RimWorld

RimWorld

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CV90 - A Combat Vehicle Mod
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Mod, 1.4, 1.5
File Size
Posted
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3.418 MB
Aug 8, 2023 @ 1:10pm
May 16 @ 5:05am
34 Change Notes ( view )

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CV90 - A Combat Vehicle Mod

In 1 collection by Samael Gray
Samael Gray's Mods
8 items
Description
A vehicle expansion mod adding the CV90 infantry fighting vehicle.

A general purpose infantry fighting vehicle, the CV90 is a versatile tracked armored combat vehicle. Large cargo capacity along with a decent crew capacity, all-around armor effective against high caliber rounds, all-terrain capability and armed with a 40mm autocannon turret coupled with a top-mounted SD-ROW 20mm heavy machine gun that both can fire either mobile or stationary, the main downside is that it's not as potent as a main battle tank in combat.

The CV90 has good fuel efficiency and is quite low-profile along with the capability of deploying smokescreens, this together with its high maneuverability and speed covers for its lack of raw fire power.

Compatible with Combat Extended!

[discord.gg]

Compatible with the upgrade system now, the exhaustive list of upgrades:

- 40mm charge autocannon main turret
- Top-mounted Vektor GA-1 SD-ROW autocannon, a pair of Carl Gustaf recoilless rifles (now with the Tandem charge ammo type with this mod installed) and heavy charge blaster SD-ROW
- Autonomous targeting and driving
- Fire suppression system
- Armored internals, tracks and Plasteel armor upgrade
- Engine, transmission, cargo capacity, fuel capacity and efficiency upgrades

Capabilities:

Weapons:
- x1 40mm L/70 Bofors autocannon
- x1 20x42mm top-mounted SD-ROW HMG
- x2 3-tube grenade launchers
- Great fuel efficiency and speed on the world map, capable of easily traversing on snow

Crew:
- x1 Driver
- x1 Commander
- x1 Gunner
- x7 Passengers

Stats (vanilla):
- 10 c/s movement speed and 0.1 acceleration rate
- 1000kg cargo capacity (500kg)
- 100 fuel capacity, 20 fuel consumption rate
- High base armor rating + full armor plating coverage

Basic recipe:

- x750 Steel + x100 Plasteel + x120 Chemfuel + x48 Components
- Fabrication research

Recipe with Vanilla Vehicles Expanded:

- x2 Engine Block
- x2 Alternators
- x4 Exhausts
- x3 Fuel Tanks
- x5 Radiators
- x14 Suspensions
- x1 Transmission
- x18 Wheels
- x2 Wiring
- x450 Steel + x50 Plasteel + x24 Components
- Combat Vehicles research

Disclaimer:

This mod's content is stronger than the usual vanilla content and is meant for dealing with strong modded threats and making quick work of weaker ones, use at your own discretion.

Check out my other mods that provide other cool and useful stuff!



Some of the assets used in the preview images are from Combat Extended , the Immortal armor set and the guns wielded by the Immortal pawns are from my mod Paramount Combat Armaments .
119 Comments
Samael Gray  [author] Aug 1 @ 4:27pm 
That issue is one of the current bugs with VF that is not allowing me to update the mod to 1.6 unfortunately.
LotLP Aug 1 @ 2:33pm 
Only issue for me is the upgrades with visuals do not show the upgrade button. Is there a way via dev console to spawn an upgraded version of the CV90? Or apply them via dev?
jadabandon Jul 21 @ 6:45am 
No hurries on the update! I am currently having more fun than it should be worth just upgrading this tank! Thank you so much for this!
Sumatris Jul 16 @ 4:49am 
@Samael: Thanks for the update! Take all the time you need :-).
Samael Gray  [author] Jul 16 @ 2:09am 
There seem to be rendering issues that have to be ironed out, update needs more time.
pipboy834 Jul 14 @ 4:14am 
frameworks updated and stable
Samael Gray  [author] Jul 11 @ 11:00am 
This mod should work as is in 1.6, I'll double check and update properly once Vehicle Framework is updated for 1.6 too.
can you add a way to make the variants of the CV-90, such as the Mjolnir Self-Propelled Mortar?
Mask of Humble Apr 23 @ 5:12am 
This along with the Bradly from Rimthunder are my favorite combat vehicles ^.^
Samael Gray  [author] Mar 21 @ 11:11pm 
The HCA is reloaded with 20x105mm, the hyperlink remained 12x72mm by mistake from an older version prior to the update. Sorry for the confusion, it's fixed now.