Stellaris

Stellaris

Sparble's Stellar Hyperconstructs [4.0.x]
793 Comments
Why are the origins disabled? also, the planet image pictures are too small and it looks wonky
w.girl27 Sep 23 @ 7:18pm 
entresting potential new hyperstructure could be a absoulutely massive version of the shroud seal something can geuinly block whole chunks of the galaxy from psionic auras and storms.
Lanimore Sep 23 @ 2:28pm 
nvm it's just paradox f up my save with this update
ur mod was just last in the imposter list, but later i started the new save and everything works

at least nothing is broken, except save from 4.0
Sparble  [author] Sep 23 @ 1:26pm 
no idea if it works with 4.1, haven't had the opportunity to test it yet
Lanimore Sep 23 @ 11:38am 
it's somehow crashes game =.=
Si O'son Sep 22 @ 2:21pm 
does this still work with 4.1?
Sparble  [author] Sep 13 @ 5:01am 
@Vietnam not yet, but good idea. Ill keep that in mind
Sparble  [author] Sep 13 @ 5:00am 
@[1stAL]Dimitrius yeah, takes time for the raw matter to collapse into the black hole
[1stAL]Dimitrius Sep 13 @ 3:27am 
NVM just took a shit ton of time
[1stAL]Dimitrius Sep 13 @ 3:10am 
So it seems that the that the solar disintegrator produces any Nuclei Soup after disintegrating the Solar System...
Vietnam Sep 13 @ 1:53am 
Is there a way to create neutron stars with this mod? I know that artificial stars and black holes are possible but what about neutron stars?
zandonian Sep 9 @ 10:13am 
now working correctly :)
alfharobby Sep 8 @ 4:32pm 
for some reason if you use this mod alongside Gigastructural Engineering & ACOT, the Fallen Empire doesn't receive any building on megastructure from this mod at all.

any idea if you gonna let the fallen empire own building on your discworld and gas giant shellworld please.
Nova Starborn Sep 8 @ 7:22am 
o wait nvm
Nova Starborn Sep 8 @ 7:21am 
is it savegame compatible?
Fenrisúlfr Sep 7 @ 4:04pm 
@zandonian, unsub and resub and see if that fixes the issue, if not it probably needs a new game
zandonian Sep 7 @ 1:30pm 
does this need a new game or a re-download of the mod? continued game and no difference. thanks
Fenrisúlfr Sep 7 @ 10:02am 
yes
Nova Starborn Sep 7 @ 9:27am 
is it good to play on the modern version?
Sparble  [author] Sep 7 @ 5:43am 
@zandonian fixed now
Sparble  [author] Sep 7 @ 5:37am 
istg 4.0 broke me
ΛnthΞsis Sep 6 @ 7:18am 
I met all the requirements for the Exodus crisis path, yet it’s saying I have the militrist ethic which I made sure multiple times I didn’t select. So am I doing something wrong?
zandonian Sep 5 @ 8:49am 
i installed this with most upto date stellaris and no issues on 1st use disc worlds shells etc. however now despite the assention perk and the correct tech researched none of the hyper structure come as a research option. had some of the ruined worlds like shell worlds sporn but no research option to do my own. tried several plays. got the hyperstructure and giga patch as well after the 2 loading anyone else have this. got guillis planet mod as well not sure if this will be an issue but its after these in load order. i leave all default setting on this mod as is bar the dark bomb things. i assume as theres no toggle clicking the disable etc to be greyed out will cause it to be disabled. obv this is mid game tech so takes a while before i know if its working or not so any advice would be helpful. other mods dont effect planets but do run quite a few
enzerox Aug 29 @ 10:01pm 
Interstellar System Creator doesn't seem to work properly, the artificial system gets created but the decisions to create planets/ringworlds/etc doesn't appear when you click on the star/candle/black hole. At least that's how I remembered how it used to work.
Willem Aug 26 @ 5:41pm 
@Anthesis Yes.
ΛnthΞsis Aug 26 @ 4:59pm 
@Willem for both?
Willem Aug 26 @ 4:39pm 
@Anthesis The Mod's Crisis needs to have started.
ΛnthΞsis Aug 26 @ 4:38pm 
where did the basement gateway go & the interdimensional ARK go?
Iviv Aug 26 @ 4:06am 
Has this mod always required Doorways Expanded or just since 4.0? Been trying to diagnose a crash and when going through the mods noticed that it was now listed as a requirement for this.
Red Fang Aug 25 @ 3:27am 
Oh sweet shellworld works? Nice!
Sparble  [author] Aug 25 @ 2:24am 
@Red Fang yes, all origins are disabled except for the Shellworld one due to Paradox changing planets and the scripted effects related to spawning starting districts, pops, buildings etc. I will re-enable them once Paradox improves these scripted effects, no time and mood to fully rework the existing previous origin effects from Hyperconstructs.
Red Fang Aug 25 @ 1:27am 
So I was bored and tried to make custom ai empires... and realized all of Hyperstructure origin has requirements which is "never"? Did you disable all origins?
Azrael Aug 24 @ 6:36pm 
@Sparble thank you so much you are the goat
Exan_Flo Aug 24 @ 11:22am 
fallen empires use the special planets but half of them have buildings and other half dont
Sparble  [author] Aug 24 @ 5:49am 
@Azrael sorry for the late reply. Here you go: https://steamcommunity.com/sharedfiles/filedetails/?id=3555133108
Sparble  [author] Aug 24 @ 5:25am 
@Red Fang try re-downloading the mod, thats an issue of the 3.14 version
Sparble  [author] Aug 24 @ 5:24am 
@Evaporater257 Decisions tab
Evaporater257 Aug 22 @ 6:55pm 
bro how the hell do i infuse the damned star with Zro? I have the research for it but it isnt popping up in the megastructures when i go to construct it. So now I can't complete this quest that I'm loving so much. I'm prolly a bit dumb cuz I might be missing smth. Can anyone lend a hand?
A crazy courier Aug 22 @ 8:10am 
how much does this impact performance? im on a potato
Expensive-Paper-77 Aug 22 @ 7:48am 
Those three work together properly (just tested it), so check your load order and validate the files. Steam sometimes borks mod downloads.
Red Fang Aug 22 @ 6:40am 
That was my plan, to reload an autosave from a year ago (in-game). But still, that means this mod is broken.

I only have this and gigastructure and UI mod overhaul (the standard one).
Expensive-Paper-77 Aug 22 @ 6:10am 
@red fang just reload without it?
Red Fang Aug 22 @ 5:19am 
After installing this mod, it gave me an blank pop up situation log daily. Its looping and endless. Destroyed my saved game.
Azrael Aug 22 @ 3:05am 
Hey Sparble if you end up getting time can you please upload a 3.14 version of the mod? I've been waiting to continue a save of mine many thanks!
Expensive-Paper-77 Aug 20 @ 11:16pm 
I definitely worded it poorly and don't want you to think it's an attack or similar. You're cool and your mod is cool <3
Expensive-Paper-77 Aug 20 @ 11:05pm 
Oh ffs, you could've pointed out that there are multiple Discord links in the description (-.-)
I was checking the modding den.
Sparble  [author] Aug 20 @ 2:24pm 
@Whalexy odd
Sparble  [author] Aug 20 @ 2:24pm 
@Expensive-Paper-77 cf discord ind escription
Expensive-Paper-77 Aug 20 @ 10:09am 
Sparble, unless I'm blind, you didn't post the actual changelog for the last one that included disabling the origins.
Whalexy Aug 19 @ 7:42am 
Maybe I'm just dumb and missing something but I am having an issue with artificial systems. The game says that I can add celestial bodies to the system through a decision tab yet the only decision I see is dismantling the system