Stellaris

Stellaris

Sparble's Stellar Hyperconstructs [4.0.x]
793 kommentarer
infra-dan-accelerator unit 84725 28. sep. kl. 18:33 
Why are the origins disabled? also, the planet image pictures are too small and it looks wonky
w.girl27 23. sep. kl. 19:18 
entresting potential new hyperstructure could be a absoulutely massive version of the shroud seal something can geuinly block whole chunks of the galaxy from psionic auras and storms.
Lanimore 23. sep. kl. 14:28 
nvm it's just paradox f up my save with this update
ur mod was just last in the imposter list, but later i started the new save and everything works

at least nothing is broken, except save from 4.0
Sparble  [ophavsmand] 23. sep. kl. 13:26 
no idea if it works with 4.1, haven't had the opportunity to test it yet
Lanimore 23. sep. kl. 11:38 
it's somehow crashes game =.=
Si O'son 22. sep. kl. 14:21 
does this still work with 4.1?
Sparble  [ophavsmand] 13. sep. kl. 5:01 
@Vietnam not yet, but good idea. Ill keep that in mind
Sparble  [ophavsmand] 13. sep. kl. 5:00 
@[1stAL]Dimitrius yeah, takes time for the raw matter to collapse into the black hole
[1stAL]Dimitrius 13. sep. kl. 3:27 
NVM just took a shit ton of time
[1stAL]Dimitrius 13. sep. kl. 3:10 
So it seems that the that the solar disintegrator produces any Nuclei Soup after disintegrating the Solar System...
Vietnam 13. sep. kl. 1:53 
Is there a way to create neutron stars with this mod? I know that artificial stars and black holes are possible but what about neutron stars?
zandonian 9. sep. kl. 10:13 
now working correctly :)
alfharobby 8. sep. kl. 16:32 
for some reason if you use this mod alongside Gigastructural Engineering & ACOT, the Fallen Empire doesn't receive any building on megastructure from this mod at all.

any idea if you gonna let the fallen empire own building on your discworld and gas giant shellworld please.
Nova Starborn 8. sep. kl. 7:22 
o wait nvm
Nova Starborn 8. sep. kl. 7:21 
is it savegame compatible?
Fenrisúlfr 7. sep. kl. 16:04 
@zandonian, unsub and resub and see if that fixes the issue, if not it probably needs a new game
zandonian 7. sep. kl. 13:30 
does this need a new game or a re-download of the mod? continued game and no difference. thanks
Fenrisúlfr 7. sep. kl. 10:02 
yes
Nova Starborn 7. sep. kl. 9:27 
is it good to play on the modern version?
Sparble  [ophavsmand] 7. sep. kl. 5:43 
@zandonian fixed now
Sparble  [ophavsmand] 7. sep. kl. 5:37 
istg 4.0 broke me
ΛnthΞsis 6. sep. kl. 7:18 
I met all the requirements for the Exodus crisis path, yet it’s saying I have the militrist ethic which I made sure multiple times I didn’t select. So am I doing something wrong?
zandonian 5. sep. kl. 8:49 
i installed this with most upto date stellaris and no issues on 1st use disc worlds shells etc. however now despite the assention perk and the correct tech researched none of the hyper structure come as a research option. had some of the ruined worlds like shell worlds sporn but no research option to do my own. tried several plays. got the hyperstructure and giga patch as well after the 2 loading anyone else have this. got guillis planet mod as well not sure if this will be an issue but its after these in load order. i leave all default setting on this mod as is bar the dark bomb things. i assume as theres no toggle clicking the disable etc to be greyed out will cause it to be disabled. obv this is mid game tech so takes a while before i know if its working or not so any advice would be helpful. other mods dont effect planets but do run quite a few
enzerox 29. aug. kl. 22:01 
Interstellar System Creator doesn't seem to work properly, the artificial system gets created but the decisions to create planets/ringworlds/etc doesn't appear when you click on the star/candle/black hole. At least that's how I remembered how it used to work.
Willem 26. aug. kl. 17:41 
@Anthesis Yes.
ΛnthΞsis 26. aug. kl. 16:59 
@Willem for both?
Willem 26. aug. kl. 16:39 
@Anthesis The Mod's Crisis needs to have started.
ΛnthΞsis 26. aug. kl. 16:38 
where did the basement gateway go & the interdimensional ARK go?
Iviv 26. aug. kl. 4:06 
Has this mod always required Doorways Expanded or just since 4.0? Been trying to diagnose a crash and when going through the mods noticed that it was now listed as a requirement for this.
Red Fang 25. aug. kl. 3:27 
Oh sweet shellworld works? Nice!
Sparble  [ophavsmand] 25. aug. kl. 2:24 
@Red Fang yes, all origins are disabled except for the Shellworld one due to Paradox changing planets and the scripted effects related to spawning starting districts, pops, buildings etc. I will re-enable them once Paradox improves these scripted effects, no time and mood to fully rework the existing previous origin effects from Hyperconstructs.
Red Fang 25. aug. kl. 1:27 
So I was bored and tried to make custom ai empires... and realized all of Hyperstructure origin has requirements which is "never"? Did you disable all origins?
Azrael 24. aug. kl. 18:36 
@Sparble thank you so much you are the goat
Exan_Flo 24. aug. kl. 11:22 
fallen empires use the special planets but half of them have buildings and other half dont
Sparble  [ophavsmand] 24. aug. kl. 5:49 
@Azrael sorry for the late reply. Here you go: https://steamcommunity.com/sharedfiles/filedetails/?id=3555133108
Sparble  [ophavsmand] 24. aug. kl. 5:25 
@Red Fang try re-downloading the mod, thats an issue of the 3.14 version
Sparble  [ophavsmand] 24. aug. kl. 5:24 
@Evaporater257 Decisions tab
Evaporater257 22. aug. kl. 18:55 
bro how the hell do i infuse the damned star with Zro? I have the research for it but it isnt popping up in the megastructures when i go to construct it. So now I can't complete this quest that I'm loving so much. I'm prolly a bit dumb cuz I might be missing smth. Can anyone lend a hand?
A crazy courier 22. aug. kl. 8:10 
how much does this impact performance? im on a potato
Expensive-Paper-77 22. aug. kl. 7:48 
Those three work together properly (just tested it), so check your load order and validate the files. Steam sometimes borks mod downloads.
Red Fang 22. aug. kl. 6:40 
That was my plan, to reload an autosave from a year ago (in-game). But still, that means this mod is broken.

I only have this and gigastructure and UI mod overhaul (the standard one).
Expensive-Paper-77 22. aug. kl. 6:10 
@red fang just reload without it?
Red Fang 22. aug. kl. 5:19 
After installing this mod, it gave me an blank pop up situation log daily. Its looping and endless. Destroyed my saved game.
Azrael 22. aug. kl. 3:05 
Hey Sparble if you end up getting time can you please upload a 3.14 version of the mod? I've been waiting to continue a save of mine many thanks!
Expensive-Paper-77 20. aug. kl. 23:16 
I definitely worded it poorly and don't want you to think it's an attack or similar. You're cool and your mod is cool <3
Expensive-Paper-77 20. aug. kl. 23:05 
Oh ffs, you could've pointed out that there are multiple Discord links in the description (-.-)
I was checking the modding den.
Sparble  [ophavsmand] 20. aug. kl. 14:24 
@Whalexy odd
Sparble  [ophavsmand] 20. aug. kl. 14:24 
@Expensive-Paper-77 cf discord ind escription
Expensive-Paper-77 20. aug. kl. 10:09 
Sparble, unless I'm blind, you didn't post the actual changelog for the last one that included disabling the origins.
Whalexy 19. aug. kl. 7:42 
Maybe I'm just dumb and missing something but I am having an issue with artificial systems. The game says that I can add celestial bodies to the system through a decision tab yet the only decision I see is dismantling the system