RimWorld

RimWorld

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Health and Skills Affect Stats
   
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Mod, 1.4
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5. aug. 2023 kl. 14:32
7. aug. 2023 kl. 15:21
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Abonner for at downloade
Health and Skills Affect Stats

I 2 samlinger af Capataina
Capataina - All of my Mods!
16 genstande
Mods that affect Skills and Stats
4 genstande
Beskrivelse
Pawns' health, hediffs and skills affect their stats.

Makes it so that intelligence increases a pawns learning speed.

Stats like manipulation, shooting and melee have effects on melee attack speed and shooting range/cooldown/aim delay, making it so that people who are hurt attack slower and nearer while pawns with bionics/archotech implants/body parts have better range and attack speed.

Pawns with high medicine and artistic leave less filth.

Pawns with high medicine have better injury healing factor and immunity gain speed.

A couple more changes like these. Makes the game more realistic imo.

Should be compatible with anything and everything as its patched into vanilla (?).

Feel free to make suggestions.
36 kommentarer
Eppi 28. feb. kl. 5:04 
would love to have it on 1.5, cool mod:steamhappy::steamthumbsup:
Solp666 19. feb. kl. 0:38 
1.5?
Brybry 3. nov. 2024 kl. 13:17 
Do you know which VE mod that would have been? VE Framework?
Capataina  [ophavsmand] 15. sep. 2024 kl. 10:03 
I believe VE went through a massive update after my mod was released and they slightly tweaked with the logic. If anything seems to be working backwards, it might be because of that. Also, there might be other mods conflicting with it. In my own mod pack, everything was working fine. I mean I was using my own mods in my playthroughs after all :)
Jiopaba 12. sep. 2024 kl. 17:51 
Am I crazy or is melee speed backwards? You get -0.0125 per melee level, but it claims to be a multiplier on melee attack speed. Instead of going faster at high Melee skills, you get slower.

This seems to be backed up by VPE where the Blade Focus psycast doubles this start (from 1 to 2 with no other modifiers) and says it makes you attack twice as fast. Likewise, the "Slow Melee Attack" and "Fast Melee Attack" genes give respectively -0.25 and +0.25 to this stat.
Capataina  [ophavsmand] 23. aug. 2024 kl. 14:42 
Yeah, the thought process was that higher intelligence often means better pattern recognition, abstract reasoning, problem solving, critical thinking and so on, so I thought making them learn faster made sense. The more intelligent they are, the better they will be at whatever they pursue.
Etarnax 22. aug. 2024 kl. 9:45 
Small bonus to most tasks with intelligence? In the sense of "Work smarter not harder" kinda thing.
Lekoda 24. juli 2024 kl. 14:24 
Make pawns with high plants skill less food poison chance at a minor degree with pawns with high cooking skill greater food poison chance reduction
Capataina  [ophavsmand] 12. apr. 2024 kl. 15:56 
Should work in 1.5! I just don't have the time/files to update the game right now, it would take a lot of effort on my part for a game that I don't even play anymore. But it shouldn't have any issues in 1.5.
Syre Behovs 12. apr. 2024 kl. 10:59 
Any hope this gets pushed to 1.5? No pressure ofc, just curious.