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Would you, by chance, be using WoTG? Supposedly it causes tile-corruption issues in multiplayer because one of its music boxes is only loaded client-side. If you are using it I wouldn't be surprised it's the culprit;
- Enemies dropping Crystals instead of Shards could be the result of item IDs being shifted by the clientside music box
- Likewise, the Workstation crashing the game could happen due to tile IDs being shifted. It's possible the Workstation's index could've been shifted out-of-bounds since this mod is loaded later than most others (By default mods are loaded alphabetically).
I also still don't see why one would legitimately need so many slots. I imagine the mod's most popular use-case is to make comically overpowered weapons, but as someone (apparently among a very small minority) who actually values balanced play, that's not what I made the mod for.
Any possible way it can be
*rubs hands*
INCREASED?