Stellaris

Stellaris

Sparble's Stellar Hyperconstructs [4.0.x]
709 Comments
Ovid 2 hours ago 
Just to confirm, does this mod actually need the Doorway mod to work, or does it simply require it for the other dimension structures from this mod?

I ask cause a friend and I used this mod before 4.0, and had never triggered the Basement Universe stuff, and I'm wondering if its because we never had the Doorway mod in our playlist.
Sparble  [author] 3 hours ago 
@alfharobby glad you like it, thanks. I'll check the Exodus effect again
alfharobby 4 hours ago 
Sorry just figure out the pop issue actually because Total Assimilation mod kinda messed up the Energy Species from Dimensional Tearer, this mod work flawlessly as far as i can tell, thank you so much @Sparble.
alfharobby 5 hours ago 
@Sparble, you're so awesome, actually i expect the update after the Shadow of Shroud DLC being release.
having this mod update at version 4.0 is really a nice surprise.
though its still too bad after finish the Dimensional Tearer Crisis, you still can't colonize planet since your pop count as zero currently.
w.girl27 6 hours ago 
i swear i pog faced in real life when i saw this in the recent updated mod scroll THANK YOU SO MUCH my kardashev scale mod set is finally complete again.
Sparble  [author] 8 hours ago 
@TruGerman apparently ;_;
Sparble  [author] 8 hours ago 
@Willem 2000 IQ Move
TruGerman 8 hours ago 
I'll be damned, he actually did it
Willem 9 hours ago 
@Sparble, hey you know: Getting Rid of all the Xenos by Causing Vacuum Decay and then Leaving the Galactic Community so you don't contribute to the Interdimensional Ark via the Basement Gateway thereby ensuring they won't have the resources to build it in time to escape...

I call that Victory.
Sparble  [author] 9 hours ago 
grrrrrrrrr
Willem 10 hours ago 
And here I go Causing some Vacuum Decay again.
Daniellm 11 hours ago 
Sparbleroni pizza
Stril 11 hours ago 
Sparbleronni Pizza is REAL!!!
Sparble  [author] 11 hours ago 
Updated to 4.0.x. Enjoy. :INSIDE_boyhat:
Willem Aug 2 @ 6:56am 
@Deep Fried, when this Mod's Unbeatable Crisis Triggers, it's one of the ways to Escape it.
Deep Fried Aug 2 @ 6:49am 
What does the basement gateway do?
w.girl27 Aug 1 @ 3:11am 
still leaves a planet sized hole in my heart playing without this age of wonder and giga just arnt the same without it.
Large_Gremlin Jul 29 @ 5:57am 
Yeah, a legacy version would be rather nice since 4.0 is such a hot mess that I can't even play it. (And probably won't for a *while*.)
yadirachwa Jul 15 @ 4:36pm 
don't forget to make a 3.14 back port for old saves once the mod updates.
Fenrisúlfr Jul 14 @ 10:04am 
ACOT has the celestial forger ship that can create planets

while https://steamcommunity.com/sharedfiles/filedetails/?id=2702458166&searchtext=hyper (hypertraversal manipulation 2) can create new randomly generated solar systems
4THVision Jul 14 @ 9:16am 
@stepover34 is there any mod that allows you to create world for star systems
Fenrisúlfr Jul 14 @ 7:58am 
@4THVision they appear inside the star, this seems to be a bug
4THVision Jul 14 @ 7:49am 
Does anyone know that how to create the planets? After you create the system
Like I see that there's a button that says create 10 barren planets. But when I do so, the planets never show up, am I doing something wrong? That's?
Sparble  [author] Jul 12 @ 12:34pm 
@Phoenix Nebula unfortunately not. Might make a patreon or ko-fi at some point soon, but till then there's nothing you can do unfortunately :/
Phoenix Nebula Jul 10 @ 8:57am 
Is there anything we can do to help?
Сталкер Jul 6 @ 10:58am 
:steamthumbsup:
Sparble  [author] Jul 6 @ 9:30am 
I'll let you know when major progress has been made.
alfharobby Jul 6 @ 5:55am 
well better be news rather than no news at all, thanks for the reply.
Sparble  [author] Jul 6 @ 5:44am 
thanks for the kind comments, unfortunately progress is extremely slow due to a lack of time on my part and apparently 1k+ errors still due to the 4.0 changes.
Vietnam Jul 2 @ 10:33pm 
reaching kardashev scale 3 in literary 100 years
Vietnam Jul 2 @ 10:33pm 
when this mod gets updated i am going to literary speedrun it in less than 100 years with that educator civic that makes civilians produce research
alfharobby Jun 30 @ 11:54pm 
Paradox only gonna update at August, any idea if Hyperconstruct gonna be update since Shadow of the Shroud gonna come around 2 month or so.
(Caos Puro) Jun 28 @ 11:57am 
I know you are working on it still, but I've just come to say that I really miss your mod and that I hope its future is brtighter than Stellaris' patches.
captain_noot2099 Jun 25 @ 12:35pm 
Hi any progress on the update for this? thanks
marsmelon24 May 31 @ 8:28am 
I can't wait to play this mod with my anime mods I have on my load order
Hebrux May 24 @ 6:57am 
No rush, 😃 thank you for attempting to update it, may be better to wait until the district changes are finalized before updating again
Sparble  [author] May 24 @ 4:37am 
For updates on the progress check the discord.
Thanks for your support for Hyperconstructs :summer2019horn:
Sparble  [author] May 24 @ 4:36am 
What this means is that the Hyperconstructs 4.0 Update will take longer than expected, and I am sorry about that, but honestly I have to say that this is on Paradox with the 4.0 code changes.
I will keep you updated on the progress and will eventually update Hyperconstructs, but how long this will take depends on Paradox.
Sparble  [author] May 24 @ 4:36am 
It has come to my ears that Paradox is planning yet another code change regarding districts/zones soon. I've tried updating the Hyperconstructs districts and during playtesting noticed that there are just so many things in Hyperconstructs that need to be updated (Not only districts/buildings/jobs/zones/slots but also components and 'invisible' stuff like events, scripted effects and so on). Aside from the whacky planet changes new bugs have emerged, e.g. events that are fired each day for no obvious reason. Since CWTools hasn't been updated to the code changes from 4.0 yet it's hard to determine if new code works, and 4.0 is borderline un-playtestable with most of Hyperconstructs' 3.14 Code, I have decided to wait for either the CWTools 4.0 update or for Paradox to update the districts once again to save time, work and sanity.
Hebrux May 23 @ 9:23pm 
yeah looks like we'll have to wait for an update. Currently breaks a new game
Sparble  [author] May 22 @ 3:50am 
I am currently working on the update. For progress tracker updates check out the discord.
w.girl27 May 21 @ 6:22pm 
i miss this mod so much i cant wait till its updated it leaves a hole that giga cant fill
Willem May 21 @ 4:20pm 
Nah, the Gas Giant related structures are a way of obtaining Hydrogen, an important resource in this mod, Hyperconstructs is meant to work right besides Gigastructures, even having some Cross-Mod features (Such as Hydrogen being available on Habitable Gas Giants, and the Nidavellir Hyperforge having an extra upgrade level so it can produce Cultrobium in addition to its regular output, you can also choose to when you create an Artifical System to create an Alderson Disk) if both are enabled.

Stuff Like Shellworlds, Hoopworlds, Freefall Spheres, Habitable Dyson Spheres, Black Hole computers, Discworlds, it also has a Unique Crisis idea that no other mod has touched as far as I know.

Ascension Structures like the B.I.O Brain also provide new features not included in Gigas
Witch ~ May 21 @ 3:59pm 
its a newer up to date version of giga without the crazy spagheti code and weird features
jht_89 May 21 @ 2:58pm 
Correct me if I'm wrong (and it's been a while since I've actively played Stellaris so my memory of the the structures that Gigastructures offers is spotty at best), but don't some of these essentially overlap with structures in Gigastructures?

I'm thinking for example of the Gas Giant Lifter and Gas Giant Compressor.
Witch ~ May 18 @ 3:53pm 
take your time, its hella complicated
Sparble  [author] May 17 @ 11:56am 
i will update once i figured out how pops planets zones districts jobs and buildigns work, yes.
VanLabyrinth May 17 @ 1:04am 
when this mod updates im going to use it and yall cants stop me
✞ Star∞ May 13 @ 6:54am 
it does indeed link to your gigastructue patch
Sparble  [author] May 11 @ 11:58am 
I'm currently doing a vanilla playthrough to figure out how the new planet and pop stuff works, after that I will start working on an update.