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Nahlásit problém s překladem
suggestions:
Scales - reduced scratch chance
winter coat - increased cold resistance
hunting instincts - when within 30 squares of a wild animal (and can see them), character becomes hungry, but gain a short movement bonus, similar to adrenaline junkie
I can eat rotten food just fine (99% of my diet in 12-months-after playthrough), but then one day I ate a rotten Hamburger and rotten French Fries. My toon got sick from it, as if suffering from food poisoning. Is this normal? All the other rotten food I have been able to eat just fine. Neither of the foods had the tooltip "This food is poisonous to you!", like chocolate does, for an example.
I'm trying to recreate your error, it looks like the same one that was posted in the [BUG REPORTING] thread. I uploaded a fix for that yesterday. Do you know if you're up to date on your workshop items? Can you tell me anything else about the error?
LOG : General f:129994, t:1749667622018> -----------------------------------------
STACK TRACE
-----------------------------------------
function: ATEveryWeaponHitChar -- file: AnthroTraitsMain.lua line # 779 | MOD: Anthro Traits
LOG : Lua f:129994, t:1749667622018> IsoZombie{ Name:null, ID:68 StateFlags:zombie.popman.ZombieStateFlags{ { Initialized, CanWalk }}}
LOG : Lua f:129994, t:1749667622018> meleekill scheduled
LOG : General f:130018, t:1749667625744> -----------------------------------------
STACK TRACE
-----------------------------------------
function: ATEveryWeaponHitChar -- file: AnthroTraitsMain.lua line # 779 | MOD: Anthro Traits
Still operational, but the error pops up every time I strike a zombie.
Excellent mod, keep up the good work.