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Artificer's Accessories
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Mod Side: Both
tModLoader Version: 1.4.4
File Size
Posted
Updated
4.807 MB
Aug 10, 2023 @ 6:09pm
Apr 10 @ 12:56pm
32 Change Notes ( view )

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Artificer's Accessories

In 2 collections by BlockCrusader
BlockCrusader's Mods
31 items
The Artificer Collection
3 items
Description
Artificer's Accessories

Artificer's Accessories is a content mod that adds in many new accessories (Over 100!) as well as a new class to the game.

Introducing: The Artificer
  • This class is designed as a 'neutral' class; its boosts are generic and even-split between the other classes
  • To make the class unique, Artificers have low raw power, but their set bonuses grant extra accessory slots!
  • Utilize these extra slots to maximize your build-play and flexibility
  • Furthermore, Artificers also specialize in a new type of accessory added by this mod...

Meet the Ability Accessories
  • Many of the new accessories in this mod are special 'Ability Accessories'
  • Most lack the passive effects you'd expect of an accessory
  • Instead, they can trigger powerful special effects with the press of a hotkey
  • Rapidly restore life! Shoot giant lasers! Rocket jump! These are just a few possibilities
  • To balance their power, Ability Accessories share a cooldown that dictates the frequency of their use
  • Artificers get the most out of these accessories, as Artificer set bonuses disable a universal cooldown penalty, and some even decrease the time further!

Other additions
  • The new class and ability accessories is nice and all, but don't forget that Artificer's Accessories still has something for everyone; there are still many accessories added by this mod don't have ability mechanics and are thus open for all classes and players to enjoy and experiment with.
  • Also, this mod introduces alternative ways to obtain some commonly-used accessories, such as Hermes Boots, the Shiny Red Balloon, and more!
  • A few config options for mostly client-side effects
  • Cross-Mod: This mod has a Call functions that allow for other mods to add their own ability-related content. See the pinned discussion thread ('Cross-Mod & Mod.Call Guide') for more information!

Open Source
  • This mod is open-source under the GNU GPLv3 license. In short, you’re allowed to view and utilize code from the source if you’d like, but if you want to publish any work you did with it, that project will have to use the same license (GNU GPLv3). The mod's LICENSE file contains the full details of terms and conditions, etc.
  • You can access the source-code using tML's extract function (Found in-game on the mod's More Info page in your Mods List).

Localization
This mod inherently supports the English language, though I am unable to provide any other languages since that's the only one I'm fluent in. However, localization contributions on GitHub are welcomed and appreciated. Below is a list of supported languages so far:
  • English (Base)
  • Simplified Chinese (Contributed by Urgiv)
If you desire to contribute localization, please make a PR in the GitHub repository for my mods' .tmod files[github.com].

Add-ons
This mod has offical add-on(s) that you can optionally use alongside it for an enhanced/expanded experience; see below for link(s).
  • Artificer: Post-Game Add-On: Adds new, post-ML tiers of Artificer content that allow the class to be more viably played with other mods with post-ML content.
  • Artificer's Mario Badges: Introduces Badges from Paper Mario (N64), and The Thousand-Year Door to Terraria in the form of accessories and Artificer content. As a bonus, it also includes badges from Super Mario Bros. Wonder, battle plugs from Mario & Luigi: Brothership, and many other extra goodies!

Please first read the pinned discussion 'FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More' if you have any questions!
Originally posted by tModLoader ArtificerMod:
Developed By BlockCrusader
Popular Discussions View All (5)
13
Jan 26 @ 6:04am
PINNED: FAQ Thread: Compatibility, Known Issues/Bug Reports, Roadmap & More
BlockCrusader
12
Oct 9, 2024 @ 9:58am
PINNED: Armor Progression Guide
BlockCrusader
2
Sep 21, 2024 @ 11:20am
PINNED: Cross-Mod & Mod.Call Guide:
BlockCrusader
218 Comments
HoneeyMoth Apr 21 @ 8:23am 
@vide
the answer is literally
3 comments down, its sold by the travelling merchant
vide Apr 21 @ 8:14am 
how to get ace of hearts in this mod☹️
BlockCrusader  [author] Apr 20 @ 4:46pm 
@Гриша Стартрек, I wasn't planning on making any cross-mod content
Гриша Стартрек Apr 20 @ 12:29pm 
Will there be fragment emblems for modded classes such as healer and bard?
BlockCrusader  [author] Apr 18 @ 5:30am 
@HoneeyMoth, at the moment there isn't a wiki but I hope to make one over the course of Summer 2025.
In the meantime, Recipe Browser can be used to view all the crafting recipes and enemy drops. For NPC-sold items, I made a pinned discussion thread on this workshop page you can look at (Go to the Discussions tab at the top of this page).

Ace of Hearts is sometimes sold by the Travelling Merchant.
HoneeyMoth Apr 17 @ 7:27pm 
Is there a place to learn where/how to get each item, second question, how do you get the ace of hearts?
Fusedneb Apr 11 @ 4:48pm 
YOOO I love the new update :D I might use the goblin tech armor for capture disc playthroughs now lol
BlockCrusader  [author] Feb 19 @ 6:17am 
@hk8, it should trigger upon getting a crit or a kill, with a 5 second cooldown.

Depending on how strong you are, you may be missing the mini-hearts because groups of enemies are being killed within 5 seconds of eachother, and/or enemies are killed before you get a crit.
methamfeminine Feb 18 @ 8:51pm 
how often is the heartsurge charm supposed to proc? past a certain point in my playthrough the mini-hearts have stopped spawning for me
BlockCrusader  [author] Jan 30 @ 8:03am 
@Hazard, you can find change notes in the Change Notes tab here on the Steam Workshop page (It's at the top, above the preview images and stuff).