Total War: ROME REMASTERED

Total War: ROME REMASTERED

Barbarian Empires (Open Beta 2)
662 Comments
Lanjane  [author] Aug 26 @ 2:19am 
@14CandyLand88
Imperial Campaign button text wasn't showing up for non-English localisations.
I've fixed the problem and the update should be live now
14CandyLand88 Aug 24 @ 12:23pm 
Is it normal that I cant play in campaing only in battles?
Baker Aug 21 @ 12:05pm 
gah i fixed the issue with the crashing it seems to be if i alt tab out the game alt tab back in and fastly press accept, could be windows 11
Poeman Aug 19 @ 8:46pm 
want to say Lanjane ive had the most fun these last few days thanks to the mod, cheers from PR.
Baker Aug 19 @ 5:33am 
Nope. I just installed the mod and the blood mod, I'll keep playing tho and see if it happnes everytime so fair it's twice
Lanjane  [author] Aug 19 @ 5:31am 
No there shouldn't be any problems with the Blood Mod. Do you have any other submods enabled?
Baker Aug 19 @ 5:30am 
I'll see if it could be the skynet blood mod maybe with this mod
Lanjane  [author] Aug 19 @ 5:21am 
@Baker
Does the crash always happen, or it is random?
Could you please share your savegame on Discord?
Baker Aug 19 @ 5:04am 
The game seems to crash when i accept a suitable husbands as juli
juan_dorelle Aug 17 @ 8:42am 
However, once I conquer those cities, the game concludes. Is there any way to adjust or expand the victory conditions to allow for continued gameplay?
juan_dorelle Aug 16 @ 9:46pm 
ohh thanks
Lanjane  [author] Aug 16 @ 7:14pm 
@juan_dorelle
For Late Imperial reforms, you need 80 not 120.
And also you need to own specific settlements:
Rome, Antioch, Alexandria, Carthage, Pella, Pergamum, Gadir, Bagacum, Numantia, Ancyra, Amaseia, Brigantium, Lemonum, Carthago Nova, Lixus, Philadelphia
juan_dorelle Aug 16 @ 6:48pm 
@Lanjane yes, i did.
i built 120 imperial palaces and nothing happened
希拉克略帝 Aug 16 @ 3:24pm 
@Lanjane I just want to ask if there will be new factions in the future. Also, I didn't require you to do that.
hadrian825 Aug 16 @ 12:07pm 
Thank You, I can finally play it in my language (German).
Lanjane  [author] Aug 16 @ 11:03am 
@希拉克略帝
Sorry I'm not your personal Santa Claus, and I have no intentions to follow the steps of Rome II (I hate this game). This mod has its own path, and its own vision, and will be updated accordingly when it's time to.
Lanjane  [author] Aug 16 @ 10:59am 
@juan_dorelle
Have you checked the conditions listed in Mod Hints and FAQ? The ones for the late reforms are quite complex (intentionally) as those reforms aren't mandatory to enjoy the game, they are flavor reforms for the most patient players.
希拉克略帝 Aug 15 @ 6:57pm 
@Lanjane That guy, will we have a new faction in the future? For example, as I mentioned a long time ago about the Odrysian Kingdom, will we have it? Is there a MOD for the Odrysian Kingdom in Rome 2 Total War? I want Odrysian Kingdom.
juan_dorelle Aug 14 @ 4:16pm 
i cant reach late imperial roman reforms
I wish there was 12 turns per year lol
i c wiener Jul 25 @ 5:36am 
@Lanjane thanks for clarification. I started my civil war by sending assassins at SPQR until all their family members were killed and the faction went extinct. Will bear the criteria in mind next time I do a Romans game.
希拉克略帝 Jul 24 @ 7:45pm 
@Nigel Delajungle I also want to know the names of the music folder and music in this MOD. But I can't find the music folder.
Nigel Delajungle Jul 24 @ 7:24pm 
@Lanjane
Thank you very much for your answer.
I'm a bit embarassed but the problem is idk how to have access to the music files in the mod folder. I could tell you the file name after I can find out how to have access to it.
希拉克略帝 Jul 24 @ 6:55pm 
By the way, will we have new factions in the future, such as the Odrysian Kingdom or Sparta?
希拉克略帝 Jul 24 @ 6:53pm 
Also, Chariot Archer, let me put it this way. What I mean is that some classic units were lost in the original version. I want to know how they are doing in this MOD, or if they will be added back?
希拉克略帝 Jul 24 @ 6:51pm 
@Lanjane What I'm talking about is the original version of the Roman Total War, which had a country called Pontus. This country has a cavalry unit called Cappadocia, but it's gone. I'm wondering why Pontus doesn't have Cappadocia.
Lanjane  [author] Jul 24 @ 4:53pm 
@i c wiener
Sorry for the late reply about the Civil War conditions.
Civil War may start normally, during the regular province conquest, but that takes longer than vanilla game.
For AI, the Civil War starts automatically if none of the "normal" conditions of Civil War were met till turn 270.
For player, the condition is for Roman culture in the world controlling minimum 30 huge cities (player and AI romans combined)
Lanjane  [author] Jul 24 @ 4:49pm 
@希拉克略帝
Sorry I don't understand what you are saying. What is Bendu? A city? A region? I can't find it in my files. And what's wrong with the Cappadocians? You mean Cappadocian Cavalry? But it's available for recruitment in the mod, as well as classic Pontic Light Chariots and Scythed Chariots... I don't understand what you have to say.
Lanjane  [author] Jul 24 @ 4:47pm 
@Nigel Delajungle
I'm sorry it may be difficult, as the music was collected throughout the years and I didn't log the music track names properly. Althoug some of them I may remember. Could you please tell me the file names so I will see if I remember them or not? The music of the mod is not packed, it is easily available in the mod folder to listen to, in any regular player like Foobar2000, Dopamine or Winamp.
希拉克略帝 Jul 24 @ 4:40pm 
@Lanjane That guy, I found something. Why is Cappadocia no longer available in Bendu? Including bow and arrow chariots. Of course, it may not be very good for me to say this. Although the MOD is very fun, the classic units in the original version, such as the Cappadocia in Bendu, are no longer available. Can we add Cappadocia back to Bendu in the future? There are also archery chariots.
Nigel Delajungle Jul 23 @ 4:36pm 
Hi.
Thank you for the great mod.
I'd wanna ask where could I find the music tracks of the mod, please ? There are some I really like and would like to know where they come from.
Thank you in advance and sorry if the answer is obvious, for me it's not.
i c wiener Jul 19 @ 8:00am 
Thanks, I found the file. Might need some help interpreting it though since the vanilla game has no equivalent file.

From my reading of it, seems like civil war needs 30 Huge Cities owned by Romans and at least 9 on the scale of popularity with the people? Could you help me have a glance and confirm/correct this, please?

Just want to have some clear criteria to aim for in my game! Thanks
Lanjane  [author] Jul 18 @ 1:37pm 
@i c wiener
The triggers are in major_events folder script files.
Chaz says the Civil War should be after Marian reform, but before Imperial reform
i c wiener Jul 16 @ 6:54am 
To add on: something odd also did happen. I was training my assassins using Julii merchants as fodder, and they got pissed enough to break the alliance with me. We made up and re-allied a few turns later but without military access etc. Did I break anything?
i c wiener Jul 16 @ 6:51am 
Can I check the Roman civil war triggers? Vanilla it's about 30 settlements owned if I remember right, but obviously with a much larger map 30 wasn't enough to trigger it. I expected that.

Currently I have 122 settlements but only 5 on the popularity with the people scale. The Senate loathes my guts (with some help from me) but still not enough popular support. And it seems to be taking a while for the masses popularity meter to go up though I'm still expanding.

So can I check if any triggers for the civil war were changed for this mod? Any advice on how to get it started a little sooner? Thanks
Lanjane  [author] Jul 16 @ 5:04am 
@Lost_in_The_Abyss_1992
Yes, the work slowly goes on, although no promises, no release dates etc.
Lost_in_The_Abyss_1992 Jul 15 @ 12:01pm 
Would you be willing to continue to update the unit rosters (and especially the regional units) even if you decide against adding in new factions?
s.noel15 Jul 15 @ 2:53am 
I think it is normal for the romans faction to start with a harder situation because indeed they have the best roster. Facing gauls and carthage at the begining of the game, once you get principes you have clearly an infantry advantage. And I think that one of the goal for the developers is to make yourself proud of you when you manage to secure your faction.
Fridericus Jul 13 @ 5:34pm 
1. I am a avid H/H Rome player and recently M/H player.
My take on the Rome situation is as follows:
The easiest for the player are the Julii followed by the Brutii and than the "poor" Claudii. The Julii are fine easy to play, nice profitable rebel cities to conquer with immediate income. Making peace with the Gauls guaranties a long friendly relationship. The Brutii are OK, but with the lack of initial money have a hard time to advance and fight the Invader. I have seen them attacking base cities of the Brutii. The Claudii are not in favor of "God Lanjane". Their 2 starting cities are very far apart. Their second city is too close to Messana/Sicily. Moving their city would help, since the player could put a fort there to buy some time.
Fridericus Jul 13 @ 5:33pm 
2. Initial waiting for the finance to come along is tedious and frustrating - I reduced the upkeep cost for my own play, which shortens the wait and has no negative effect on the AI.
Less rebel cities around Italy would make this a very, very interesting mod.
Lanjane  [author] Jul 13 @ 4:41am 
@Jupiter
Thank you for the compliment!
Jupiter Jul 13 @ 4:37am 
This remains the best mod for this game.
Lanjane  [author] Jul 13 @ 4:33am 
@Germanick
Rome is the strongest faction in the game long-term, that's why starting conditions for Rome are just a bit harder than the other factions. But as I said earlier, it is not that hard, please do not exaggerate.
Lanjane  [author] Jul 13 @ 4:30am 
@Radwan
Is it that hard to read the FAQ and the mod description... Or do you think that the mod developers are idiots who don't know how to make unit cards?
Germanick Jul 13 @ 4:05am 
Yes, but when playing for any faction, if I start for a non-Roman one, the Julii will immediately have their own 2 huge armies. If there are no problems when playing for Egypt and the Seleucids, because these are large empires with huge incomes, then for the Roman factions with their small undeveloped possessions this is a problem. When playing for the Scipios and Brutus it is the same, only even more difficult, because there is a strong army of Epirus nearby in Tarentum. Why not give the same initial conditions for all factions and a sufficient amount of money at the start, at least 10,000? Why this overcoming? I just added money to myself using the Artmoney program, so as not to lose access to achievements, and bought up all the settlements around where there are Roman units, to get a large army, otherwise the Gauls will immediately decide me, how am I going to take Felsina from them
Radwan Jul 13 @ 3:18am 
O super mod I will play but no for moment I will not play 90% of the unit cards do not exist..
Lanjane  [author] Jul 11 @ 6:12pm 
@Germanick
The mod starting situation was designed with experienced RTW players in mind, who don't see a big challenge here. In fact, there are plenty of ingame mechanics to quickly gain an upper hand over the AI. Since you play as one of the Roman factions, it means strategically the best army roster long-term, and also the other Roman families are your allies for a decent part of the game, which is itself a major buff on its own.
Germanick Jul 11 @ 9:14am 
И зачем-то при игре за Юлиев, Сенат требует захватить Фелсину, когда полно рядом других поселений, например Анкона
And for some reason, when playing for the Julii, the Senate demands to capture Felsina, when there are plenty of other settlements nearby, for example Ancona
Germanick Jul 11 @ 9:00am 
В этот мод невозможно без читов играть, на старте у римлян крайне мало денег и войск, при этом если играешь за Юлиев, то у Сципионов и Брутов в поселениях по 2 фуллстека войск,а у тебя 0, где справедливость?
It is impossible to play this mod without cheats, at the start the Romans have very little money and troops, and if you play for the Julii, then the Scipios and Brutus have 2 full stacks of troops in the settlements, and you have 0, where is the justice?
Likker_Alpha Jul 10 @ 2:48pm 
@Hibby_Basher
Imperial reforms triggered for me at 39 huge cities controlled by Roman factions (excluding Rome) but with 40 huge cities global (except Rome)