Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Summoner's Mitt + Pygmy Brace + 10 Souls of Might @ Tinkerer's Workshop
"I wasn't planning on making an Arsenal add-on for Artificer, unlike the other class mods, given Artificer is themed around accessories while Arsenal is weapon-centric.
Artificer's Mario Badges kinda fills the role of '2nd add-on' for Artificer, and is frankly far larger than an Arsenal-cross content add-on would've been (In fact, AMB is bigger than Artificer's Accessories itself!). That said, I understand that a crossover themed mod isn't up everyone's alley."
the answer is literally
3 comments down, its sold by the travelling merchant
In the meantime, Recipe Browser can be used to view all the crafting recipes and enemy drops. For NPC-sold items, I made a pinned discussion thread on this workshop page you can look at (Go to the Discussions tab at the top of this page).
Ace of Hearts is sometimes sold by the Travelling Merchant.
Depending on how strong you are, you may be missing the mini-hearts because groups of enemies are being killed within 5 seconds of eachother, and/or enemies are killed before you get a crit.
As for modded classes, I would like to try giving Artificer armor pieces extra cross-mod benefits with Healer, Bard, Thrower (As in Thrower in general, in theory this should affect all mods' thrower class), Capture (From my Capture Disc Class mod), and maybe Clicker. Wasn't planning on lunar-tier emblems for other classes.
TBH this slipped my mind (again) for the v1.3 update, but it's something I want to come back to sooner or later.
That said, I'm not sure how feasible this is as it's not very easy to interact with other mods' damage classes without making the mod a dependency (Which is undesirable since I want Artificer to still be able to be a standalone).
2 defense and then +2 artificer slots for hallow
1 defense +2 slots and 5% less cooldown for chlorophyte?
Artificer's Mario Badges kinda fills the role of '2nd add-on' for Artificer, and is frankly far larger than an Arsenal-cross content add-on would've been (In fact, AMB is bigger than Artificer's Accessories itself!). That said, I understand that a crossover themed mod isn't up everyone's alley.
"you can only have one due to technical limitations, the ability system wasn't designed with multiple ability slots in mind.
Attempting to rework it to do so wouldn't be worth the effort, both due to the additional technical complexity involved, but also because of balancing implications; having multiple abilities could potentially be OP (Ex: Stacking a bunch of strong damage abilities and then just using them all at once to deal tons of damage to a boss before the fight even begins).
That said, even though you can only use one at a time, it isn't a bad idea to carry multiple and quickly swap between them to meet your needs. For example, you could start with an offensive ability, but also carry a healing ability that you can swap out to if you're running low on HP."
Some time in the future I want to try making a wiki(s) for my mods as a resource, though.
If you keep your healing potions in your Void Vault/Bag, try keeping them in your main inventory instead.
That said, I would like the Life Well to work if the potion is in the Void Vault/Bag, I'm not sure why it doesn't ATM.
Also, regarding Shining Point in Arsenal, it's drop rate is roughly the same as the Coin Ring so it's pretty rare. Probably rarer than the Greedy Ring components in light of the fact that you can shimmer those into each other. I'm working on Arsenal's final major content update right now so I'll make it more common.
Also I played your expanded arsenal and did a Spear only run (since i love spears) pretty fun that you added shockwave to most of the spears but man farming the dire point from pirates took so long since they drop so many furniture. Either wayl, love all of your mods, you seriously put out good quality and comphrensive mods!
Also I kinda forgot that Overcharged Arcanum can be pretty bad since its projectiles have a delay before homing, so if you're in a small space, they'll just run into a wall and get destroyed. In the future I'll reduce the delay on homing, and make the projectiles move more slowly beforehand. Either way it'll still be like the Missile Array and excel at open-air combat.
The tethers and Lifeline have always been kinda weak since their attack can miss, and their benefits are split between damage and recovery, I may buff them again, too.
Needle Barrage should have one of the best DPSs amongst post-Plantera abilities (accounting for its low cooldown) to reward the player since it's a risky, low-reach move. I'll double check to make sure that is still the case.
Missile Array is supposed to be a little bit underpowered since it has that strong, reliable homing. Ideal for open-air combat, like you said.
I will say the Needle Barrage, the upgrade of Assasin blade does feel a little underwhelming despite needing to farm Razorpine. The CD is short which is great but maybe make the visuals brighter because I can't really see if I hit my projectile streams. I like the Missile Launcher from Santa, good for open air battles but as a post-plantera accessory it's still a little weak and restrictive in caves.
Personally, I think having both offensive and defensive accessories is great. I go full mobility and offensive if I can beat the boss comfortably and resort to full on defensive tactics if I can't like Moonlord, remember I'm not using weapons for this run so this is just a hard rule I set for my self.