but they always almost instantly get out. Is there something I can do to prevent that? Is there a setting I could turn off to prevent people from fighting out?
RedMattis  [author] Jul 15 @ 10:28am 
@Mismagius
Ludeon previously had a bug in the gene resource target which I compensated for in the framework. Since Ludeon fixed that bug in the 1.6 release my code ended up overcompensating.

I believe it should be fixed now though.
Mismagius Jul 14 @ 2:27pm 
i'm having an issue where the amount of slime you select goes off the GUI causing my slime to constantly want to eat and this happens every time i reload the save
Cibo Jul 14 @ 1:12am 
ive downloaded the 1.6, and oddesy dlc, but now my slimes dont have the slime selector for how much reserve slime they posses, so now my colonists just eat my colony out of house and home, making it unsustainable to have a slime colony, im not sure whats going on,
RedMattis  [author] Jun 1 @ 11:52pm 
@shidotoku
The Slime Core is basically a brain that has been relocated to the torso. Probably you're being a bit unlucky. It has a similar chance to being hit as a liver.

I could probably lower the odds for it to be hit though.

@Kovn
The Framework does support colonists with animal-like bodies such as that, but I've not actually set up any lil' sphere type slimes yet.

@tkgamer77
They should have a hunger rate of x125%, unless you have mods changing gene costs around. You don't need to keep them at a large size though, setting the target slime size to, like, 75% or something will make them eat a lot less.

@Chimbo
I'll look over the acid damage later, or maybe just raise the pawn cost of the slime raiders.

I would suggest trying to use fire against the slimes if they are proving troublesome. Half of them fear fire, and almost all of them are extremely vulnerable to any sort of fire damage.
shidotoku May 31 @ 5:39am 
I've made a custom slime xenotype with genes from this mod, but it keeps getting randomly one-shot to the slime core in melee, armor or no armor. Just now an arctic coyote insta-gibbed my 20 melee slime colonist on the first hit. Am I doing something wrong or missing something, or is this an intended drawback to slime colonists?
Hebrux May 15 @ 3:10pm 
That Time I got Reincarnated as a
Nevermind
Kovn Apr 13 @ 5:16pm 
anyone know if there's a way to make the slimes look like an OG slime (like the lil sphere)?? I'd love to be able to have a slime blob form and a slime humanoid form, just not sure how to go about it or if possible...
tkgamer77 Apr 7 @ 10:13am 
Loving this mod, I just wish my toxic slime colony wasn't so voracious. It's everything they can do just to eat and sleep, lol.
Chimbo Apr 6 @ 2:21pm 
Is there any way you could add a config file that lets us tone down the severity of acid? I'm so tired of the myriad of acid-based xenotypes in your mods (which I am otherwise very happy with) being by far the most dangerous enemy on the map at any given time. Even a centipede cannot flip a coin to instantly kill a colonist the moment they enter sight range, yet anything with acid leap or spit essentially guarantees death or dismemberment in an enclosed space, no matter how pathetic the enemy pawn might be otherwise.

I suppose this would be better placed on the main Big & Small file but this popped up first, so whatever. Thanks.
RedMattis  [author] Mar 10 @ 1:38pm 
The slimes randomly shrinking down (yes turns out it was a Ludeon bug) should be fixed now.

Verify files, or resubscribe to the B&S Framework.
RedMattis  [author] Mar 8 @ 1:27pm 
@GalacticSeal
Ludeon messed up their UI Resource Bar settings when they released 1.5 and they do some really hacked workarounds that can result in it getting set to weird values when being set up.

I think I got it reliably avoiding that reset-issue in the latest few versions, so you could try verifying files if you still get the issue and see if that helps.

If not it might be a mod interaction. Or I've just not managed to reproduce the issue.
GalacticSeal Mar 6 @ 5:55pm 
Seems to have an issue where the settings for slime level on your pawns keeps randomly being reset to a random value whenever you reload the game; gets pretty annoying trying to scale back up the slime pawn because they randomly decided to become small again on their own (also seems to have an issue where the slime level doesn't properly update the character size). Other than that issue, great mod!
Syilumi lunari Mar 6 @ 11:43am 
ima give up on rimworld mods are broken and people are mean (not you redmattis just someone else that was abhorrent to me because their mod was broken)
Syilumi lunari Mar 6 @ 11:37am 
still kinda broken, i can get it to work for a single pawn by deleting the size hedif but it causes the pawn to jitter like hecc
Syilumi lunari Mar 6 @ 11:14am 
ima try to use slimes with HAR's again
Ghevd Mar 4 @ 12:27pm 
Awesome thanks. I was just going to try this. Think I'll pair it with the ultra fast aging gene from the xenos as well.
RedMattis  [author] Mar 4 @ 12:03pm 
@Ghevd
There is a "Early Maturity" gene in the mod which you could add to a xenotype if you're doing a custom start. It should make the baby stuff faster.

I do believe I patched the Very Early Maturity to work with the slimes' proliferation ability as well.
Ghevd Mar 3 @ 2:59pm 
I am trying to play a tribal run with slimes only. I opted out of bringing an elixir slime with me in favor of a second pink slime. It is fun trying to mix and match them to see what gene combos I can make. One slime is even having a baby with an animakin. Can't wait to see how that turns out.

Kids take too long to raise though even with the rapid aging. Gonna have to play this one in intervals.

Thanks for the races though! Love em. My favorites are the slimes and the mimic.

Vanilla Psycasts Expanded helped me with my permanent gunshot wound to the brain. Turns out regrow limbs also restores brains. That's right ladies and gentlemen... my warg is gonna be okay! Unfortunately it didn't work on a shattered nose though so may have to try to kidnap that elixir slime to add to my ranks after all.
RedMattis  [author] Mar 3 @ 1:12am 
@Syilumi lunari
They should be able to change size. I certainly wouldn't disable it with HAR.

If it is only an issue with HAR then if might be some of Erdelf's patches are interfering, I guess.

@Ghevd
Not being able to heal brain damage was mostly to avoid making them utterly op.

They are deliberately designed to be kind of awful aside of their incredible healing due to its potency, but gene-modding can fix most of their issues.
Ghevd Mar 2 @ 7:30pm 
@Syilumi lunari I don't believe that's intended. I assume it is a mod conflict. My slimes change size both visibly and in the health tab.

Don't mind me, I'll just be here sulking in the corner because elixir slimes can't heal brain damage and my plan to raid every slime village until I'm able to kidnap one is for not!

Stupid elixir slimes... can't wear anything, can't wield anything, and they don't even taste good... *kicks rock*.
Syilumi lunari Feb 13 @ 11:33am 
ima guess its intended
RedMattis  [author] Feb 12 @ 10:31pm 
@Aphasia
Thanks. Issue replicated. Will fix asap.
Aphasia Feb 12 @ 3:07pm 
shambler slimes cause error spam, could anyone replicate this? If not—I'll try to find the source
Syilumi lunari Jan 14 @ 12:44pm 
the slimes still dont change sizes at all when HARs is installed is this intended?
https://steamcommunity.com/sharedfiles/filedetails/?id=3407604377
picture for yes
Mismagius Dec 23, 2024 @ 3:12pm 
hey found a problem. if a slime spawns as a stranger with the body mastery trait, they can't get bigger in anyway outside dev mode because their hunger bar is missing.
RedMattis  [author] Dec 14, 2024 @ 6:21am 
@RealLifeHobgoblin
The "Slime Bar" slider lets you set how big they should aim to be.

@KungWoo, Mismagius
Try grabbing latest by doing a "Verify integrity of game files". The paths have changed and mismatches can cause that issue. There was indeed an issue with the slime/glutton body paths pointing at the wrong thing before (wrong letter capitalization iirc.)
RealLifeHobgoblin Dec 12, 2024 @ 6:59pm 
My slimes have bottomless stomachs. How do I put them on a diet? I don't need them so big TnT
KungWoo Dec 11, 2024 @ 6:20pm 
@mismagius, I am also having this issue as well as the Glutton body type from "Big and Small - Heaven & Hell"
Mismagius Dec 11, 2024 @ 3:50pm 
oh and also, one of your updates seem to have broken the slime textures and they are appearing as a red box with an X now: https://ibb.co/m9qmmn8
the error mentions something about being unable to find the head textures
Mismagius Dec 11, 2024 @ 3:40pm 
yo, would it be possible to make a engulf ability that transforms the others into the slime's xenotype if kept in there for a long enough time?
RedMattis  [author] Dec 11, 2024 @ 1:36am 
@Johann
Should be fixed. Was just an error in the texture paths from some restructuring.
dovahkiin-z-AK47 Dec 10, 2024 @ 8:33am 
I found what causes slimes heads to disappear it happens only when mod Facial Animation is active
Johann Dec 10, 2024 @ 2:10am 
This is nice, I was eyeballing the toxic slices for my Waster playthrough but for some reason their heads just... don't exist?
dovahkiin-z-AK47 Dec 7, 2024 @ 11:42am 
i started save with this mod yesterday, so far all slimes that raid my colony had no head texture
MECHARAUSER Nov 20, 2024 @ 7:29am 
I'll test around with my modlist a bit one of these days, see if I can find the culprit.