tModLoader

tModLoader

Weapon Augments
237 Comments
BlockCrusader  [author] Sep 14 @ 6:40am 
@Entombed, not a public one atm, but my design document (also not public) for this mod serves pretty much the same purpose.
However, this DOES give me an idea. Since wikis still appear to be some time out, in the meantime I could make public copies of my mods' design documents. I'll think about it some more...
Entombed Sep 14 @ 1:07am 
Does a spreadsheet of all the augments exist?
BULLETBOT Sep 8 @ 4:01am 
Well I know why it does that with the true melee. It's because it's a different type of damage type in the game. They simply added a new type (shown in Colored Damage Types)
BlockCrusader  [author] Sep 7 @ 6:21pm 
@BULLETBOT, I duuno when the multiplayer issue with stamps will be fixed because I already tried to fix it but the patch didn't work (That is to say, I'm out of ideas).

As for Ultracutter, ok I guess? I don't know why calamity makes true melee not count as melee. Also, even after that's fixed don't expect it to work on everything; Ultracutter only buffs the damage of melee hitboxes (i.e. from swinging the weapon).
Quite a few calamity weapons have fancy swings that are internally projectiles, which will NOT get buffed by Ultracutter.
BULLETBOT Sep 7 @ 9:15am 
Please add true melee support (and other types maybe) for calamity please! I cannot put an augment called Ultracutter on my Breaker Blade.
BULLETBOT Sep 7 @ 8:48am 
When are you going to fix that issue?
BlockCrusader  [author] Sep 7 @ 8:33am 
@BULLETBOT, yes, but right now stamps are broken in multiplayer. So if you're in multiplayer, that's why.
BULLETBOT Sep 7 @ 7:54am 
Am I supposed to get that stamp back after applying? Because I definitely didn't get it back.
BlockCrusader  [author] Sep 7 @ 7:32am 
@BULLETBOT, neither item gives you back an Augment Jewel. They work as follows;

Void Shards remove the selected Augment(s), but give you a partial refund by giving you Shards of Power based on the tier of the removed Augment(s)

Augment Stamps remove the selected Augment(s), moving them onto a new Stamp item. The max quantity & tier of Augments that are copied this way is limited by the tier of the Stamp you use.
A Stamp with Augment(s) can in turn be used to apply some or all of its Augment(s) onto another item/weapon, akin to an Augment Jewel.
Effectively, Stamps let you move Augments between gear.
BULLETBOT Sep 7 @ 6:38am 
How does a Void Shard and a Stamp work? Am I supposed to get the augment back from the Void Shard or the Stamp because I am not getting it back for some reason. Can you tell me more specifically how do they work or is this a bug where I am not getting back the augments.
BlockCrusader  [author] Sep 1 @ 3:50pm 
@JackTheRedCreeper, a channeled weapon is one that you have to hold the mouse down to use, and releasing interrupts the attack. Examples include the Charged Blaster Cannon and Last Prism.
The weapons you noted aren't channeled and should work AFAIK. My guess is there some sort of compatibility issue going on.
JackTheRedCreeper Sep 1 @ 2:58pm 
Any info on what consitutes a "channeled" weapon? I'm trying to apply Rush (Epic) but it's not accepting any weapons, be it a simple orichalcum broadsword, a chlorophyte shotbow or a flower of fire...
Fovos333 Sep 1 @ 7:59am 
recent player here, I'm still experiencing problems with stamps in multiplayer...
the stamps made when singleplayer seems to be able to carry augments over to multi world, but once you're in multi the stamps wouldn't work anymore and effectively wipes augment the moment it stamps the selected augments out
BlockCrusader  [author] Aug 14 @ 6:29am 
@denismart, I believe so? Net-code has been added so in theory the Stamps' modded data should be syncing when you use them. Are you having multiplayer problems with them?
denismart Aug 14 @ 12:24am 
Hey! Awesome mod. Do you fixed multiplayer issue with stamps?
BlockCrusader  [author] Aug 4 @ 5:15am 
@smnufc, I'm unable to localize it myself, so the localization are from community contributions. Nobody has contributed any updated localization to this mod for nearly 2 years now, hence why it is so outdated and incomplete.
If you're able and want to, you can localize the mod yourself and upload the files to my GitHub repo [github.com] for me to add to the mod.
smnufc Aug 3 @ 7:25pm 
为什么汉化不完整啊,更新后有好多东西都没有汉化
Why the Chinese localization incomplete? After the update, many things haven't been localized
BlockCrusader  [author] Jun 21 @ 7:54pm 
@GreenAmbler, thx for reporting that bug. Looks like the modded data on the 'paste' version of the Augment Stamps doesn't get synced when the item is spawned into the world.
When I get the time I'll double-check and make confirm if there's actually netcode there. If not, hopefully adding it will fix the issue.
GreenAmbler Jun 21 @ 7:02pm 
Hello, I've found that Augment Stamps do not work in Multiplayer. I'm certain I'm doing everything correctly, but when I go to extract an augment from an Item the new Stamp has no augments on it. I'm aware of the Multiplayer disclaimer in the description but I figure I'd mention it anyway.
BlockCrusader  [author] Jun 13 @ 1:54pm 
@Gaslight. Gatekeep. Girlboss, some but not all. Augments that aren't compatible with summons (Or a certain type of weapon in general) will state their incompatibilities in the tooltip of their respective Augment Jewel. If the game lets you put the Augment on, it should work.
I have another question; do augments work with minions from summon items?
I appreciate very much, thank you!
BlockCrusader  [author] Jun 11 @ 5:29pm 
Alright, that was a quick fix. Patch should be out momentarily :steamthumbsup:
Ah sweet, thank you very much.
BlockCrusader  [author] Jun 11 @ 5:17pm 
The stamp should work on Unusual Augments just fine, but yeah the Ultimate+ Augments are definitely being problematic. I'll try and fix that in a moment.
That being said, it's not letting me remove the ultimate+ augments using an ultimate tier stamp, even one at a time.
Oh, I see what I was doing wrong, I was trying to put unusual and ultimate tier augments together on the same stamp.
BlockCrusader  [author] Jun 11 @ 4:55pm 
@Gaslight. Gatekeep. Girlboss, you should be able to. I just tested and it works fine for me. Did you make sure to select the Augment in the UI before pressing the Apply button?
Are you supposed to not be able to take unusual rarity augments off weapons currently?
MelonTheAnimator Jun 3 @ 11:30am 
yeah it was the same tier
BlockCrusader  [author] Jun 3 @ 6:29am 
@MelonTheAnimator, oh yeah did you make sure the Stamp you're using is compatible with the Augment(s) you're trying to cut/paste?
The tier of the Stamp determines the quantity and tier of Augment(s) it can copy. The Stamp's tooltip should tell you its capabilities.

If it's giving you a new stamp (The sprite should look slightly different; no red dot in the center) that has no Augments, then something weird is wrong and it's failing to copy the removed Augment(s) onto the new item.
MelonTheAnimator Jun 3 @ 6:15am 
when i try to take an argument from a weapon the stamp that should have it js doesnt have it for some reason
BlockCrusader  [author] Jun 3 @ 5:40am 
@MelonTheAnimator, it should be spawning a separate item (The stamp with Augments) in once you apply the stamp. Is it spawning an Stamp with no Augments or just nothing at all?
I'm not sure why the former would occur, but the latter case could just be a multiplayer issue in general (i.e. the new item drop isn't syncing between clients)
MelonTheAnimator Jun 3 @ 4:30am 
The Stamps to take Arguments from weapons dont save them for some reason even tho it says they did (might be multiplayer or WOTG relaited idek)
MelonTheAnimator Jun 2 @ 12:41pm 
oh wow i did not know this existed Thanks alot mr Block crusader goat 🙏
BlockCrusader  [author] Jun 2 @ 6:11am 
@MelonTheAnimator, in that case this mod should hopefully fix the WoTG bug and let you keep using it. I stumbled upon it a while back, which is how I learned about the issue in the first place.
MelonTheAnimator Jun 2 @ 6:05am 
my friend showed me WOTG and he claimed it worked in multiplayer 😭
MelonTheAnimator Jun 2 @ 6:03am 
yeah i had WoTG i didnt know that mod was an issue in multiplayer
BlockCrusader  [author] May 31 @ 11:29am 
@MelonTheAnimator, that seems really extreme. There's nothing special about the Workstation in the code until you right-click it so there's no way it can be crashing the game upon being placed, not it's own at least. In other words, this is mostly likely a mod conflict.

Would you, by chance, be using WoTG? Supposedly it causes tile-corruption issues in multiplayer because one of its music boxes is only loaded client-side. If you are using it I wouldn't be surprised it's the culprit;
- Enemies dropping Crystals instead of Shards could be the result of item IDs being shifted by the clientside music box
- Likewise, the Workstation crashing the game could happen due to tile IDs being shifted. It's possible the Workstation's index could've been shifted out-of-bounds since this mod is loaded later than most others (By default mods are loaded alphabetically).
MelonTheAnimator May 31 @ 11:22am 
Also when the station is placed in multiplayer the game crashes and you cant enter the server
MelonTheAnimator May 31 @ 11:15am 
Multiplayer is really buggy, Argument Shards dont drop right and for some reason i get The Orange tier of Crystal from mobs??? also placing the Station doesnt work in multiplayer??
BlockCrusader  [author] May 31 @ 8:56am 
@Shikisoku Zeku, now that there's a UI system it's more trouble than it's worth since the UI would need to be extended and stuff to accommodate more potential slots.

I also still don't see why one would legitimately need so many slots. I imagine the mod's most popular use-case is to make comically overpowered weapons, but as someone (apparently among a very small minority) who actually values balanced play, that's not what I made the mod for.
Shikisoku Zeku May 30 @ 7:28pm 
*evil grin*

Any possible way it can be
*rubs hands*
INCREASED?
BlockCrusader  [author] May 30 @ 7:12pm 
By default it's 1, though
BlockCrusader  [author] May 30 @ 7:12pm 
@Shikisoku Zeku, yes that's how high it can be set in the config
Shikisoku Zeku May 30 @ 7:04pm 
I assume the Max Amount of Augments for weps is still 5?
早晨 May 30 @ 9:33am 
Thank you, thank you, I finally understand.
BlockCrusader  [author] May 30 @ 9:27am 
@早晨, update v1.3 changed how Augments are applied. You need to right click an Augment Workstation to open the new Augment management UI.

The Augment Workstation is made from a Heavy Work Bench and Fallen Stars.
早晨 May 30 @ 8:48am 
Someone knows why the weapon can't be enchanted anymore, but it could be enchanted before.
早晨 May 30 @ 8:46am 
有人知道为什么武器附魔不了了吗,我之前还可以附魔的