Stellaris

Stellaris

370 ratings
Sparble's Stellar Hyperconstructs [WORK IN PROGRESS]
7
3
2
3
3
3
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
466.932 MB
Aug 18, 2023 @ 10:39am
Apr 22 @ 5:48am
47 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Sparble's Stellar Hyperconstructs [WORK IN PROGRESS]

In 3 collections by Sparble
Harmonical Megastructure Experience
12 items
sparblaris 2.0
136 items
Hyperconstructs Submods & Compatibility Mods
9 items
Description
I AM WORKING ON THE MOD UPDATE


UPDATE PROGRESS TRACKER
Buildings: 100%
Districts: 1%
Jobs: 0%
Planets/Habitable Megas: 0%
Events: 0%
Traits: 0%



Have vanilla megastructures become too boring for you?
Have you ever wished for (mostly) realistic megastructure concepts to appear in game?
Do you want to be able to ascend to godhood and yet still stay ingame?

This mod adds 29 new megastructures to the game as well as a new Become The Crisis-Path, a new Endgame Crisis with multiple ways of dealing with and various different endings, new districts, jobs, ship components, resources, events, origins and much more!

You will be able to unlock the A Tier Megastructures after having researched the Mega-Engineering technology.
To unlock the Tier D+ Mega- and Hyperstructures, you need to have constructed or repaired either a Galactic Wonders-Megastructure or a Gigastructure if Gigas is installed.

Note: When using Gigastructures and the Machine Age, you should use the Cosmogenesis Compat Patch as well!
Using the Gigastructures Compatibility Patch is also recommended if you use both mods.


Also got a discord now for patch notes & bug reports. If you want to share ideas, ask questions or just chat feel free to join!
[discord.gg]


Part of Stellaris' Mod Highlight #8!



Megastructures:


- Shellworlds

- Double Shellworlds

- Triple Shellworlds
Shellworlds are giant artificial shells constructed around habitable planets to massively increase district capacities.
And yes, now you finally receive bonuses when constructing them around Ecumenopolises, Hive- or Machine Worlds!




- Gas Giant Lifter
Harvests a gas giant's atmosphere en masse for gases.

- Gas Giant Shellworld
A shellworld around a gas giant. Very big.



- Gas Giant Compressor
Turns a gas giant into a brown dwarf or star.

- Edersphere
An even bigger shellworld around 3x the size of a gas giant.

- Nanite Disassembler
Completely deconstructs a planet for resources.



- Stellar Hoop
A colonizable structure that reaches inside a star.

- Black Hole Suprashell
A behemoth shellworld around a black hole. very much space.

- Stellar Harvester
Accelerates a star's fusion reaction to extreme speeds, causing it to emit all its lifetime's radiation amount within a century. Also depletes the star. Massive stonks.

- Stellar Nanite Disassembler
Completely deconstructs a black dwarf for resources, leaving utterly empty space in the system.
Note: Can only be constructed if all planets in the system have been disassembled/removed already!

- Neutronium Compressor
Compresses a Neutron Star and harvests its surface to the core made up of quark matter.

- Stellar Zro Detonator
Injects Zro into a star and accumulates lots of matter to fire onto it, making it explode in a Psi-Supernova.

- Captive Star
A massive mobile Dyson Sphere. Throw a star into another star and see what happens!



- The B.I.O. Brain
Artificially grown, disciplined to support your research. Might become self-aware.

- The Abyssal Anchor
A behemoth cathedral pumped full of Zro, allowing deeper insights into the Shroud.
What could go wrong?


- The Horizon Brain
A behemoth megacomputer powered by a penrose sphere. Now you can play Crysis till the end of time!

- The Solar System Disintegrator
Shut off electromagnetic forces inside a solar system and slurp up the raw matter with a basement universe!

- The Interstellar System Creator
> Fusion Candle & Artificial Star Creator-Megas included!
Not enough systems? Just make your own!

- The Basement Gateway
Don't like the galaxy? Just create your own Basement Universe!

- The Dimensional Tearer
The ultimate ascension engine. Might have galaxy-wide side effects.

---- Missing Image - Tier G Hyperstructures ----
- The Interdimensional ARK
Something is devouring the galaxy. Only with galactic cooperation can it be escaped. Will the Galactic Community prevail?



- Hoopworld
A torus-shaped planet. Giant donut!

- Discworld
A flat planet.

- Freesphere
A huge inflated bubble containing floating islands.

- Stellar Shellworld
A habitable Dyson Sphere.


Strategic Resources
- Hydrogen
Great filler material. Also very abundant.
Appears in natural deposits and can be harvested through Gas Giant Harvesters + Shellworlds, Stellar Hoops and Nanite Disassemblers.

- Cultrobium
Very robust material, ideal for ship armor or active support.
Unlocked after having researched Nuclei Modification, gained through Gas Giant Shellworld/Edersphere/Suprashell districts and Neutron Compressors.

- Conscious Matter
A compound made up of raw biological neurons. Forming neural connections at an exponential rate.
Unlocked after taking the Engineered Evolution Ascension Perk.

- Nuclei Soup
Raw nuclei gained through solar system disintegration. Highly unstable.

Note that the atomic manipulation technology requires you to have researched Nanite Transmutation, which you will gain through having at least one nanite deposit within your borders!



Other Stuff
- New Victory Route
- Star Classes
- Bombardment Stances
- Ship Components
- Districts
- Jobs
- Technologies
- Traits
- Ascension Perks
- Events


Fully Dedicated Support for Gigastructures, Hypothetical Stars and Planetary Diversity!
This mod must be loaded AFTER Gigas and PD.

I also highly recommend using UI Overhaul due to the many districts some of the megastructures have!

This mod is NOT compatible with Real Space: New Frontiers.

Also save game compatible!

Check out my other mods:


Special Thanks to:
TTFTCUTS
Frozen (Warcrimes)
Bread™
Avatar (Stargate)

...for teaching me how to properly make megastructures and helping me with my questions! :)

Also, huge thanks to Elowiny for fleshing out the ascension path megastructure ideas with me!


Localisation
Russian translation by OverConscience
Japanese translation by Aki

[discord.gg]
Popular Discussions View All (2)
39
Feb 25 @ 9:20am
What's Next?
Sparble
2
Jan 16 @ 3:00am
What are the placement conditions for the BIO Brain?
Divineaspect
669 Comments
Sparble  [author] 17 hours ago 
I am currently working on the update. For progress tracker updates check out the discord.
w.girl27 May 21 @ 6:22pm 
i miss this mod so much i cant wait till its updated it leaves a hole that giga cant fill
Willem May 21 @ 4:20pm 
Nah, the Gas Giant related structures are a way of obtaining Hydrogen, an important resource in this mod, Hyperconstructs is meant to work right besides Gigastructures, even having some Cross-Mod features (Such as Hydrogen being available on Habitable Gas Giants, and the Nidavellir Hyperforge having an extra upgrade level so it can produce Cultrobium in addition to its regular output, you can also choose to when you create an Artifical System to create an Alderson Disk) if both are enabled.

Stuff Like Shellworlds, Hoopworlds, Freefall Spheres, Habitable Dyson Spheres, Black Hole computers, Discworlds, it also has a Unique Crisis idea that no other mod has touched as far as I know.

Ascension Structures like the B.I.O Brain also provide new features not included in Gigas
Witch ~ May 21 @ 3:59pm 
its a newer up to date version of giga without the crazy spagheti code and weird features
jht_89 May 21 @ 2:58pm 
Correct me if I'm wrong (and it's been a while since I've actively played Stellaris so my memory of the the structures that Gigastructures offers is spotty at best), but don't some of these essentially overlap with structures in Gigastructures?

I'm thinking for example of the Gas Giant Lifter and Gas Giant Compressor.
Witch ~ May 18 @ 3:53pm 
take your time, its hella complicated
Sparble  [author] May 17 @ 11:56am 
i will update once i figured out how pops planets zones districts jobs and buildigns work, yes.
VanLabyrinth May 17 @ 1:04am 
when this mod updates im going to use it and yall cants stop me
✞ Star∞ May 13 @ 6:54am 
it does indeed link to your gigastructue patch
Sparble  [author] May 11 @ 11:58am 
I'm currently doing a vanilla playthrough to figure out how the new planet and pop stuff works, after that I will start working on an update.