Total War: ROME REMASTERED

Total War: ROME REMASTERED

260 ratings
Barbarian Empires (Open Beta 2)
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Feature: Total Overhaul
File Size
Posted
Updated
16.858 GB
Aug 13, 2023 @ 1:40pm
Aug 26 @ 2:18am
41 Change Notes ( view )

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Barbarian Empires (Open Beta 2)

In 1 collection by Lanjane
Barbarian Empires & Submods
6 items
Description
SWITCH TO "REALISTIC" UNIT COLOR SCHEME IN THE GAME SETTINGS!
(Otherwise all unit icons will be peasants and some Scythian units will use wrong textures)

Please, if you find bugs, report them on the Rome TWC Discord: https://discord.com/invite/j9HpxxQP9A

Barbarian Empires mod is a Rome Remastered port of classic Barbarian Empires/Hellenistic Legacy mods: https://www.moddb.com/mods/lanjanes-barbarian-empires using Kirsi's Map Template.

The mod features 28 playable factions (classic vanilla setup + 9 new factions: Bosporan Kingdom, Kingdom of Baktria, Kingdom of Epirus, Gaetulii, Burgundii, Libyans, Sarmatians, Xiongnu, Picts).

The campaign is fully playable, with a lot of new custom content created specially for the Remastered version, such as 3 tiers of Roman reforms (Marian, Imperial and Late Imperial), new Numidian roster, and so on.

Please note that this is a beta, meaning that some content is not yet in, and there could be visual bugs with the shields and other unit assets. But there are no crashes and we tested multiple early campaigns for hundreds of turns with not a single crash.

Known issues:
1) Some unit models may have visual glitches/flickering, please report them on the mod Discord
2) Some stratmap characters use vanilla RR models
3) Some units in campaign have vanilla RTW icons and visuals and cannot be retrained. Just disband/ignore those
4) The mod is only available in English and Simplified Chinese (machine translated). Other languages use English placeholder files

Mod Team:
- Lanjane: lead 2D/3D artist and designer, founder of the project
- Skynet Bunker: prime unit artist, combat balancing assistant, soundtrack and immersion designer
- Chaz: campaign gameplay architector, prime script coder, prime tester

Other contributors:
- d1sco_s4tan: Campaign tester, one of the creators of Provincial Campaigns submod
- Lucius Papirius Cursor: Creating Provincial Campaigns submod
- Augustus: testing, unit balancing advices
- Vartan: help with multiple tools and scripts to speed up the development of the mod
- Eduardo Sousa: scripting and coding advices
- Sirrianus Dagovax: scripting and coding advices, help with artillery 3D models, modding tools creator
- Edwin Smith: Fixing the nasty Kirsi's map crash, upscaling the loading screens of the mod, lots of modding advices all over the board
- Solon de Atenas: Historical advices, providing some materials from RTR: Anabasis
Popular Discussions View All (8)
44
Nov 18, 2024 @ 9:21am
PINNED: Suggestions thread
Lanjane
40
Aug 14 @ 12:18pm
PINNED: Bugs and issues thread
Lanjane
8
Jul 25 @ 9:20am
PINNED: Mod Hints and FAQ
Lanjane
674 Comments
Lanjane  [author] 15 hours ago 
@Kugelblitz
Thank you very much for the kind words! Please, if you have a savegame where crash can be replicated, send it to me in the mod channel in the Rome Total War Community Discord server
Kugelblitz Sep 15 @ 8:24am 
I just reached over 750 hours played on this mod and i just want to say well done. Even after all the time that i have put in, there is still many factions yet to be played. I have been playing this along with the unified Rome and 4tpy sub mod and its brilliant. the mod has ran pretty fantastic for me and i have had only a small number of crashes. You have brought me many many hours of excitement and joy during rough times. Thank you! I look forward to seeing how this mod continues to progress. I know its a lot of work.
Lanjane  [author] Sep 14 @ 3:09pm 
"When you play Rome Remastered mods, SWITCH TO "REALISTIC" UNIT COLOR SCHEME IN THE GAME SETTINGS!"

- Cato the Elder, Roman senator, 149 BC, last words
HatsuBakeru Sep 14 @ 11:49am 
SWITCH TO "REALISTIC" UNIT COLOR SCHEME IN THE GAME SETTINGS!
(Otherwise all unit icons will be peasants and some Scythian units will use wrong textures)
Hannibal Sep 14 @ 11:47am 
@tbazsi1 I'm sure this issue has never ever been addresed in the description or in other comments
tbazsi1 Sep 14 @ 4:22am 
the appearance of the units is the old or just plain peasants
Fridericus Sep 13 @ 2:36pm 
>Total War Gameplay<, I agree with you. Would be a nice addition and will help with unrest in new cities.
»Total War Gameplay« Sep 11 @ 7:18am 
Amazing mod, but what I think is missing is the option to build all temples in a city not just one .
Lanjane  [author] Sep 9 @ 12:34pm 
@Valruhn
Thank you kind sir!
Valruhn Sep 9 @ 10:05am 
After playing this mod for 25 hours, I just want to say I really like this mod and think it's the best overhaul mod for this game and I hope you make it even better :jawagrin: