Stellaris

Stellaris

Sparble's Stellar Hyperconstructs [4.1.x]
821 Comments
toby_2021 Oct 25 @ 8:20am 
okay thx
Sparble  [author] Oct 25 @ 8:20am 
@Rusty hyperdimensional exodus is available to non-gestalts (except rogue servitors)
Sparble  [author] Oct 25 @ 8:19am 
@toby_2021 yes.
@alfharobby Cultrobium parts are stronger than alloy parts
toby_2021 Oct 25 @ 6:58am 
could hyperconstructs still work without doorway expanded?:steamhappy:
alfharobby Oct 25 @ 2:50am 
can anyone explain me what's the point of Cultrobium please
Cultrobium should have been included to Vanilla Stellaris Alloys instead.
the Ship Component is very rarely being use anyway, adding Cultrobium seem a step back toward ease maintenance & compatibility with other mod.

as for Hydrogen honestly beside building the Megastructure and buff job efficiency for technician, i couldn't find any use of it either.

then again Gigastructural also use Negative Mass resource for similar thing hence i really can't understand the point of using those rare resources since it doesn't tied to unique Mechanism unlike Concious Matter & Nuclei mass.
Rusty Oct 20 @ 2:00pm 
how i can become the crysis? it doesn't works
Sparble  [author] Oct 19 @ 3:04am 
@Si O'son should have been fixed with the latest update..
Si O'son Oct 16 @ 12:39pm 
theres no option to do so
Fenrisúlfr Oct 15 @ 2:40pm 
select the star and it should have a decision to do so
Si O'son Oct 15 @ 2:14pm 
i cant figure out how to build planets using the artificial system?
Sparble  [author] Oct 12 @ 3:45am 
@alfharobby don't have the time to make that atm unfortunately. Feel free to make one though, I'll pin it in the mod description
Sparble  [author] Oct 12 @ 2:43am 
@WAFFEL E100 yes, the habitables work fine. It's just the origins that are disabled
Fenrisúlfr Oct 10 @ 6:32am 
@Althenar, that megastructure requires the mod's unique endgame crisis to start
Althenar Oct 9 @ 11:00pm 
Also, is there a guide to some of these megastructures? Like how would I go about making a basement gateway?
Althenar Oct 9 @ 10:20pm 
The 0z-low-prio-overwrite decisions files seems to have thrall worlds set so that it's impossible to build? It has the total districts allowed to be under 1, but the game itself forces players to always have at least 1 city district making it so thrall-worlds can't be built. I don't know if this was a bug or I'm missing something.
alfharobby Oct 8 @ 9:30am 
Dear @Sparble, could you create submod so Shell World Megastructure doesn't change the Planet City Graphics please, i still prefer using Planet Image from Planetary Diversity & Voyage to Eternity compared to Shell World where everything look straight from Tomb World please.

i'm talking about the Planet Picture behind the Planetary Governor leader & Modifier in Planet UI.
WAFFEL E100 Oct 6 @ 6:28am 
question: do the habitables still work with only the origins disabled or are both broken?
Nova Starborn Oct 5 @ 6:12pm 
I have mind over matter and ive gotten to the point where in gigas ive also got the navigator.
Where is my abyssal anchor?
Nova Starborn Oct 5 @ 3:50pm 
i did
Theta-6 Oct 5 @ 11:56am 
Built in Compat with Hypothetical Stars?! Thank you!
renrical Oct 5 @ 8:40am 
thank you for the update!
Sparble  [author] Oct 5 @ 6:39am 
Updated to 4.1.x. Enjoy.
@Nova Starborn you need to take the mind over matter AP
Nova Starborn Oct 5 @ 1:08am 
How do i get the abyssal anchor
Sparble  [author] Oct 4 @ 6:42am 
@infra-dan-accelerator unit 84725 @Si O'son that's due to Paradox making changes to planet images in 4.1. The way they handle updates since 4.0 pissed me off enough to lose most motivation to continue working on the mods for now. I'll update all my mods eventually, but will take some time. Technically the mod should still work fine though.
Si O'son Oct 3 @ 4:29pm 
hopefully it gets fixed soon :(
Darkspace crashes the entire game
i also get that off-centered city images as well
Si O'son Oct 1 @ 2:48pm 
anyone else have the planet city pictures off center? Like its too low?
Why are the origins disabled? also, the planet image pictures are too small and it looks wonky
w.girl27 Sep 23 @ 7:18pm 
entresting potential new hyperstructure could be a absoulutely massive version of the shroud seal something can geuinly block whole chunks of the galaxy from psionic auras and storms.
Lanimore Sep 23 @ 2:28pm 
nvm it's just paradox f up my save with this update
ur mod was just last in the imposter list, but later i started the new save and everything works

at least nothing is broken, except save from 4.0
Sparble  [author] Sep 23 @ 1:26pm 
no idea if it works with 4.1, haven't had the opportunity to test it yet
Lanimore Sep 23 @ 11:38am 
it's somehow crashes game =.=
Si O'son Sep 22 @ 2:21pm 
does this still work with 4.1?
Sparble  [author] Sep 13 @ 5:01am 
@Vietnam not yet, but good idea. Ill keep that in mind
Sparble  [author] Sep 13 @ 5:00am 
@[1stAL]Dimitrius yeah, takes time for the raw matter to collapse into the black hole
[1stAL]Dimitrius Sep 13 @ 3:27am 
NVM just took a shit ton of time
[1stAL]Dimitrius Sep 13 @ 3:10am 
So it seems that the that the solar disintegrator produces any Nuclei Soup after disintegrating the Solar System...
Vietnam Sep 13 @ 1:53am 
Is there a way to create neutron stars with this mod? I know that artificial stars and black holes are possible but what about neutron stars?
zandonian Sep 9 @ 10:13am 
now working correctly :)
alfharobby Sep 8 @ 4:32pm 
for some reason if you use this mod alongside Gigastructural Engineering & ACOT, the Fallen Empire doesn't receive any building on megastructure from this mod at all.

any idea if you gonna let the fallen empire own building on your discworld and gas giant shellworld please.
Nova Starborn Sep 8 @ 7:22am 
o wait nvm
Nova Starborn Sep 8 @ 7:21am 
is it savegame compatible?
Fenrisúlfr Sep 7 @ 4:04pm 
@zandonian, unsub and resub and see if that fixes the issue, if not it probably needs a new game
zandonian Sep 7 @ 1:30pm 
does this need a new game or a re-download of the mod? continued game and no difference. thanks
Fenrisúlfr Sep 7 @ 10:02am 
yes
Nova Starborn Sep 7 @ 9:27am 
is it good to play on the modern version?
Sparble  [author] Sep 7 @ 5:43am 
@zandonian fixed now
Sparble  [author] Sep 7 @ 5:37am 
istg 4.0 broke me
ΛnthΞsis Sep 6 @ 7:18am 
I met all the requirements for the Exodus crisis path, yet it’s saying I have the militrist ethic which I made sure multiple times I didn’t select. So am I doing something wrong?