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This seems to be backed up by VPE where the Blade Focus psycast doubles this start (from 1 to 2 with no other modifiers) and says it makes you attack twice as fast. Likewise, the "Slow Melee Attack" and "Fast Melee Attack" genes give respectively -0.25 and +0.25 to this stat.
I love the concept of your mod but don't want vfe's slow tick issue
Thanks for letting me know about the problem. The issue is that for me to fix those I would have to patch Vanilla Expanded itself which is rather hard to do as I would have to understand the mods' code first.
I'm afraid I can't fix those.
But I've noticed a few problems: Filth rate starts going up after the negative percentage gets too big (perhaps after lowering more than 100%?)
Attempted to calculate value for disabled stat VEF_VerbRangeFactor; this is meant as a consistency check, either set the stat to neverDisabled or ensure this pawn cannot accidentally use this stat (thing=Minty)
https://gist.github.com/HugsLibRecordKeeper/aded90ef0fe363ca791f0b2ef92a9e00
My pages might be a little stale for a while again as I have other projects than modding for rimworld right now and since those are actual real world commissions, they might take a while.
Thanks for letting me know though, I'll work on it as soon as possible.
This entirely breaks combat behavior, causing pawns to stand frozen for several seconds after each kill as the game tries to figure out what just happened. The rest of the game runs normally, just that pawn. Not great in mid combat.
So... a cap on how far your stat multipliers can be pushed would not go amiss.
Pawns with 0-2 learning would probably have problems with learning since that's like, below average intelligence probably.